Endocrisis

Endocrisis

Arturo Buschmann · 2021 · Bullet Hell, Shoot 'Em Up, Arcade, Singleplayer, Difficult

PC
2 user reviews100% · 2
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$9.99
lowest tracked $3.99
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Standard Edition · Steam
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About Endocrisis

Absorb, Block and PowerUp your ship to defeat the bosses

Endocrisis is a technical shoot'em up. You can absorb o block bullets and power up your ship on different stages. The main goal is to beat the six guardian bosses to open the portal to the final battle.
Endocrisis features a map, so it is not required to complete a stage to fight a boss. If you lose against a boss, you can try again quickly.

Defensive Mode

  • Active when you stop shooting
  • Block Bullets with your armor
  • Recover energy

Offensive Mode

  • While you are shooting,you lose energy
  • You can perform absorb yellow bullets to recover energy

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jun 26, 2021
[code]Steam Curator : ==> [u][i][url=https://store.steampowered.com/curator/38545912]Right to the Point![/url][/i][/u] <== Follow [/code] [u][h1]1)Story/Concept :[/h1][/u][table] [tr] [th]Single Player[/th] [th]Shooter [/th] [th]Arcade[/th] [/tr] [tr] [th]Bullet Hell [/th] [th]Side Scroller[/th] [th]No Campaign[/th] [/tr] [/table] Endocrisis is a pure Side Scroller-Shoot'em Up (Shmup) inspired by some classics of this genre like Darius,Gradius or R-type!While it doesn't feature a true campaign,the main goal of the game is to beat the stages that the game offers,until you unlock the final battle in order to beat the game.Every stage is being described as an emotion.Emotions like Anxiety,Fear,Panic are some few examples.You have to beat these stages,in order to reach the final battle with "THE MIND"-which is your mind ,that wants to control you and convince you to...not follow your emotions! [u][h1]2)Gameplay :[/h1][/u][table] [tr] [th]Bullet Absorbtion [/th] [th]Epic Boss Battles[/th] [th]Upgrades & Power-Ups[/th] [th]Variety in types of Bosses[/th] [/tr] [/table] [h3]The menu[/h3] From an interactive menu (map),we can choose the mission we want.We are free, to play most of t…
16 found this helpful
Recommended Jun 25, 2021
This is some straight raw hard ass SHMUP that reminds me of the Gradius series by Konami and R-Type by Irem. There's even elements of Ikaruga in there with the whole absorption of energy shots by enemies. It's similar but I can see the inspiration that this game has. At first I was raging and getting whiny about it but after starting to learn the controls and gameplay I started to like and appreciate it. I also like the music in this with its neon and synth. There's also some drum n bass when fighting that one boss. The difference with this game is the stage selections when you are on the map. Instead of going from one level to the next you select it in this space like area that lets you start a stage so it's not continuous like other SHMUPs. This is a good game though and I think worth checking out if you're a fan of these types of space shooter side scrolling games. Other than the increasing difficulty this game was pretty good! I'm starting to learn the gameplay mechanics and because of that I started to like it. I'll play this some more later and try to beat it.
6 found this helpful
Recommended Jun 27, 2021
Endocrisis is pretty fun and challenging. Combination of boss levels and regular levels while dodging platforms. The best part? Using your ship to run into bullets with your dodge to gather energy to keep you powered up and shielded to take some damage (Only if you stop shooting can you take damage, Learned that the hard way!) Game is a blast and looks amazing as well! Worth looking into!
2 found this helpful
Recommended Jun 29, 2021
[url=https://store.steampowered.com/curator/40287118/] FatOldGamers Curator Page[/url] The mechanics of Endocrisis range from single runs similar to Steredenn (A channel favorite) to frantic bullet absorption that feels like the Ikaruga polarity switching (Another channel favorite). There is also an interesting resource management component that revolves around your available life which depletes based on the number of bullets you shoot, as well as raises based on the enemy bullets you absorb. Essentially, if you love auto-fire in Shoot'em ups, you will need to learn to conserve in certain stages. These mechanics bound with the Neon color palette and slick enemy designs collide in an interesting game that is even more impressive when you look at the fact this is the developer's first published title. Check out my full video review here: https://youtu.be/T30CF34Xu_0
1 found this helpful

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