

In The Shadows (2017)
Colorspace Studio · October 20, 2017 · Pixel Graphics, Puzzle Platformer, Adventure, Casual, Puzzle
Buy In The Shadows from Steam at $15.99 — the cheapest of 2 stores we compare.
Where to buy In The Shadows — official stores
In The Shadows price by region
In The Shadows costs $8.99 in Georgia (USD), £11.99 in the United Kingdom, €15.79 in Europe (EUR), $15.99 in the United States, A$15.99 in Australia, CA$20.79 in Canada, NZ$23.49 in New Zealand, R$29.99 in Brazil and zł68.29 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $8.99 | $8.99 | — | 2 | |
| £11.99 | £11.99 | — | 2 | |
| €15.79 | €15.79 | — | 2 | |
| $15.99 | $15.99 | — | 2 | |
| A$15.99 | A$15.99 | — | 2 | |
| CA$20.79 | CA$20.79 | — | 2 | |
| NZ$23.49 | NZ$23.49 | — | 2 | |
| R$29.99 | R$29.99 | — | 2 | |
| zł68.29 | zł68.29 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About In The Shadows
gameplay
Use different sources of light to scare away monsters. Each light source will make the monsters transform into different objects. They can be a ladder, a trampoline, a door, a key... each monster helps you in your adventure with their unique mechanic.
- Four unique worlds with colorful environments and real time lighting!
- Many monsters each with their own mechanics
- Many levels to explore with challenging puzzles to solve
- Hidden levels and secrets to uncover!
- Beautiful music made exclusively for the game
- A touching story about fears and comfort
In the Shadows supports Xbox one, Xbox 360 and PlayStation 4 controllers
Music
The music for In the Shadows was composed to give the eerie mood of the world you are discovering. Peaceful instrumental music made exclusively for the game, composed by Lombus.
A Word From the Developer
In the Shadows was a solo project developed on my own over the course of three years. It is a piece of me, inspired by personal stories and events that I have experienced and a story that I wanted to share with the world. I hope you enjoy playing it as much as I enjoyed making it!
In The Shadows voxels are made with Qubicle Voxel Editor
In The Shadows — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
"In The Shadows" is an indie game by a single developer. That alone is respectable! A short and flawed pixel art puzzle game that is a bit overpriced. Best to get on sale. While the pixel art is great and the animations are funny, the mechanics are what drag this game down. The level design is not the best and quite tedious. When playing a pure puzzle game, I prefer to take a slow and methodical approach. Without time limits, timing and precision mechanics. I voiced that concern in many other similar games but at least they all were functional. This game on the other hand is plagued by bugs and glitches that can ruin an entire run and force a restart. If the developer irons out these few mistakes, the game would be pretty solid. The shortness of the game did not please me either. Yes, you can replay missions to collect all stars which adds another layer of puzzles but it would be appreciated for a $15 game to offer a bit more meat on the plate.. Nevertheless, it is an indie Solo project. The game was crafted with heart and personal experiences. It was beautiful to look at but gameplay wise, pretty mid. Steam we need a middle rating ffs.4 found this helpful
Good story, nice music, highly recommend2 found this helpful
[b]Plot[/b] The game leaves you to search for the meaning of the story yourself. You don’t have to venture through every door but if you do then you’ll know what this game means to the developer. It’s a really beautiful little story that you don’t have to delve into but will encounter a much more meaningful experience if you do. [b]Character[/b] There’s not much to the boy we control beyond how he obviously is perceiving the world around him. Given we control him he appears to be without fear, easily dodging the shadow creatures without a care but at the same time we know these games are figments of his imagination and that he really is a scared little boy living through a confusing experience. [b]Environment, Art & Design[/b] The music is surprisingly beautiful for such a short game, it’s got a Fez-like, retro feel to it’s sound with synthesizers and jump noises. The pixel based backgrounds are simple yet make you want to just stop and look at them, especially the sun and moon levels. [b]Mechanics[/b] Very simple stuff for the boy which was enjoyable, lending itself to focusing on the logic puzzle rather than your abilities. The range of shadow creatures was good too and mixing…1 found this helpful
The volume of the sound would not adjust for me, so it was very loud. Also, I was disappointed to find that the game is virtually unplayable if you have issues seeing low contrast images, because there is no way to adjust the visuals. Yes, I understand that the game is meant to be about shadows and the interplay between darkness and light, but I have played plenty of games of this sort that I am still able to see because I can tweak the video settings just enough. Besides, this is not a horror game that relies on darkness for spookiness, this is a puzzle game that has no combat and no jumpscares (admittedly I didn't play that long so I suppose I don't know). A cute (and this game does have charming art) and casual puzzle game should not be unplayable because I can't see the images. It might be easy to make a game that's no problem for you to see, but there are lots of people who would love to play your game but can't because of disabilities. It takes a bit more effort, but making a game accessible to everyone means that so many more people will be able to enjoy it. Please do better, developers. I would be willing to try other games by this team (because this is a cute and clever g…
Got stuck at one of the submarine levels and asked myself, do I really want to deal with this anymore? Inexact controls, timing puzzles, mechanics popping up and disappearing... The answer was no. And you can save money by using my answer if you so wish.
an incredibly beautiful platformer that shouldn't be missing from any game collection.
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