

Exodus from the Earth
Parallax Arts Studio · 2008 · Action, FPS, First-Person, Shooter, Sci-fi
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About Exodus from the Earth
Infiltrate alien Corporation facilities across two planets as secret agent Francis Rixon, uncovering conspiracies about a mineral that could save humanity while battling enemies with destructive physics-driven environments and diverse weaponry. The game stands out with its supernatural-tinged sci-fi campaign, intelligent enemy AI, multiple transportation options, and multiplayer mayhem for up to 10 players online or over LAN.
- Explore and battle through various locations on two planets, each with multiple objectives
- Epic environments with cinematic special effects
- Innovative physics engine that reflects the real world
- Variety of interactive and destructible objects
- Supernatural storyline and unpredictable gun-toting gameplay
- Diverse selection of weaponry, each with its own unique features and melee attack options
- Smart and challenging AI which reflect real life behaviors
- Multiple modes of transportation at the player's and enemy's disposal
- Internet and LAN multiplayer with up to 10 players
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
With these Slavjank games it's been a case of so far so good. Except this one. I swear that the difficulty settings change absolutely nothing. The enemies do far too much damage and it gets to the point where you're forced to autosave every few seconds just to get anywhere in this. There's also a few moments where the game doesn't make it obvious where you need to go, so you end up running around like an idiot trying anything. Wouldn't recommend, stick with Rat Hunter and Patriot: DemocratiZation, far from perfect games, but at least you can actually finish them without feeling like you're banging your head against a wall!1 found this helpful
If you're looking at this game page, chances are you know the kind of game it is. It's jank. Let's get that out of the way. But it's surprisingly 'good' jank. It's the kind that people who seek out these titles will enjoy and fin a lot of redeeming qualities in it. For the kinds of people who don't enjoy the B-tied games, just pass on this. Visually, the game has some great looking levels that would have been more impressive about 9 years before the game came out. The direction is communicated clearly, but is also muddied by repetitive props. The art team was clearly more talented, but hampered by other aspects of the project. There are visual design elements that scream "That artist/level designer belongs at a AAA studio." The game's AI drives a lot of poor level design choices in terms of path through the levels. It forced level designers to cater to the AI and it's lack of responsiveness. The enemies wind up in predictable locations because they need to get the drop on you to be deadly. They are also perfectly accurate. Expect to have your health drained if you aren't prepared for an enemy to be right around the corner. (They're right around the corner.) Some later levels…
Basically, it's a 5/10. Not really a terrible game but it's very boring. The plot is pretty stupid and nothing to write home about. The gameplay is... fine? I guess, at least aside from the driving sections, which are absolute garbage. The enemy designs and variety are mid. If you're really hurting for an early 2000s shooter, it does the job, but there are just better games out there.
Man what a long long journey this game have , lots of weapons to choise , lots of maps / atmosphere to explore, the ending it remenbers me the ending of the game "Chaser". This game was made on year 2008 it have great graphics , the Devs they have put great effort ingame . Great game.
Ok so aside from the fact that this is a generic FPS this is at least a passable generic FPS. It works fine, has that classic feel, and there was clear love put into it
As probably the others have pointed out by now the big and glaring downside of this game is the abysmal level design. During the early stages of the campaign you explore this maze of crates and chainlink fences, bumble around in a furnace hall, only to backtrack through both of those areas again later. The driving sections were a relief compared to the early game areas, yet not great either. The guns and aiming is inaccurate and when looking through the scope the recoil makes your sights dance in a way that makes consecutive shots impossible, whereas the enemies will either aimbot you down instantly or barely hit a wall. The last third of the game suffers less from the where-the-f***-do-I-go syndrome. One of the few good qualities is the main villain being named Crispy. If there's ever a sequel, name the antagonist Crunchy.
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