Dead Engine

Dead Engine

Chocolate Dungeon Games · 2026 · Action Roguelike, Pixel Graphics, Inventory Management, Bullet Hell, Base Building

PC
Mostly Positive71% · 204 📉 Recent reviews down 63%
Best price
$7.99
lowest tracked $4.79
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Steam
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Standard Edition · Steam
$7.99
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About Dead Engine

Fight to survive against zombies in a pixel-art post-apocalyptic city. Loot and merge items, expand your backpack. In your camp, recruit survivors but burn the bitten. Trading uncovers haunting survivor stories.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jun 4, 2026
It's not bad, per se, but I really don't feel like it brings anything in particular. If: A. If you haven't ever played a game like Vampire Survivors: You should probably start with the original, or one of the more expansive, bigger budget clones. B. If you've played a bunch of Vampire Survivor-likes, I don't think this one is going to bring you anything fresh or exciting. In two hours I managed just over two runs, winning both times on the highest difficulty available, and I'm not particularly good at these. The game boasts an "item fusion system" but it's just a very linear upgrade system that doesn't really add anything in practice. You walk up to a chest, see it has a Level 2 Boot, and add it to your inventory if you have room. If you already have a Level 2 Boot specifically, you may stack them into a Level 3 Boot. But in another game, you would simply find the level 3 boot, equip it, and trash the level 2 boot for space. Or find a +1 Bootfulness potion to go from 2 to 3. I can imagine scenarios where item fusion might create interesting gameplay spaces (if you had, for example, a party in a strategy game, deciding whether to try to give everyone a gun or consolidat…
1 found this helpful
Not recommended Jun 15, 2026
Doesn't feel finished. I won the first run i tried just picking whatever was higher rarity and walking around the maps looking for loot. Filled up the backpack expansion pickups a few levels before the end and the ones picked up after didn't do anything. After the run, i think i softlocked myself, by clearing an area and not having the wood to build a campfire.
Not recommended Jun 6, 2026
Sadly cannot reccomend it the game freezes at second to last level every time I get there with multiple characters, and I did try to quit and then continue.
Not recommended May 3, 2026
It has a really interesting foundation and you can feel there’s a lot of potential behind it. The idea of having your own area is great, even if it still needs more depth and detail to fully shine. The difficulty balance can feel a bit rough right now. Your character doesn’t seem to get noticeably stronger, which makes progression less satisfying. Combined with some uneven spikes in challenge, it can push players away a little too quickly. I personally found myself losing motivation after a few retries. The inventory system is a unique touch and clearly tries something different, but it may feel a bit slow for players who are looking for a stronger sense of momentum or power growth. Since it’s still in early access, these are all things that can improve over time. UI and UX especially could use some extra clarity, as certain systems like character selection and stats can be hard to fully understand at first. Overall, there’s a solid idea and different perspective as a VS clone here. With better balance, clearer systems, and a bit more polish, Dead Engine could turn into something really enjoyable. I’d like to give it another chance when the full version releases, but for now I wou…
Recommended Feb 21, 2026
Dead Engine delivers a smooth and focused gameplay experience. The mechanics are simple but effective, without unnecessary complexity. Progression feels satisfying, and the game maintains a consistent pace throughout. A clean and enjoyable experience for players who appreciate its genre.
Recommended Feb 12, 2026
The bag mechanics and the survivor camp mechanics are a fresh take on the genre and i feel like these mechanics should be the basis of the game moving forward. However I do agree with most comments that the map and trade mechanics feel rather pointless and unpolished. Additionally a lack of controller support was a negative for me but that's a personal point. I see decent potential in the game as long as the devs focus more on the casual roguelike experience over the trade and map mechanics. Overall it's a fun time with great potential.

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