

This game is free to play. Get it on Steam →
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About Fruits
Fruits is a clicker game where you click a basket of fruits and it counts how much have you clicked.
You get a fruit every fixed hours of game time, each fruit is different it ranges from rarity, fruit and a multiplier to your basket clicking.
You can get a fruit every hour, 5 hours, 10, hours and each day.
Each chance are different and you get a higher rarity on the longer drops.
You can also chop any unwanted fruit into fruit bits and use those to craft another fruit with the same chance as the 5 hour chance.
Each fruits and bits can be traded and sold.
Send your design via discord and if the community likes it we will put it into the game.
Feedback is always welcome! Come have fun!
You get a fruit every fixed hours of game time, each fruit is different it ranges from rarity, fruit and a multiplier to your basket clicking.
You can get a fruit every hour, 5 hours, 10, hours and each day.
Each chance are different and you get a higher rarity on the longer drops.
You can also chop any unwanted fruit into fruit bits and use those to craft another fruit with the same chance as the 5 hour chance.
Each fruits and bits can be traded and sold.
Send your design via discord and if the community likes it we will put it into the game.
Feedback is always welcome! Come have fun!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Here I will leave the cat, friends who pass by can pet it and give it a thumbs up <3 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ1 found this helpful
FRUIT
nice
[h1]A Simple Idea That Never Fully Becomes a Game[/h1] Fruits is a very small, casual indie title built around basic interactions and an intentionally minimal presentation. From the outset, it feels like a lightweight experiment rather than a fully developed game, something designed to test a concept or mechanic, but never expanded far enough to sustain long-term engagement. The gameplay loop is extremely simple. You interact with fruits through basic actions, often repeating the same tasks with little variation. There’s no meaningful challenge, strategy, or progression to speak of. While the game is easy to understand and requires no learning curve, it also fails to provide a sense of purpose or reward. After just a few minutes, you’ve essentially seen everything it has to offer. Visually, Fruits is clean but barebones. The art style is functional, relying on simple shapes, flat colors, and minimal animation. Nothing looks broken, but nothing stands out either. The presentation feels closer to a prototype or a placeholder than a finished product meant to captivate players. Audio design follows the same minimalist approach. Sound effects are sparse and repetitive, and there’s l…
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Fruit
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