

I wanna go home
Super Duck · 2022 · Simulation, Life Sim, Psychological Horror, Roguelike, Immersive Sim
About I wanna go home
Overview\
This is a room escape game with puzzles. In this game you will play as a tired programmer who has worked overtime at night in the office and dying to go home for sleep.
Int the game you should avoid the boss's inspection smartly and explore all the rooms, solve puzzles, unlock areas of the map, interact, try to collect everything you find ,eventually open the main door for escaping from the office.
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Features\
* Fun and intense game experience
* Rougelite for each run

* Could Use violence against the boss

* Plenty of puzzles,supports more than 4 hours' game experience
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players are deeply divided on this low-poly puzzle game, with some finding it enjoyable and others frustrated by unclear objectives, poor English translations, and confusing game design that makes it difficult to understand what you're supposed to do or why. Common complaints center on the cryptic gameplay mechanics, technical issues, and the disjointed progression system involving boss encounters, though a small portion of players rate it highly despite or perhaps because of its bewildering nature.
"I wanna go home" is a low poly first person puzzle adventure game that, as far as I can tell, because the English abuse in the game is so atrocious, you're in an office and you must avoid (kill???) your boss, or alternatively do some work, and maybe escape the office. The language here really is so bad it's hard to tell what you're supposed to do or why. You can pick up objects and interact with things but again, it's unclear why. Occasionally your boss shows up and jumpscares you/yells at you, which progresses the game one hour. I don't know if that's a good thing or a bad thing. Gamers who are fans of bewildering, frustrating and incomprehensible gaming experiences will also be pleased to find the shoddy game design is met with an equally shoddy technical implementation. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon voxel "Minecraft"-like "art", making this look like a barely functional 3D game from the 1990s. A lot of amateur developers see Minecraft's success and assume it's because it looks bad, not because it had unique and appealing game mechanics, and they …4 found this helpful
1st review its the best game i have ever played2 found this helpful
I wanna go home🧓🏿🧓🏿🥶🥶😉😚🥰😏😐😙😉😍😃😎😎😎🍕🍕🍕
Enjoyed the game but I couldn't find the 3th floor :(
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