Darkblade Ascent

Darkblade Ascent

PST Games · October 23, 2025 · First-Person, Action Roguelike, Dungeon Crawler, Swordplay, RPG

Buy Darkblade Ascent from Steam at $10.99 — the cheapest of 2 stores we compare.

PC
Very Positive80% · 5653playing now
Best price
$10.99
lowest tracked $6.59
Steam Buy at Steam

Prices last checked

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Where to buy Darkblade Ascent — official stores

Steam
Steam
Standard Edition · Steam
$10.99
Buy
Epic Game Store
Epic Game Store
Standard Edition · Epic Games
$10.99
Buy

Darkblade Ascent price by region

Darkblade Ascent costs $4.99 in Georgia (USD), £8.79 in the United Kingdom, €9.89 in Europe (EUR), $10.99 in the United States, CA$12.99 in Canada, NZ$14.59 in New Zealand, A$15.39 in Australia, R$29.99 in Brazil and zł46.00 in Poland right now.

Cheapest Darkblade Ascent offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $4.99 $4.99 — 2
United Kingdom £8.79 £8.79 — 2
Europe (EUR) €9.89 €9.89 — 2
United Statesyour region $10.99 $10.99 — 2
Canada CA$12.99 CA$12.99 — 2
New Zealand NZ$14.59 NZ$14.59 — 2
Australia A$15.39 A$15.39 — 2
Brazil R$29.99 R$29.99 — 2
Poland zł46.00 zł46.00 — 2

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Darkblade Ascent

Fast paced First-Person Melee Roguelike RPG with randomly generated weapons and upgrades, unlockable new classes and persistent leveling. Hack and slash your way through atmospheric dark fantasy locations, unique monsters and bosses.

Darkblade Ascent — game info

Platforms
Windows
Steam Deck
Verified
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Players praise the game's loot system and potential for build variety, but criticize the core combat mechanics as janky and unreliable, with issues like unresponsive attacks, unreliable parry mechanics, and enemies that feel spongy with no impact feedback. The gameplay loop is seen as decent but becomes extremely repetitive quickly, and the overall experience feels incomplete with limited endgame content and a general sense that the game needed more development time before release.

Not recommended Sep 18, 2026
This game has not received an update in almost a year now at this point, and in its current condition, it feels very unfinished. I won't deny that I enjoy the game, but there really is not much here. If you've got a spare $10 laying around and don't have literally anything else to spend it on, I guess buy the game. Even then, however, there are other games I would recommend over this one.
7 found this helpful
Recommended Sep 14, 2026
It is a 2 second unity project meant to grab money. However, I still enjoyed it. Needs more quality. It is very basic and simple yet entertaining.
2 found this helpful
Not recommended Sep 11, 2026
Abandoned.
2 found this helpful
Not recommended Sep 24, 2026
Abandoned! Darkblade Ascent just totally sucked and just as bad as Chivalry 2 and they're both the worst! Way too repetitve and got less fun after playing it for 3 hours! Darkblade Ascent just hurts anyones sanity! 4/10
1 found this helpful
Not recommended Oct 4, 2026
It looks like a talented level artist and a decent VFX artist have been passionately working on their levels and effects for a portfolio (i.e. for no real purpose) for quite some time, and one day they met and thought: "what if we combined our amazing art into a videogame?", and that moment was the inception of Darkblade Ascent. Don't get me wrong, level art and VFX are amazing here. But everything else is lacking, and most importantly - a basic understanding of what videogames are and why they can be fun. For example, an understanding of what words like "roguelike", "progression" and "decision making" actually mean. - It's not really a roguelike if all runs are the same. The only variety in this game may come from the "class" active ability (which the player chooses right before the run and which has a 15-second cooldown, so it has virtually no effect on combat) and from a weapon type (there is no significant difference between them and you are effectively forced to use just one type for the entire run). - It's not a satisfying progression when you can only unlock passive bonuses like "+7% sword damage" and things that should have been unlocked from the very beginning (like all …
Not recommended Oct 4, 2026
I can not in good faith recommend this title to anyone. It has a few good bones but overall needs a lot of balance and fixing. There have been no updates in close to a year, so the game does seem to be abandoned. I enjoyed the first hour, then the tutorial forced me to play the arena mode to continue, and thus the game showed its ugly hand. I didn't continue playing the campaign after that so most of the following is regarding the arena mode (which is where the devs clearly intended for everyone to end up spending most of their time). Don't expect any sense of balance in this game. The enemies can shoot through eachother harmlessly, scale up in power faster than you can, and come in numbers which clog the arena and make it impossible for your stamina to keep up with defending or dodging. Mage projectiles can also hit you behind pillars because apparently you are the most insanely obese swordsman in the universe and your hitbox is just so wide that passing shots will get you. The temporal bubble was a cool idea and looks good, but you can fire spells through it at point blank to clear the field and any accidental interaction (like trying to collect a weapon that got ejected into …

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