

DOOMSDAY
JARWorks · 2024 · Strategy, Casual, Deckbuilding, Roguelike, Sci-fi
PC
8 user reviews100% · 8
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About DOOMSDAY
In DOOMSDAY, you are a simple scientist with a simple dream - ruling the world, with the help of a giant laser cannon mounted on a spider-legged robot. Over the course of 15 levels, you'll need to defeat the pathetic fools standing between you and world domination, from teenage bullies to military commandos to forest witches to the mighty Kongclops. With your inventory of unique components and powerful artifacts, you’ll assemble the ultimate doomsday device and demolish everyone in your path.

DOOMSDAY is a single-player card-slinging roguelike adventure that will feel familiar if you've ever played deck-building games like Magic: The Gathering, Slay The Spire, Balatro or Marvel Snap. You’ll find, however, that the gameplay is less dependent on combat, and more focused on synergy between your cards and artifacts as you build your superweapon from scratch again and again.
The goal of each level is to gain enough points to overcome a powerful enemy in your path. Over the course of seven turns, you’ll play cards that increase your power - crazy component cards that become pieces of your doomsday device, or surprising action cards that can make those pieces stronger. Each enemy has a unique effect that can trip you up, and you'll need to make use of tactics that are chaotic, random, some might even say "mad"...but by optimizing your deck and learning the weaknesses of your enemies, you'll find a method in the madness on your way to victory.

Between levels, you'll have the chance to add and remove cards from your deck, obtain special artifacts, or even go exploring on a side quest. You can choose from over 150 cards and 100 artifacts to make your deck more powerful….and the more you play, the more cards and artifacts you’ll unlock with rare, game-breaking abilities.
If you've never played strategy card games and find all this intimidating...don't worry, there's a tutorial mode that will walk you through the ins and outs of the game! The rules are easy to pick up, each round only takes a minute or two, and with a little math and a little luck, you'll find yourself racking up points and laying waste to cities before you know it.


EXCITING CARD HIJINKS
DOOMSDAY is a single-player card-slinging roguelike adventure that will feel familiar if you've ever played deck-building games like Magic: The Gathering, Slay The Spire, Balatro or Marvel Snap. You’ll find, however, that the gameplay is less dependent on combat, and more focused on synergy between your cards and artifacts as you build your superweapon from scratch again and again.
The goal of each level is to gain enough points to overcome a powerful enemy in your path. Over the course of seven turns, you’ll play cards that increase your power - crazy component cards that become pieces of your doomsday device, or surprising action cards that can make those pieces stronger. Each enemy has a unique effect that can trip you up, and you'll need to make use of tactics that are chaotic, random, some might even say "mad"...but by optimizing your deck and learning the weaknesses of your enemies, you'll find a method in the madness on your way to victory.

CRAFT THE ULTIMATE SUPERWEAPON
Between levels, you'll have the chance to add and remove cards from your deck, obtain special artifacts, or even go exploring on a side quest. You can choose from over 150 cards and 100 artifacts to make your deck more powerful….and the more you play, the more cards and artifacts you’ll unlock with rare, game-breaking abilities.
If you've never played strategy card games and find all this intimidating...don't worry, there's a tutorial mode that will walk you through the ins and outs of the game! The rules are easy to pick up, each round only takes a minute or two, and with a little math and a little luck, you'll find yourself racking up points and laying waste to cities before you know it.

FEATURES:
- Fast paced card-based gameplay
- Master chaotic tactics
- Every run is unique
- Three difficulty levels plus a tutorial mode
- A dozen puny enemies to take down
- Hundreds of cards and artifacts to customize your weapon
- Over 50 exploration events with uncommon rewards
- Original art by Flynn Nicholls
- Original soundtrack by Dylan Walker and Josh Richmond
- Unlockable cards, artifacts, and special runs for extra replayability.
- Track your high score on the stats screen
- Discover achievements on Steam ONLY!
- Support indie games with this labor of love from a three-person team!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players praise Doomsday's approachable yet surprisingly deep deckbuilding gameplay with a charming late-90s cartoon aesthetic and addictive short runs full of synergistic potential. However, common complaints center on the unpolished UI that feels like an afterthought, lack of quality-of-life features like keyboard support and volume controls, and some balance issues where certain cards feel unreliable or unwieldy compared to dominant strategies.
As a big fan of both Balatro and Super Auto Pets this game is a cute deck builder with surprisingly easy mechanics to learn. I tried the game on easy mode and spamming the sapphire strategy (patent pending) I was able to get a W on my first attempt. I liked the character art and I'm sure if others try it out they will struggle a little more than I did (i am very good gamer) W game83 found this helpful
Hollywood Handbook Bump Great Pro Version3 found this helpful
This is a fun and unique take on the roguelite deckbuilding genre. The gameplay is simple, the runs are fast and addictive, and the visual style (late-90's/early 2000's Cartoon Network vibe) and music are fantastic. It's not the most polished game, but that adds to its charm. It's a fun game from a small team and I highly recommend anyone who's into deckbuilding games try it out. Its mechanical twist (card position on a board mattering rather than just the order in which cards are played, if that makes sense) is fun and well-implemented, and there more than enough cards for surprising synergies to emerge. There are some QOL features that I think are lacking (no keyboard/controller support, no volume sliders) and the UI is has some pretty strong Newgrounds-Flash-game vibes (which works for me, but may not for others). But ultimately it's just fun and cute and I'm having a blast!3 found this helpful
Incredibly easy to pick up and fun with a great artstyle/vibe, then the depth continues to reveal itself and keep you hooked1 found this helpful
Great game so far.1 found this helpful
Doomsday has around seven user reviews as of writing this but I believe it deserves more attention. This game is surprisingly thinky and tight for something I originally had pegged as a basic "get the number higher" roguelite. In terms of light criticism, the art style is far and away the best part about it but the UI is clearly an afterthought. It needs stronger haptic feedback; little jitters on the menus and screen shake to sell the satisfaction of the experience. The division of gem colors and dual opportunity of components and actions leads to thoughtful choices and niche, synergistic decks but some of the actions and components were too unwieldy or unreliable to make me want to add them to my deck. There's a whole lot of random in this strategy game. Whether or not the developer has long term updates in mind, I still thought the game was a pleasant surprise.
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