

Gravethorn
Volviir · February 3, 2026 · Side Scroller, 2D Platformer, Souls-like, Difficult, Action RPG
Buy Gravethorn from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Gravethorn — official stores
Gravethorn price by region
Gravethorn costs £4.29 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), $4.99 in Georgia (USD), CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, R$16.99 in Brazil and zł22.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.29 | £4.29 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| €4.99 | €4.99 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| CA$6.49 | CA$6.49 | — | 1 | |
| NZ$7.39 | NZ$7.39 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$16.99 | R$16.99 | — | 1 | |
| zł22.99 | zł22.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Gravethorn
Gravethorn is a dark, interconnected action RPG where you play as an Inquisitor exploring a cursed city consumed by decay, engaging in brutal combat that demands patience, timing, and careful positioning to overcome dangerous enemies. The game stands out for its atmospheric environmental storytelling, adaptive boss fights that serve as thematic turning points, and a progression system where power comes gradually and always at a cost.
Gravethorn is set in a city slowly being overtaken by a living curse.Roots spread beneath the ground and through human flesh, binding the land, the church, and its people to a cycle of decay. The faith meant to contain the curse has long since begun to rot.You play as an Inquisitor tasked with confronting what remains. Not to save the world, but to understand what went wrong, and decide how far you are willing to go.Explore a non-linear, interconnected world of decaying chapels, haunted forests, and ruined strongholds. Paths overlap, shortcuts reveal themselves over time, and the land quietly records the damage left behind.
Brutal, Adaptive Combat
Fights emphasize timing, positioning, and commitment. Enemies are dangerous, and recovery is limited. Progress comes from learning patterns and respecting the space you are given.Adapt your approach as encounters unfold. Patience and restraint matter as much as aggression. Openings must be earned.
Build Your Inquisitor
Discover trinkets, sigils, and remnants tied to the curse itself. Equipment and passive effects allow you to shape your Inquisitor without locking you into a single style.Power is gained gradually, often at a cost.
A World Shaped by Loss
Throughout your journey, you will encounter individuals shaped by faith, fear, and regret. Their stories are fragmented, often contradictory, and never fully explained.Lore is uncovered through observation, environment, and implication rather than direct exposition.
Relentless Boss Fights
Boss fights serve as major turning points, each reflecting a different aspect of the curse and the institution that failed to contain it.Defeating them does not bring relief. It only allows you to move forward.Gravethorn is a game about persistence, consequence, and the quiet weight of unfinished penance.
Gravethorn — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Gravethorn is a gothic 2D soulslike with strong art direction and engaging combat that captures much of what makes Blasphemous appealing, though it struggles with some mechanical and technical rough edges. Players praise its tight combat, atmospheric pixel art, interconnected world design, and satisfying exploration, but note persistent bugs, unintuitive design choices like parry confusion and arbitrary death penalties, and occasional balance issues.
This game wants to be Blasphemous and Bloodborne without knowing what makes those games special. For $5, its hard not to recommend, but here we go. First off, this is not a metroidvania. Sliding up stairs is a nightmare, ledge grab feels bad, most rooms have very few enemies, there's like 25 enemy types besides bosses making different areas the same enemy types but different health and damage pools, "Travel to the Chapel" does not show it has a cost but it does, travel cost seemed to be more expensive if I had more money, after 1500 gold the game decides on death that it takes like 20% even if you pick up your soul, almost all enemies can be parried expect a certain few making it really confusing if I messed up the timing or not, bosses teleporting/going invulnerable is not fun period, being able to change some equipment and not others while away from bonfire is annoying, and the whole last zone does NOT feel like it was tested. TLDR: 4/102 found this helpful
It sparks that uneasy feeling of exploration and the learning required for first time fights. For $5? Yes. Every time I will buy that game so the devs can keep the lights on and make the next one.1 found this helpful
Nice story, fun gameplay, satisfying visuals1 found this helpful
Phenomenal story, art, progression, and story. Sfx are satisfying. Combat is simple but fun. Platforming is minimal which I’m fine with because the aerial movement isn’t super precise. Lots of bugs that are generally minor. The game forces you into ng+ after the ending (there is a clear warning) which I’m not a fan of. Overall feels like a worthy (even though buggy) spiritual successor to blasphemous and last faith: very fun and worth playing, ESPECIALLY for $5, a total steal.1 found this helpful
Gravethorn is an absolute gem of a 2D soulslike metroidvania. Tight, deliberate combat makes every fight feel earned, and the challenge hits a perfect “tough but fair” sweet spot. When you win, it’s because you improved, not because the game went easy on you. The exploration is just as satisfying. The world feels interconnected and purposeful, packed with secrets, shortcuts, and rewarding detours that make backtracking exciting instead of tedious. Every new ability opens up meaningful paths. (Did I mention how satisfying it is to shoot shadow crows?) Visually, the dark gothic pixel art is stunning. The atmosphere is thick, moody, and immersive. Each area feels distinct and alive (or beautifully and creepily decayed). If you love skill-based combat, haunting environments, and rewarding exploration, Gravethorn is absolutely worth your time!1 found this helpful
If you like Blasphemous (as I do), Gravethorn is a no brainer recommendation, especially as it's only $5. For a solo dev Soulsvania game, it's got solid artwork/atmosphere, gameplay and storytelling. That said, judging it on its own merits, I have my share of issues with it: 1) It's got bugs: not constant but bad. At one point, important quest-related dialogue choices went invisible on my screen, forcing me to choose blindly. A boss randomly stopped spawning adds. Common enemies in NG+ suddenly started taking 77 hits to kill (restarting the game resolved the issue). And I also simply had the game crash on me. (Edit: Unfortunately, this is still true. Had a number of unpleasant bugs on a second playthrough, including related to quest dialogue.) 2) The in-game economy feels needlessly stingy, particularly when fast travel (actually, really everything) costs currency and goes up in price over time. (Edit: Ceases to be an issue in New Game Plus.) 3) Some of the missable quests could do a much better job letting the player know that their choices have permanent consequences that will necessitate an additional playthrough. (Edit: I had a comment about New Game Plus feeling unbalance…
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