

Hand of Fate: Hordes
Spitfire Interactive · 2026 · Roguelike, RPG, Bullet Hell, Action Roguelike, Dark Fantasy
PC
Very Positive80% · 260
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Screenshots
About Hand of Fate: Hordes
HAND OF FATE: HORDES is a dark-fantasy bullet heaven auto-shooter powered by your strategic deckbuilding mastery. Survive the horde, forge your build, and unleash devastating attacks to escape a netherworld beyond the 13th Gate. Thrive in chaos!
- Beyond the 13th Gate, you are imprisoned within the Shadow Vaults where the banished Dealer devises your demise. Unravel his dark designs as you carve through endless hordes, deadly quests, and fearsome bosses to break free.
- Master four heroes – Trickster, Goblin, Warrior, and Rebel – each with distinct ranged, melee, and magic fighting styles.
- Outnumbered but never outplayed, build your deck to empower your heroes and twist the dungeon to your advantage.
- By the original indie designers of Hand of Fate™.
- Starring Hand of Fate's Anthony Skordi as the Dealer.
- Battle through waves of enemies strategically wielding tools shaped by the deck you've built.
- Hone your skills as your deck expands. You choose the cards that define your run and stack the odds in your favor.
- Build your powers with every run. Unlock new rarities, story Encounters, fantasy melee, ranged, and magic weapons, treasure-filled events, and powerful blessing modifiers.
- Experiment and perfect your build for each hero and new challenge. Choose wisely. Every card shapes your run - for better or for worse.
- Win powerful boons and buffs through card shuffle and dice minigames.
- Earn Tokens that unlock game changing rewards at the end of each run.
- New Heroes, Quests, Dungeons, Bosses, and Weapon updates dropped throughout the year.
DLC & expansions
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
After almost 50 hours of playing I can say the game is good, just need a lot of new content, balancing and polishing and more QOL updates. We need more heroes, maps, bosses and more stats to be shown on the character info and on the end screen. :) I would also like to see something like an endless or survival mode without portals, where you fight until you die to see how long you can last. And, as it stands now, it’s far too easy to become overpowered. Playing mostly as the Warrior, I was able to get infinite invulnerability as early as stage 4 of 5 (on the 10th adventure). That's probably not good for character progression balance. You can check this here: https://youtu.be/t-kTqUkXkLo In the end, considering the amount of content, gameplay, and overall replayability, for now this game is worth around $10. So just continue to upgrade and expand the game it can be really great in the future.1 found this helpful
Consider buying it only if you're a fan of the franchise, at the moment, it's unbalanced and deck building isn't very satisfying.
Dev's personally answering forum threads, just for that get's a thumbs up. Game is hard at first then gets easier and less frustrating the more you play and more you unlock.
Potentially interesting, currently frustrating. Levels are short but packed with things you are expected to do, multiple cards, events you need to find plus an objective for the stage. Often found myself having absolutely no time to actually complete the myriad events the game threw at me. Meta progression is terrible, high cost, low impact. You never tangibly feel like you're getting stronger between runs because having to spend all of your resources to get +2% collection range isn't exactly an impactful choice. Weapons are basic and frustratingly long in terms of cooldowns - playing the warrior is just flat out a bad idea because every enemy can dash in and stab you in the time it takes for your weapon cooldown to elapse. Maps are cramped so there's no real juking and your move speed is never high enough to reliably move through an enemy horde without just taking a hit from everyone and dying. The game uses cards/rolls, which can be frustrating when you're on a streak of poor pulls or rolls. You can spend resources to retry. Aesthetics are basic, nothing particularly standout, generic fantasy plasticine models. Voice acting is fine but an option to reduce how often the d…
Fun addition to the genre. Glad they added manual aiming, wish it were still MORE manual sometimes switches away at the last moment.
Having played both previous Hand of Fates, and roguelike games akin to Achilles: Survivor and Army of Ruin, I really enjoy the blending of these two gametypes. Achilles and Army of Ruin always lacked a sense of RPG that Hand oF Fate brings in spades(insert card joke snicker here), it makes the level engagements much more varied and rewarding. I've only just played a little of this game so far, but you can bet your bottom dollar that I'll be sinking many more hours to come. A must play for fans of the genre.
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