

Eclipse Breaker
Lunar Workshop · 2025 · Roguelite, Action Roguelike, Action, Roguelike, PvE
PC
Positive96% · 25
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About Eclipse Breaker
Eclipse Breaker is a timing‑driven action roguelite that asks you to dodge, parry, and counter in real‑time combat while forging ever‑shifting builds from the divine powers you collect. Conquer procedurally generated dungeons ruled by elemental gods, recruit the lingering spirits of lost allies, and push toward a climactic showdown with the sun‑goddess Solara. Built from scratch yet wrapped in late‑’90s PlayStation flair, every run rewrites the battlefield and your fate until you finally make your last stand.
Timing-Driven Action Roguelite
Fast-Paced, Strategic Combat
Every battle balances timing and relentless divine punishment. Dodge attacks, block incoming strikes, and reposition on the battlefield while managing cooldowns, chaining abilities, and seizing the perfect moment to strike.Ever‑Changing Divine Realms
Procedurally generated dungeons shaped by the elemental gods who rule them. Defeat these celestial warriors and discover new elemental abilities, crafting new builds every run. No two runs are the same.Choose Your Allies
Select from a roster of Companion Spirits, the lingering souls of Ember’s former friends and party members. They grant powerful abilities, guide her through battle, and challenge her with their own regrets, humor, and memories. Their past lives fuel your fight, and who you bring with you shapes your journey.Face Powerful Gods and Endless Foes
Battle a pantheon of bosses and enemies, each with unique attack patterns, elemental abilities, and unpredictable tactics.A “Remastered” Classic… That Never Existed?
In the late ‘90s, a legendary JRPG was released and all but forgotten. OK, maybe it wasn’t… But if it had, Eclipse Breaker would have been the kind of game you rented from a video store and played obsessively. Now, returning to your save file after 25 years, this lost classic is making its grand return and morphed from a classic JRPG to an action roguelite; fully “remastered” (read: developed from scratch) with smooth mechanics, enhanced visuals, and the challenge modern fans crave.The Story: A Hero Out of Time
Back in ’99 you led paladin Ember toward a showdown with the rogue sun‑goddess Solara… then life (or a corrupted save) intervened. Twenty‑five years later, you’re loading that save again. Ember returns to a world still shrouded in darkness, hailed as myth by some and blamed by others. To restore the sun, she must storm the Divine Realm run after run, mastering new powers and rewriting fate until the cycle finally shatters.Developer's Note
Hey everyone, I’m Jorge Rodriguez, the developer behind Eclipse Breaker. This game is a love letter to the roguelites and PlayStation-era RPGs that shaped my love for gaming: fast-paced battles, deep mechanics, and a world full of mystery and danger. We’ve had a blast crafting this ‘remaster’ of a game that never actually existed, and I hope you enjoy discovering it as much as we enjoyed making it.If you’re curious, try the demo! Your feedback means the world to us, and we’d love to hear what you think. Whether you’re here for the strategic combat, the nostalgia, or just to break the cycle, thanks for giving Eclipse Breaker a shot. Now get out there, challenge the gods, and let’s see if you can survive.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's a fun game! The mix of turn-based and real-time combat is interesting and is quite satisfying once you get used to the feel of it. The meta-narrative of being an older game is also a cool way to tie in the art style and gameplay. I wish there was a bit more variety with the enemies, music, and stages. It is understandable given the small team that developed the game though. Overall would recommend the game to anyone who liked Hades, other action roguelikes, or even Sekiro / 9 Sols (given that combat feels rhythmic with the triggers, parries, and dodges).1 found this helpful
I'll recommend this game, but a bit hesitant. Not a bad game truly, in fact for a nice little 12 dollar priced game, it is a nice package. However it left me feeling very eh at the end. Story while at first actually kinda neat in terms, bytheway spoilers here: It sets up this sorta narrative of a game you haven't played in a while and you're coming back to it, but everything has changed like with how the world has been, the people NPCs (?) your character used to know now all dead... but it doesn't really capitalize on it enough. It's there in short spots, and once you get to the ending, it just feels kinda done and over with unless I missed something with not getting the very last Divine Spark. Right now I don't really feel like incentivised to go for it ether way. Now for the actual gameplay section: Neat and all with the sorta turn based action gameplay, but can become bland very quickly along with your best with just best getting a build going that mainly focuses on back attacks and triggers so that you can get some elements going and forget the rest unless you felt like pressing other buttons... Or if you're actually playing the Overkill mechanic character or the Mad Hea…
great game but a bit short on content so i hope this keeps getting updated!
I played this a fair bit, was a fun jaunt from the start to the finish. Very much "just one more round". You push as far as you can in a single run until you die, then upgrade your character with unlocks from the stuff you picked up in the run. The combat is unique and engaging with different magic and melee attacks, buncha different enemies, recommend
I was never really into RTS/Turn-Based games, which is why I scoffed at the popularity of titles like Baldur’s Gate and Clair Obscur: Expedition 33. That said, Eclipse Breaker completely changed my perspective. This game makes RTS far more engaging by blending traditional strategy with active, moment-to-moment combat. You’re constantly making decisions on the fly rather than just waiting for turns. It clearly takes inspiration from turn-based systems, but it never becomes bogged down by them—and that balance is beautifully executed. On top of that, the game features procedurally generated dungeons, giving it effectively endless replayability. No two runs feel the same, and there’s always more to discover. In my book, this is an inspired and confident execution of hybrid RTS design. Absolutely worth it.
never played a game that felt more "for me" coming from the 90s, growing up with older Final Fantasy games and just wanted the ability to run around and dodge the attacks I thought my characters SOULD be able to dodge because we can SEE the enemies across from us (lol children brain) making this game a Roguelike was an INCREDIBLY smart idea giving it this addictive gameplay loop where as you keep playing you unlock more and more of the story of Ember and her crew's past which is a great story that kinda explains... "what would happen if the game kept going while you're main character had to wait for you to load back in" awesome game
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