

Goetia 2
Moeity · 2022 · Adventure, Puzzle, Interactive Fiction, Point & Click, Choose Your Own Adventure
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About Goetia 2
Solve puzzles and navigate a demon-twisted Venice as a disembodied soul, possessing objects instead of collecting them to find your way back to your body and the woman you love. Explore over 80 atmospheric rooms across five interconnected areas where your actions ripple through the world and acquiring demonic powers comes at a dangerous cost.

What could happen to two lovers who decided for a short break in Venice, Italy? Among all the possible scenarios, being pulled apart and tricked by a demon is certainly not what Daphné and Luca were expecting.
Awakened as a pure soul in a twisted world he doesn’t understand, Luca is trapped in the reality of Buer, a demon with ulterior motives.
He will have to find his way back to Daphné and his own fleshy sheath, solving puzzles and using whatever he can to get back to his life: notes, books, spirits he will encounter, decor, and Buer's (partial) information.

Goetia as a series is built on one cornerstone: in these point-and-click adventures, you act as a pure (kind of) living soul.
And what happens when you do not have pockets? No inventory.
Rack your brains and keep an open mind: everything can help, from the notes to the decor. Above all, your actions in some rooms may have consequences elsewhere. And there’s a lot of “elsewheres” in Venice – especially when it’s the demons’ version of it.
Explore Venice
More than 80 rooms to explore, each with its own atmosphere and challenges, divided into 5 areas to explore. From the old classic venetian mansions to the abandoned islands of the lagoon, you’ll uncover many secrets related to the art of summoning demons.
No inventory
Luca awakens as a pure spirit. How could he grab objects and keep them for later? Instead of the classic inventory system, Goetia is all about possessing objects to move them around.
A wall? What wall?
Spirits walk through walls, it is known. As well as ceilings and floors. There’s no place you won’t be able to reach, unless something (someone?) stops you. Or if you wander around possessing an object.
Choose your path
There are 5 different areas to explore in Goetia. You will start by the archives, and then make your way through various other places in Venice. When all areas are discovered, you can go back to any room, anytime, to solve puzzles, gather more intel or just enjoy your walk freely.
Get stronger
During your quest, you will find some special capacities that will allow you to understand and see more of this strange Venice.
But beware: as appealing as they might be, getting these powers also means you’ll get a bit too comfortable in this world where you don’t belong.

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[b]TLDR[/b] A disappointment compared to the previous game in every way. I recommend it for hardcore puzzle enthusiasts but if you, like me, were a fan of the previous game, you'll be disappointed. Unsure how to feel about this game. I felt kinda meh about a lot of it, mainly because it overstays it's welcome quite a bit.Especially the last hour or so of gameplay I was just ready for it to be over and I was trying to get to the ending ASAP. I really enjoyed the previous game, it was hard as balls and there was a lot of backtracking, but a lot of it was fairly intuitive and the game was pretty good at giving you direction in the way the areas became accessible over time. While Goetia 2 does part of this as well, with the new areas that unlock over time, there's a lot of back and forth and there's basically no direction whatsoever on what to do and where to go. While the first game had a fairly good flow, not sure what to call it, Goetia 2 comes to a screeching halt every time you collect a new item for the ritual. Especially the final part of the game, my map bugged out. There's supposed to be question marks to mark all areas you haven't accessed yet, but mine disappeared from…3 found this helpful
Like it less than the first game, and the story is less entertaining and enigmatic as the first, but makes up for it with some pretty damn hard puzzles; definitely struggled with this one. Still worth your time if you like puzzles and a good opportunity for a 3rd game.1 found this helpful
I preferred the first one and it's lack of animation alongside the human narrative, but I really enjoyed how they gently wove the two stories together! The puzzles were a little less complicated and I don't think I'd ever replay this one, but it was still fun and so pretty!1 found this helpful
Forced fullscreen with max resolution of 1080p. I encountered a save-breaking bug after collective five elements and had to resort to Youtube to watch the ending of the game. The script has one or two typos that don't detract from the atmosphere. The soundtrack is repetitive but not annoyingly so. Voice acting would've made this stand out better since most of the time we're just one dude floating around with nothing happening while we fling objects around; the latter quarter of the game is far more dynamic but in a almost whiplash-y way. This isn't as good as the first game, but I appreciate the ambition and would recommend it if they ever come out with a Goetia 3, which this is clearly setting up for. There is NO resolution in the end of this story, so if you go in expecting answers you will be disappointed. This does connect to the first game but if you've played the first game and were satisfied, you won't get anything else from this. If Goetia 3 never happens, I'll be annoyed.
Goetia 2, developed by Moeity and published by Forever Entertainment and Plug In Digital, is a point-and-click adventure that leans heavily into atmosphere, abstraction, and cerebral puzzle design. Set in a warped, demonic interpretation of Venice, the game casts the player as Luca, a man whose body and soul have been forcibly separated by a demon. Reduced to a disembodied spirit, Luca must navigate this distorted world, uncover the nature of his imprisonment, and work toward reclaiming his physical form. From the outset, the game establishes a somber, unsettling tone that prioritizes mystery and discovery over straightforward storytelling. The narrative unfolds in a deliberately fragmented manner. Rather than guiding players with clear exposition, Goetia 2 relies on environmental clues, cryptic conversations, and scattered written texts to convey its story. Luca’s interactions with the demon Buer, along with references to occult lore and personal memories, slowly build a picture of what has happened and why. This approach demands close attention, as important details are often subtle or implied rather than explicitly stated. Players willing to engage deeply with the world’s symbo…
Great job. Not the 1st, but not the worst. I didn't run into any bugs. I would have liked the locked areas to remain highlighted on the map though after unlocked. Possessed objects over question marks was a little fiddly sometimes, but not enough for me to really care.
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