

Gravity Strike
Eugene Gataulin · 2026 · Physics, Combat Racing, Bullet Hell, Top-Down Shooter, Controller
PC
This game is free to play. Get it on Steam →
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About Gravity Strike
The game is under active development and more information will appear over time. Follow and Wishlist. This will help you not to miss important updates.
PLAYER: control physical entity (ball) with cool gravity abilities. Need to survive in the arena with different dangers. ENVIRONMENT: dynamic environment with hundreds/thousands of dynamic objects to play with. OBSTACLES: different destroyable interactive structures like buttons, gates, brick walls, heavy debris, decorative objects. ENEMIES: some nasty enemies with gravity abilities to chase player and try to destroy. Some enemies can change physics behavior and impact player's trajectory. ABILITIES: more diverse physics abilities like a gravity shield, tornado, zero gravity field, gravity traps, orbital gravity and more. LEVELING: kind of progression. Player gain some experience points and spend them to increase some parameters like mass, max energy, health, regeneration, gravity force and etc. REPLAYABILITY: roguelike approach. Game session will be different each time, progression, enemies, game flow can be randomized and generated each session. TARGET PLATFORMS: now I'm focused to run smooth on Steam Deck and PC. It already works really well, thanks to my old prototypes. Now I will stick only with these platforms and will think about something else in future, if project will be in good condition and I will not stuck again.
I really want to make this game as a toy, all you need to just play and get fun. No complex rules, story, dialogs, just a pure gameplay with a lot of chaos and destroy.
Planned features:
I really want to make this game as a toy, all you need to just play and get fun. No complex rules, story, dialogs, just a pure gameplay with a lot of chaos and destroy.
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