

Fictorum
Scraping Bottom Games · 2017 · Action Roguelike, Magic, Destruction, Third-Person Shooter, Choose Your Own Adventure
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About Fictorum
Play as a powerful wizard on a revenge mission, unleashing fully customizable spells to obliterate entire structures and armies across a dynamically generated world. Fictorum stands out with its destruction-focused gameplay where you shape magic on the fly by combining runes to create the perfect spell for each moment, turning environmental destruction into your primary tactical tool.

A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Giving wizards a much-needed makeover, Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization.
In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying.
Rather than starting out as a hapless farm boy who stumbles into his powers and avoids enemies or entire areas until leveling up, players take on the role of an established wizarding badass, hell-bent on his mission for revenge. Yet challenge is abundant—the wizard must bring down a sprawling empire by himself, besting scores of bandits, cadres of Inquisitors, and hordes of corrupted abominations on his quest for vengeance. The protagonist has access to unlimited magical powers, making the game less about spamming that one spell that works passably well until it becomes upgradable. The experience is more about tailoring your magical arsenal, giving the player a wide range of freedom and the ability to effectively, efficiently, and enthusiastically destroy every obstacle. The randomly-generated world map features locations where every structure (from large buildings to bookshelves to tables to even a lone fork) can be demolished.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Very short review: I liked it. It's fun, but it probably doesn't have a ton of staying power (which is fine). You play a wizard, in a rougelite where you can get new gear and spells and do various small missions. The destruction can be fun. The spells are a little more sparse than I would like, and the missions can be a bit same-y but it is what it seems to be, and it works. If the premise seems interesting to you, you can probably get at least a few hours of fun out of this game. It's neat, I liked it, but I also probably won't be putting dozens of hours into it. Still, like I said, I enjoyed it for what it was, and do not feel like I wasted time or money playing the game.1 found this helpful
ONLY get this if you are REALLY bored and want to throw some fireballs around. Game is ok for it's age, but gets boring quickly. I couldn't progress because the continue button didn't work after 4 encounters. The AI is very dumb and world too basic.
I really enjoy it. Not the sort of game I play for days on end, but definitely one I pick up every once in a while for a challenge run. It's fun to mess with combos and the destruction physics, and to see all the different types of magic at play. It's a little dated now, but definitely good fun and a unique experience. For the price it's at now (even off sales), it's absouloutely worth picking up!
A very good rougelike sandbox game. Very simple, but complicated if you feel like caring about what spells you get.
My perspective as a father with a kid and 2 Jobs. Look this game isn't perfect, but it is extremely fun. Especially when you can play it in short sessions (or long ones if your kid and wife are asleep) and you can get a lot out of those sessions if you are just playing the game. Does the game do a good job at explaining all of its systems? No. Are there clear and really specific ways to exploit the games systems to get a god level character by the end of the second run? Yes. Are there "clear favorites" amongst the builds that are possible in this game that the game itself slightly forces you towards? Yep, absolutely. It is definitely not a perfect game. But it is a game that, right now, I am really really really enjoying. I am sad that development of this game won't continue and Im sad that the devs never really figured out modding for this game, as I think this game could have easily survived far beyond its time if the devs did figure that out. But, the game is still extremely fun. It is bare bones ... but that is for a reason. Some people don't really understand the "cost" that comes with destructible environments in any form. It's hard for any pc to be able to calc…
This feels like one of those games you'd see characters in a disney sitcom play on an xbox with playstation controllers
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