

Dead Sale
Keter studio · December 20, 2024 · Adventure, Action, Action-Adventure, 3D, First-Person
Dead Sale is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Dead Sale price
Dead Sale is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Dead Sale
Main Mechanic:
Use a mysterious mirror to reveal what has been hidden.Immersive Atmosphere:
Experience a unique aesthetic, with sepia tones that draw you into the dark depths of this game.Dark Backstory:
With a deeply disturbing story, uncover the origin of the terrifying events.Multiple Endings:
Discover different ways to escape the house, though some may not be as lucky as others.Key Features:
- Voice acting
- Sepia tone aesthetic
- Fast-paced gameplay
- Photorealistic graphics
Dead Sale — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Dead Sale has an interesting core mechanic where players use collected notes as weapons against a mirror-reflected entity, creating a unique twist on typical horror game collectibles. However, the game is plagued by technical issues including poor hitbox detection, unreliable strafing controls, unfair enemy behavior, and a tedious gameplay loop that frustrates rather than engages players. Most reviewers recommend avoiding this title due to its buggy execution and reliance on asset flips and AI-generated content that undermine the otherwise creative premise.
This a neat little horror game with some nice jump scares! You play as Marcus whose task is to explore a haunted house. We start in the basement and we need to turn on the electricity. Pretty soon we find a mirror that will be our equipment against the entity haunting the house. Remember that we usually search for notes in games as collectibles to get achievements? Here they are actually a weapon. They do give us background information on the story, certainly, but using them while we see the enemy reflected in the mirror actually burns it. This is an interesting mechanic but at the same time it also makes the game more difficult as the entity returns pretty soon and it is much faster. I like the concept and how you are required to get items to proceed. Tools to remove chains or a crowbar to remove security bars from doors and of course keys. The front door is available right away but Marcus won't leave until he explored everything. Personally, I think the sepia tone makes the game interesting but the filter is a tad bit too strong: the brightness makes it difficult to see the notes since they are white and are usually on a white surface. Other than that the game is a fine indi…30 found this helpful
⠀6 found this helpful
My first words for this game were going to be "schitzo story", but then I realized how buggy and unfair the game actually is, so I'll go in order of what issues I noticed. [h2] Hitboxes [/h2] The main character's hitbox, instead of being oblong, is thinner on the sides instead of front and back, making it hell to go through a doorway if you want to strafe in any way, which brings me to my next issue. Strafing The strafing in the game sometimes just won't work. Do you want to go backward and to the left? sometimes it just won't work entirely, especially if you're up against a wall, which is quite often with the tedious gameplay loop. [h2] Ass gameplay loop [/h2] I spent most of my time playing trying to interact with objects just in case it's important. After about 10 minutes of wandering I went to see what was on the second story, just to see it blocked. [h2] Gameplay skip (soft lock) [/h2] Upon reaching the barricade in the way of the 2nd floor, I decided to go back down, but I accidentally landed on the handrail of the stairs, giving me an idea. I climbed up the handrail and passed by the furniture that had been in the way. Upon reaching the secon…5 found this helpful
[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game is partially or completely made with talentless, soulless AI generated content.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] Dead Sale is one of literally thousands of creatively bankrupt asset flips infesting Steam and lowering the average quality of all video games everywhere.[/quote] Asset flippers are evolving, resorting more and more to using AI slop to supplement the assets they rip off from stock asset sites. Anything to avoid doing the actual job of a game developer, right? Outside of the remarkable blend of stolen assets and AI slop, this is just another godawful first person horror jumpscare asset flop with no real value as a game for gamers. If unsure, see the peak player count. So, Dead Sale is partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites, and a bunch of godawfully bad AI slop. Little, if anything in this game is the creation of the "developer". While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capa…4 found this helpful
I was very tense because the enemy is invisible, the only way to see is with a mirror which is too small to visualize. my neck still hurts from how tense I was.1 found this helpful
The concept is simple. It's Granny. But the mechanics are clunky and the enemy is incredibly unfair. Other games have handled a mirror mechanic far better. In Sound Mind, for example. The story told through the notes comes off as edgy more than intriguing. I tried my very best to get to the end, but after the umpteenth time of the enemy blocking my passage without moving or getting fizzled and hitting or shooting me from a place that doesn't make any sense, I had to give up. Frankly, the only thing I've ended up liking about this game is the sepia filter.
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