

Everpath
Pixel Games Studio · 2019 · RPG, Indie, Roguelite, Pixel Graphics
PC
Mixed66% · 67
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About Everpath

Everpath is a roguelite action RPG set in the world of Northbarrow, the game procedural generation system ensures that each run is unique.
Procedural generation
The game dungeon system is based on great games like Binding of Isaac and The Legend of Zelda: A Link to the Past.
Enemies encounters
While exploring the world of Northbarrow and unveiling the causes of the sudden enemies appearances in the area you will face plenty of different enemies with different styles plus a chance of facing empowered magic or elite enemies. And epic boss fights await at the end of the last floor of each new area.
Loot and gear
You will be able to use over 200 random generated items to face your challenges.
Attack speed, extra damage, critical hit chance, fire damage, freeze chance, movement speed, block chance, all make for multiple gear combinations.
Permanent and temporary stat increasing items, offensive and defensive scrolls, risk-reward trinkets, bombs and alchemy concoctions.
Gameplay styles
Join the ranks of the Northbarrow army fighting as a melee or ranged characters, separated in four classes, each class has a distinct playstyle and unique items, further customize your gameplay style choosing one of eight (plus 4 unlock-able) class specialization, and shape your path while leveling up by choosing one of many class perks. This will ensure plenty of combinations to make your run the way you like it.
Exploration and secrets
It's not all about slashing and hacking your way though waves of enemies but find some of the common and more rare special encounters, fellow members of the Northbarrow Army (hopefully still alive) and even some of the more, stranger, citizens of the world.

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Competent art paired with incompetent gameplay.5 found this helpful
nice pixel art, but the game feels boring and not really playable the combat feels underdeveloped i tried it for a while but there's just better games out there i expected more tbh1 found this helpful
I've come to the conclusion that devs of this game hate us and want us to suffer. Why do I say this? there is an achievement called siege breaker that just amounts to getting your wizard character up to level 7. Only .6 percent of players have managed this almost impossible feat. The difficulty of the game is high. Its not high for normal reasons like a fair and comfortable shift in difficulty over the course of a play through. The first level is easy as is the boss, the second level is fairly hard, and the third level is garbage. As of now I've gotten to the third level with the mage and gotten crushed over and over again by enemies that one shot me and fireball traps that can take off three quarters of my life per shot and are very difficult to dodge. I managed one time to struggle through the various traps and enemies in the third level and get to the third level boss who promptly one shot me as soon as I walked into the room. This wouldn't be a deal breaker and I would be able to cope with this ridiculous shift in difficulty except the controls are pretty bad. What do I mean by bad? I mean when you try to change direction in mid run you slide for a moment in the opposite direct…1 found this helpful
scratches the itch for a pixel vintage souls-looking rogue-lite style game all the way!! challenging but very fun classic vibes!!
Really cute game!! Love the graphics, gameplay feels like it needs some polish but overall i liket it cause im a sucker for nice pixel art
I played this game with a controller on a hi-dpi monitor. As it stands, I can't recommend this game. It looks good but is let down by poor game-design and programming. Movement is best described as floaty and the character would constantly face to the right when he came to a stop. Enemies come barrelling towards you as soon as you enter chambers and disappear without a trace when their hit points reach zero. The inventory is controlled with a cursor that is tiny and slow-moving on my monitor; the game offers no option to change the resolution. I tried the archer and the knight characters. Attack direction with the knight is inconsistent and the archer aims too sluggishly, both frustrating. I don't know how many people worked on this game but it feels like a solo effort by a well-meaning and talented artist. I applaud their efforts but hope they find a team to work with on their next endeavour. To prospective buyers: Go for it if you want to support the art, but don't expect an enjoyable game.
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