

Guilds of Mountgate
Beaver Fever Games · September 2, 2026 · RPG, MMORPG, Idler, Sandbox, Trading
Buy Guilds of Mountgate from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Guilds of Mountgate — official stores
Guilds of Mountgate price by region
Guilds of Mountgate costs $9.99 in the United States, €9.99 in Europe (EUR), £9.99 in the United Kingdom, $9.99 in Georgia (USD), CA$11.99 in Canada, A$13.95 in Australia, NZ$15.75 in New Zealand, R$37.49 in Brazil and zł42.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $9.99 | $9.99 | — | 1 | |
| €9.99 | €9.99 | — | 1 | |
| £9.99 | £9.99 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$11.99 | CA$11.99 | — | 1 | |
| A$13.95 | A$13.95 | — | 1 | |
| NZ$15.75 | NZ$15.75 | — | 1 | |
| R$37.49 | R$37.49 | — | 1 | |
| zł42.49 | zł42.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Guilds of Mountgate
A World That Moves – With or Without You
Guilds of Mountgate is a browser-based online RPG set in a connected, persistent world where systems matter more than spectacle.Travel between cities, ports, forests and mines.Watch markets shift.
Build your character over time.And most importantly:Live in a world that doesn't wait for you.Prices change. Supplies run dry. Events unfold.
What you do — and when you do it — matters.
Build Your Character, Your Way
Progress through a wide range of skills, each with its own depth and progression:- Woodcutting
- Mining
- Fishing
- Survival
- Smithing
- Crafting
- Cooking
- Multi-yield systems (2x / 3x resources)
- Better materials, better outputs
- New opportunities across the world
Gather, Craft, Progress
The world is built on a fully data-driven resource system:- Location-based resources
- Unique drop tables
- Progression tied to skill and equipment
- Smelt ore into bars
- Craft tools and equipment
- Prepare food for survival and profit
A Living Economy
This isn’t a static market.Each city has:- its own production focus
- supply and demand
- import/export pressure
- player trading
- regional production
- world events
Dynamic World Events
The world changes — constantly.Events impact regions in real time:- Trade disruptions
- Weather changes
- Resource shortages
- Accidents and incidents
- Impact
- Stabilization
- Aftermath
- Recovery
Markets react. Players adapt.The world tells its own stories — and you are part of them.
Travel & Explore
Move across a connected world map with real travel times.- Plan your routes
- Choose your destinations
- React to opportunities
- resource hotspots
- production hubs
- NPC services
- questlines
NPCs, Quests & Interaction
Talk to NPCs. Make choices. Take on work.- Dialogue-based interactions
- Quest system tied to world and progression
- Trading, services and more
Idle-Friendly, But Never Empty
Play actively — or let the world run.- AFK-friendly progression
- optional active moments (bonus ticks, procs)
- real-time feedback through session tracking
But if you do — you’ll be rewarded.
Light Social Layer
- Local city chat
- Global chat
- System messages and world updates
Not enough to overwhelm.
Planned Features & Future Expansion
Guilds of Mountgate is actively evolving, with major systems already in development and planned to expand the game step by step.This includes:- PvE & PvP combat with diverse builds
- Guild systems with shared progression, which include:
- Caravan trading and long-distance economy
- Naval trade routes and interaction with foreign factions
- Worker systems for automated production and economic support
Part of a Bigger World
Guilds of Mountgate is not a standalone experience.It is part of a larger, evolving universe that has been in continuous development for over a year.What begins as a local journey between towns and trade routes will gradually unfold into something much bigger.New regions. New systems. New connections.This is not a single adventure.It is part of a larger journey.
Why Guilds of Mountgate?
Because it focuses on what many games ignore:- Systems over spectacle
- Decisions over reflexes
- A world that exists beyond the player
Guilds of Mountgate — game info
- Platforms
- Windows
- Player modes
- Multiplayer, Cross-platform multiplayer
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I would go into this game with an open mind not expecting a standard formula. The game is about working on skills, trading, questing, socializing, but more importantly discovery. The game doesn't tell you everything so you need to explore to figure out what XYZ does. Its sort of like a Melvor Idle style game but not telling you what every item does immediately or what NPC buys your goods for the best price. You need to discover these things whether by yourself or asking the community in chat. The game also offers idle and active gameplay. The active portion is optional and is mainly random events while doing any activity. Travelling? Well, maybe you find a buried treasure on the way but must click to receive it. Mining? Might find an opportunity to receive bonus ore and extra XP. The world also has random events (I haven't explored this yet) such as a town on fire and the economy collapses, a drought, or maybe the mines in a town are booming with resources. Travelling in this game takes real time so you must plan ahead. Inventory management is another part of the game. You can't just go around harvesting everything. You need to utilize banking and plan your routes or you will …4 found this helpful
I like it thus far but I think it's probably better to go in with the expectation of this being a predominantly idle game. The trailer says you can play in a more active fashion but the minigames don't trigger enough to make it worth keeping your attention on the screen. The server seems to be kinda potato (it's slow to respond to input and you need to wait for a few seconds after each craft is completed to get the item) but it's early access so it's still tolerable.4 found this helpful
It's fun for me, that's all I can say.3 found this helpful
Great game, fun and maddening and immersive all at once. You finish smithing a bunch of stuff that took all day to make, and then walk ten minutes to a neighboring town only to remember that you needed to craft some arrows with wood that was only available in that town. So you walk ten minutes back and start chopping to get your wood, only your tool breaks so it's off to a different town six minutes up the road to reforge your tool, but [i]that[/i] town has a great hunting spot so it's time to harvest some deer...and then you realize you're due at work in three hours so it might be time to get some sleep. Yeah. I have never been less idle.2 found this helpful
honestly just too much AI, if your gonna use this much AI just dont release it bro, whatever i gave it enough "time" to find out if its worth or not, honestly not worth your time. its not the satisfying levelling like osrs, you dont feel like your actually gaining anything out of the time spent, even if its AFK2 found this helpful
This game won't be for everyone, but personally I like it. Simple IDLE style crafting game. There is a social aspect through the ingame chat and the people are helpful and pleasant from my few interactions. My biggest like is the music. Given that it is for the most part an AFK game, having it run while I do other things and just jiving to the music is great. Cheap price as well so I can't complain there at all either.
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