

Expand
Chris Johnson · October 1, 2015 · Minimalist, Soundtrack, Atmospheric, Short, Controller
Buy the Expand key for Steam from Eneba at $1.82 — the cheapest of 4 stores we compare.
Where to buy Expand — official stores
Cheapest Expand keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Expand price by region
Expand costs £1.12 in the United Kingdom, €1.29 in Europe (EUR), $1.82 in the United States, $1.82 in Georgia (USD), CA$6.69 in Canada, zł7.21 in Poland, NZ$7.59 in New Zealand, A$8.50 in Australia and R$12.39 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.12 −77% | £4.79 | £1.12 | 3 | |
| €1.29 −74% | €4.99 | €1.29 | 4 | |
| $1.82 −70% | $5.99 | $1.82 | 4 | |
| $1.82 −54% | $3.99 | $1.82 | 4 | |
| CA$6.69 | CA$6.69 | — | 2 | |
| zł7.21 −67% | zł21.95 | zł7.21 | 3 | |
| NZ$7.59 | NZ$7.59 | — | 2 | |
| A$8.50 | A$8.50 | — | 2 | |
| R$12.39 | R$12.39 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Expand
A world set in five stages, Expand offers an atmospheric experience of exploration, discovery and introspection through gameplay and compelling soundtrack designed to immerse you deeply into its allegorical themes.
Expand — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the game's relaxing and entrancing audiovisual presentation, with a soundtrack that builds in intensity and complexity, along with engaging maze-like gameplay that rewards persistence and controller play. However, some find the early game boring and easy, the central-point movement mechanic repetitive and occasionally tedious, and feel the ending overstays its welcome by retreading familiar concepts rather than offering new experiences.
beautiful, short game. I feel super relaxed when things go well and super unsatisfied when they don't. I couldn't really put it down.
It's difficult to convey through words or even video how entrancing the experience of playing this game can be. Had a thoroughly lovely time.
It was kind of easy and boring at first, and I wasn't quite picking up the game's vibe. I'm glad I stuck with it though, because it got more engaging as it went on, getting how the game works and seamlessly flowing through the challenges of the maze. The music is a bit too lilting at first, which is part of why it wasn't getting me, but it really rises in both tension and grandiosity as the game goes on, and ultimately it cumulates in a really nice experience. The difference in control between analog (controller) and digital (keyboard) is really noticeable. I would suggest following the game's recommendation of a controller if you play this.
Extremely simple premise, but the audiovisual presentation is very nice.
The game looks very unusual, gameplay is enjoyable, and the music suits just fine! The game is not very long, but some moments were a bit challenging for me (the ending of 'Elude' part in particular)... I wish they had some achievement awarded for finishing the game!.. :) The game seems to be quite playable on Steam Deck! :)
Oh, great, auto-scrolling timed-platform levels, but this time without jumping. What an amazing advancement from everyone's favourite part of 8-bit games. Great music, though. Edit: Finished in 1.7 hours. The game becomes tedious because movement is around a central point, and just feels regularly annoying. The game's short run time includes an ending which (for thematic reasons to do with, uh, escape or something?) repeats the small number of gameplay ideas. I wish it had ended before that conclusion, as it added nothing to my enjoyment. The game would be improved if the devs took inspiration from bullet hell shooters, and reduced the hurtbox of the pink fleshy square which represents pink fleshy squares.
Community reviews
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