

Fantamon (2026)
17 Pages · September 1, 2026 · Casual, RPG, Simulation, Farming Sim, JRPG
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No store is currently selling Fantamon. It released on September 1, 2026 and was developed by 17 Pages. We keep tracking it across every store we cover, so set an alert below and you will know the moment it is on sale again.
Screenshots
About Fantamon
Fantamon is a farming sim where you're stuck managing a magical crop plot that attracts wild creatures every night, forcing you to balance harvesting, battling Fantamon, and completing absurd quests from eccentric NPCs just to graduate. It blends cozy farming with surprising combat encounters and a cast of hilariously unreliable allies who make your simple dream of a peaceful harvest hilariously impossible.
As the Agriculture Department's chosen (unlucky) one, you dreamed of graduating through farming. Instead, you're put in charge of a magical farm that attracts wild Fantamon raves. Now farming, fending off creatures, and handling quirky NPCs is your new normal.
Fantamon — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Fantamon is a budget Pokemon-like game with an appealing concept and some charming graphics, but players report it feels significantly unfinished with numerous issues that undermine the experience. The most consistent complaint is abysmal catch rates that make progression frustrating, compounded by placeholder text still appearing in the game, tedious energy regeneration mechanics, broken tasks, and poor balance in resource availability. Most players acknowledge it's playable for the low price and has potential, but recommend waiting for substantial updates before investing time into it.
If it seems too good to be true, it probably is. A pokemon-like game for this cheap? I'll start with whats good about it -- the concept and some of the graphics. But you'll find that most of the positives you expected to find don't exist, and are instead "could haves." Some of the humor is entertaining, the premise would have been fun if I could have progressed far enough to see it reach some sort of conclusion. Catch rates are just God awful. You're more likely to open a booster pack with all excellent cards playing Pokemon TCG pocket for free than catch any mon. Dude wanted me to catch the ugly Capy thing, I got it down to 1 hp and used the gourd (their version of the pokeball) and fail. I kept using it, failed again and again. I had one mon at this point, and no knowledge of any healing items, so I had to finish the thing off before it killled me after going through my entire gourd supply. It's infuriating, especially since you kind of need to be able to catch certain ones to, you know, get anywhere in this. Throw on top of that the typical "you don't get any storage options until your absolutely teeming with important junk and at that point you don't have room to carry it" situ…10 found this helpful
I really want to like this game, and I hope I can update this review later. As it is, the early game lacks direction and resources (I don't understand what the balance is supposed to be), the capture odds are terrible (check the discussion boards, there are already multiple horrible captures), and there are multiple minor things that should have been caught in playtesting (Non-English text, the feed item still being named Fantamon, the fact that ledges look jumpable by map design but you can't jump ledges making traversal more difficult, instances of menu and prompt text appearing to have placeholder names such as OpenUI, and having to move away and then back to finish crafting an item to pick it up.) A chunk of my playtime right now is just me idling and waiting for energy to regenerate and/or Bloomon to produce. Potential skill issue, and it is a good feature, but I hope this isn't the intended playstyle. Resource gathering is also very frustrating with how often tools break and how rare coal is early on. The positives? The premise and core gameplay concept are good, the art is very nice, I haven't had any issues with the battle system, and the music is pleasant. This game has po…7 found this helpful
I picked Bloomon up for about $2, so I wasn't exactly going into it expecting some huge polished experience. For that price, it's honestly okay. It's playable, there are some decent ideas here, and I wouldn't call it a bad game. But it definitely feels unfinished and tedious in places. The intro was probably the most jarring part. Some of the cutscene dialogue goes by way too fast, and there are still what look like placeholder names in the text, with things like "[water-type Bloomon]" and "[fire-type Bloomon]" showing up instead of actual Bloomon names. I can forgive a lot from a cheap game, but I figured the opening of the game would at least be finished. NPC dialogue is also kind of annoying. If an NPC has multiple dialogue options, you can only follow one branch before the conversation closes completely. Then you have to talk to them again to pick another option instead of it just taking you back to the main dialogue choices. The game also doesn't do a very good job explaining some of its mechanics. Planting Bloomon took me a while to figure out. You have to go to the tiled soil, press E, then drag the Bloomon you want all the way down to the husbandry tile at the bottom of …4 found this helpful
Nice idea. Obviously spent wayyyyy too long on map design instead of actual gameplay. Tasks are broken, you can't catch certain beasts, prices of goods is out of whack (just sell dirt to make your millions), basic functionality of Bloomons doesn't work..... If it weren't so cheap I'd call it a rip-off.... shame.. there's definitely some possibility there.2 found this helpful
I love it! Quite fun and so cute!1 found this helpful
Honestly? A solid 6.5 out of 10. Gameplay is getting there. Farming is getting there. The main complaint is the actual capture rate on some of the Bloomons. The Eggloom in particular catch rate is atrocious. Seriously? 65 gourds and still no capture? So we save scum and it takes probably 200 or more total. I have had better odds with Legendaries in other games. The tutorial could use a bit of work as it is a bit frustrating trying to figure things out on your own, but hey, we got there in the end. I will keep playing this, but it does still need some work. There are still test mons that show up, the "wonder trade" lady is awesome, however some texts still come up in chinese on the english version.1 found this helpful
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