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About Final_SIM
"Final_Simulation" was designed to invoke unprecedented levels of fear and paranoia in whoever is unlucky enough to view its three personalized VHS tapes. If you can watch them in their entirety, the simulation will apply one final test before giving out a reward.
Survive all three of the tests presented to you, if you can. The simulation does not want you to win. Whatever it has sent is not a friend.
The danger is real, time is short, and they are watching.
Enter the Final Simulation and experience your own greatest fears.
A unique twist on classic first-person horror games, includes an interactable environment and high-quality props.
Navigate three levels of puzzles and code-cracking.
Experience VHS-themed graphics, nostalgically terrifying.
An intermittent story that reveals itself as you play.
The Final_SIM will take you approximately three-quarters to one hour to complete.
Good Luck.
Final_SIM is a student horror project developed in under a year using outsourced assets.
Survive all three of the tests presented to you, if you can. The simulation does not want you to win. Whatever it has sent is not a friend.
The danger is real, time is short, and they are watching.
Enter the Final Simulation and experience your own greatest fears.
A unique twist on classic first-person horror games, includes an interactable environment and high-quality props.
Navigate three levels of puzzles and code-cracking.
Experience VHS-themed graphics, nostalgically terrifying.
An intermittent story that reveals itself as you play.
The Final_SIM will take you approximately three-quarters to one hour to complete.
Good Luck.
Final_SIM is a student horror project developed in under a year using outsourced assets.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The story behind ‘.exe’ games is a complex one, and so is my understanding of [u]Final_SIM[/u]. A ‘.exe’ is commonly understood as a game, usually developed in short time span, that is based off some internet creepy pasta. These games often dub as well-developed horror patchwork for popular franchises, with noteworthy examples including Sonic.exe, and Ben Drowned (based off The Legend of Zelda: Majora’s Mask). Final_SIM deserves an honorary ‘.exe’ tag at the end because it is short, spooky, and aesthetically reminiscent of cozy internet horror. Final_SIM is a short psychological horror that has the player answer questions, solve puzzles, and simulate odd religious VHS tapes. One reason Final_SIM is an honorary ‘.exe’ game is because of its main antagonist. We must avoid a threatening, ominous figure who stalks their prey at when the lights are out. The enemy slowly inches at you while the VHS aesthetic glitches sporadically. This atmosphere and overall mechanic overlaps strongly with Slender Man games and the Occupant archetype, with more peripheral notes of general fear of the dark creepy pastas. [u]Final_SIM[/u] is far from a perfect game. In fact, I would be hard pressed t…21 found this helpful
[h1]Details[/h1] [quote] [h1]Be Kind... Rewind...[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=1769154635 You find yourself in a game where you play VHS tapes as games: each tape shows a grainy black-and-white world and is, well a little creepy. Definitely adjust your tracking. The world within the VHS exists in two-realms, both of which are interconnected. The decor is a little satanic and the guests a little unruly. Good luck! [b]Hook[/b] After his girl became a witch and he lost his job at Fazbear's Pizza, Jack Fortuna's luck was about to change: being paid to watch TV! Little did he know that the TV was also watching him... [b]Mechanic[/b] A series of puzzles played in first-person - each room contains a real world and an invsible world: turing off the light allows you to walk in the phased world - the phase-space contains keys to solving puzzles in the real-world - phase space also contains monsters and demons... some visible, some not - real-world items can still have an invisible prescence in the phase-space, causing invisible blockers... - all rooms need to be solved to open the next room - the final room has you downloading important data while scaring awa…11 found this helpful
I bought the game for $30 cheaper. When I launched the game, the main menu and graphics are excellent and ♥♥♥♥♥♥♥ AWESOME. At the end of the game I got scared by the screamer and crashed right on the desktop. There are cons: Firstly, in the credits you downloaded all the music and sounds, you also bought resources, you downloaded textures on the browser on the Internet and you published the game on steam. Secondly, you do not know how to create anything at all ♥♥♥♥♥♥♥ games on sounds, textures, all models, etc. YOU ARE A CRAPPY GAME DEVELOPER BECAUSE YOU HAVE FEW GAMES. IF YOU LEARNED TO CREATE MUSIC, SOUNDS, MODELS, TEXTURES, DESIGN, LOGO AND EVERYTHING ELSE, AND EVEN YOU CREATED IT NOW, THEN YOU WOULD BE A POPULAR DEVELOPER. And so YOU DIDN'T LEARN EVERYTHING ABOUT CREATING GAMES ON THE UNITY ENGINE IN 13-14 YEARS, BECAUSE YOU'RE A ♥♥♥♥♥♥♥ GAME DEVELOPER. In order to ♥♥♥♥♥♥♥ create games, you need to go to college, you have to pass an exam, get A's in math, English, geography, biology, physics, computer science, history, life safety, all subjects, be a smart, cultured developer, AND YOU'RE A SCARY, YOU HAVE 2 STUPID HORROR GAMES AND NO ONE ASKED YOU. AND I'M LOOKING AT YOU, DO YO…1 found this helpful
(100% COMPLETE). IF YOU TURN OFF THE LIGHT. HE'LL BE THERE... AND, HE CRIP WALK. https://youtu.be/4c3kcPDULJ41 found this helpful
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