

Control Craft 2
Cristian Manolachi · 2016 · Trading Card Game, Metroidvania, Wargame, Turn-Based Tactics, Real Time Tactics
PC
Mostly Positive73% · 273
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About Control Craft 2
Control Craft 2 is a real time strategy game where you will have to act quickly against attackers who want to invade our planet! Wave after wave, your soldiers will overthrow the enemy colonies and will occupy enemy bases one after another.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
amung us before amung US
👍👍👍
It's a point-capture game. It's played calmly and casually. In theory, the higher the level, the smarter the enemy and the more difficult the game, but I didn't feel that way here. Let's just say everything is predetermined from the start. What I mean is that if you choose the right points to capture, you win. If you choose the wrong ones, no matter what you do, you lose the game.
Control Craft 2, developed by Cristian Manolachi in collaboration with Atomic Fabrik and published by Conglomerate 5, is a compact real-time strategy game that deliberately strips the genre down to its most essential elements. Rather than overwhelming players with complex economies, sprawling tech trees, or dense micromanagement, the game focuses on immediacy and tactical clarity. The result is an RTS experience that feels fast, direct, and constantly in motion, where every decision matters and hesitation is often punished by relentless enemy pressure. The core premise places players in control of military forces defending and reclaiming territory across a series of hostile battlefields. Combat unfolds from a top-down perspective, with clearly defined bases, paths, and choke points forming the backbone of each map. Objectives are straightforward—capture enemy structures, defend your own positions, and survive increasingly aggressive waves of attackers—but the simplicity of the goals masks the tension created by constant forward momentum. There is rarely a moment of downtime, and each mission feels like a sustained push-and-pull struggle for dominance rather than a slow build-up to…
very nice game
I had potential.
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