

Deck of Delirium
Sawyer Porte · April 9, 2024 · Strategy, Card Game, Roguelike, Action Roguelike, Card Battler
Deck of Delirium is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Deck of Delirium price
Deck of Delirium is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Deck of Delirium
Deck of Delirium is a PvE deckbuilding card game where you assemble a chaotic crew of animals, pirates, and cultists to battle enemies across the treacherous sea while managing your sanity as a vital resource. Spend your mental stability to summon allies and command them through combat, deciding whether to stay sane or embrace the madness for greater power.
Deck of Delirium is a PvE deckbuilding card game where you build your own misfit crew full of animals, pirates, animal pirates, pompous sailors, and even cultists to make your way through the perilous journey across the sea battling rogue pirates, sea monsters, and other uncanny enemies.
Deck of Delirium — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
⠀8 found this helpful
"Deck of Delirium" is a very badly made (and arguably unfinished) PvE card deckbuilder battler with a pirate theme and nothing else going for it (developers should probably try to be aware that games don't exist in a vacuum... this doesn't even come close to professionally developed deckbuilders). The graphics aren't great, almost like they were made with MS-Paint or "babby's first Wacom tablet". That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrib…1 found this helpful
Me booty!1 found this helpful
[code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE CARD AND BOARD GAMES FOLLOW US [b]CARD GAME KING [/b][/url] [/code] Deck of Delirium toys with some new ideas, but at its heart is a simple deckbuilder without much content (which is fine for a free game). The insanity mechanic triggers at max mana and makes your opponents stronger and do a special move, while SOME of your cards get stronger or even weaker. It's a an interesting way to implement what is essentially a timer. Enemies get introduced gradually, one by one, which also adds a sort of timer, as not dealing with them fast enough leads to a quick death. This tackles the problem of bad draws as you have some time to react before stronger enemies are revealed. I wouldn't mind seeing more of this in new games. The best part (if a small one) is the PROMOTE mechanic, where some cards get permanently upgraded into a stronger version if their conditions are met. I just loved seeing what the cards would become, and it acts as a mini quest during each battle. As said though, the content is quite small - there are a a few characters to play with, but all share the same deck of cards (in deckbui…
Its okay for one playthrough with one deck but after that it is just more of the same and what was fun is just ruined. If they expanded on it and added more events and stories it would be a different matter but it just doesn't have the feels. It kinda works if you use draft but this doesn't really feel like a roguelike. I beat the game with the first deck on the first run, after that it was just not fun anymore. Can I recommend it? Sure. But does it have any replayability after three rounds? Not really... Seriously I'm all for the game, and for a short play its fine but not expect more that a brief weird adventure.
This game seems to be unfinished, unpolished and way too short. It is labeled as a rogue-like but this is a plain straight forward game. It lacks a lot of simple thigs that hurt the experience... It could be really funny and replayable game, but it is forgetful to the bone.
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