

Depths of Madness
Slap Kraken · May 14, 2019 · Free to Play, Indie, Horror
Depths of Madness is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Depths of Madness price
Depths of Madness is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Depths of Madness
An atmospheric underwater horror game, can you evade and survive?
Depths of Madness — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Depths of Madness is a student project that suffers from significant technical and design issues, including game-breaking bugs like falling through floors, unclear objective markers, and confusing mechanics that leave players unsure how to progress. Most reviewers criticize it as an unfinished walking simulator with poorly implemented horror elements and a confusing map design, though one positive review praises its atmospheric qualities. Players suggest this is better left unplayed, even considering it's free.
"Depths of Madness" is one of literally thousands of student projects infesting Steam. It's from South Arkansas University in the USA. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. This is a 6 year old student project set in an underwater facility, a basic low effort tech demo of an adventure game. The game's mechanics are basic: finding keys and using explosives, with a frustratingly uninspired Cthulhu AI that relentlessly hunts you down. I'm not sure if the students graduated. I hope not. The graphics aren't great, low poly, low effort as…2 found this helpful
Everything was going great with this game... finding recordings... learning the lore... avoiding the monster... then as I'm trying to escape, I just fall into nothingness through the floor. Great. I noticed when I moused over the taskbar icon to X out of the game, I saw it was titled "SeniorProject2019". That explains a lot. Rating: 2/101 found this helpful
I see this game as an opportunity that has been wasted. If I were a teacher for game development, I would give this student a C- just because I can see the potential they would have if they understood how to incorporate horror elements into a game. This is pretty much just a walking simulator and a ghost/squidward/kuthulu creature that chases you but can easily lose you within 3 seconds. I rate this game a 2.5/10.1 found this helpful
i was rooting for this, and i feel bad as it is free, but there's too many things here off to ignore even at that. the game tells you to find key cards that match the color of door panels, but as far as i know i never found anything but explosives and the audio logs, and none of those were color coded - but maybe thats what they meant? but even at that there's never a clear indication of what opens and when. i could swear at first i couldnt open any doors besides ones coded white, but then all the sudden green ones opened, then blue, then purple and i never had any idea why. i managed to plant all the bombs, it then says "escape". well i figured that meant go back to the hatch where you came from since nothing else is mentioned. but nope that doesn't work. did i mention this map is huge, and featureless, and every corridor and door is virtually identical except the aforementioned color coding? so its still really easy to get disoriented, and to boot there are identical rooms in different places? i gave up when i fell through the map and realized i would have to start all over.
Игра "Depths of Madness" погружает в ад кромешный. Жуткая атмосфера, шепоты в темноте и непредсказуемый сюжет сводят с ума. Гениально продуманный геймплей держит в напряжении до финала. Это хоррор высшей пробы, от которого мурашки по коже. Обязательна к прохождению!
(ノ◕ヮ◕)ノ*:・゚✧ https://youtu.be/roW--hAZHV0
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