

Deathstreak
RakunLibra · 2023 · Swordplay, Difficult, Dark Fantasy, Action, Combat
PC
Positive88% · 17 📈 Making a comeback 100%
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Screenshots
About Deathstreak
Deathstreak is a first-person melee action game where everyone dies in one hit. Reach your goal by overcoming enemies. Try to understand the cause and background of events. Once you reach the top of the tower, your mission will be completed.
Defeat enemies with Melee weapons!
Defeat enemies with Blades attached to your arms!
Kill those who stand in your way with the throwables you collect from the environment!
Kill enemies before they have a chance to attack!
Cling to walls to overcome obstacles and reach enemies in different ways!
Defeat enemies with Melee weapons!
Defeat enemies with Blades attached to your arms!
Kill those who stand in your way with the throwables you collect from the environment!
Kill enemies before they have a chance to attack!
Cling to walls to overcome obstacles and reach enemies in different ways!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The mechanics of the game are very well designed, I especially liked the mechanics of killing enemies in one hit or dying. I liked the mechanics such as teleport-shoot, throwing the sword of the dead enemy. It can sometimes be difficult to avoid the attack according to the mark on the head of the enemies shooting arrows, and it is annoying to die with a single arrow at the end of the level. The writing moves very fast when telling the story of the game, so I stopped reading the story after a while. The soundtrack could have been produced to fit the atmosphere of the game better. Even though there are some minor downsides, considering that this is the developer's first game, the developer has done a pretty good job. You should definitely give it a chance.3 found this helpful
Great game when you consider it has been made by one man. Combat in this game is so fun and there isn't much complexity overall. Story is meh and like it was mentioned before, intro pics move fast but you can still understand it from chapter finale notes. Music is also great, it may sound more modern though game looks like medieval. Still it sounds great. Graphics are meh again, not that bad not that good. I recommend this game. You will sure have fun with it.3 found this helpful
The gameplay mechanics are well executed and providing a satisfying experience. But A more engaging storyline could have significantly elevated the overall experience. My experience was marred by technical issues, including low fps bec i have rtx 1050 :( If you want to have a tough fight on the weekend, I suggest buy the game.2 found this helpful
As of review, I've only gotten past the first episode and that consisted of like 10-ish maps. There are some major rough edges (For me personally, when getting at higher speeds the camera shake is HEAVY and the wall spike traps kill the flow of the level, but you can probably deflect them), but I've seen AAA teams ♥♥♥♥ up melee combat harder than this $5 solo dev title. Worth the price, hope they keep improving their craft.1 found this helpful
From a technical standpoint, this game has been an absolute disaster from my experience - the frame rate is all over the place, and the graphical options are extremely limited. However, this game is saved by its excellent gameplay - you feel like a total badass when you rip into enemies with your blades, especially if you couple it with some killer music in the background. The game is also very cheap and very indie, so I'm inclined to be a bit more forgiving. The issues should be fixed, of course, but the game is still worth playing in its current state.1 found this helpful
Alright boyyysss. This game is incredibly fun. It can definitely be janky at times, and it's pretty hard, but the core gameply loop is incredibly satisfying. I'd give it an 6/10, definitely worth it. Now onto the specifics. The bad: Besides the occasional jank, some weapons can't be picked up, which is annoying and odd. The opening cutscene goes by too fast so I can't read it. I'd also prefer it if Zec didn't attack you while talking. I like the idea of him just teleporting around until he finishes. I don't think there needed to be so many equipment items. The smoke bombs don't seem to do anything. I'd have just done knives and bombs for simplicity's sake. The good: The core gameplay loop is incredibly satisfying. One-hit kills were a great call and makes every combat encounter tense. It also fits well with the artstyle. The variety of weapons is surprisingly deep, just tweaks to which hurts enemy poise, which one is fastest, etc. but it helps things from getting stale. I really like the artstyle. There's quite a bit of variance from floor to floor which again, helps keep things fresh. The lore is really really cool, though it'd be nice if it were a bit easier to follow. The boss…
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