

Infernal Racket
Game Soup LLC · 2017 · Action, Indie, 2D, Roguelite, Platformer
PC
Mixed64% · 14 📈 Making a comeback 85%
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About Infernal Racket
Have you ever dreamed of causing untold millions of dollars in property damage while steamrolling everyone in your path? Infernal Racket combines the satisfaction of arcade-style platforming with the guilty pleasure of shattering fragile glassware. Easy to pick up and hard to put down, Infernal Racket is cathartic chaos.
Smash your way through hundreds of hand-designed levels! The more property damage you cause, the greater the reward, but keep moving--the Spirit of Glass is tracking you down!
Smash your way through hundreds of hand-designed levels! The more property damage you cause, the greater the reward, but keep moving--the Spirit of Glass is tracking you down!
Key features:
- Survive over 200 hand-crafted levels while breaking everything you can--fine china, priceless sculptures, ancient gemstones, and more!
- Break glass to gain experience and level up! Choose from 10 powerful upgrades, including the dreaded Murderator (tm).
- Adjustable shrapnel levels so you can fill the screen with debris and glass shards to your liking!
- It's like Donkey Kong but you always have the hammer! It's like Pac-Man but you're always powered up! Get revenge on decades of video game enemies that have killed you just by touching you.
- Unlimited Replayability! Levels are chosen randomly each time you play, but they always get more challenging the longer you survive!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Infernal Racket is a neat game idea held back by mediocre execution. [h1]Raw/Cluttered Design:[/h1] The game is structured as a roguelike, and I'm not sure why. With over 200 handcrafted levels, there's really no need to dole them out randomly. After a certain point, levels are choked with enemies that spawn in by the dozen—without limit. Literally, there are so many enemies and bullets onscreen that you can barely see the glassware you're supposed to break. There are two jump heights, but the difference between them is so small it's nearly imperceptible. As a result, the platforming is less clean than it should be. [h1]Sub-optimal Controls:[/h1] You have to press down AND the jump button to pass through a platform. This is harder than just pressing down, an input which does nothing on its own. I'm assuming the controls were designed with a gamepad in mind, but an option to change this would be nice. I bought Infernal Racket thinking it would be like a Treasure game, but it's not. Treasure games are carefully crafted with "structured chaos" that is balanced by the player mechanics. This game is just chaos.5 found this helpful
Fun little break-time game that you can put 15 minutes into here and there. The randomness of the levels means it's a little challenging and there's fun to be found in trying to beat your high score. The controls couldn't be simpler and you can't fault it for the price either. Give it a go, the enormous amount of level design might just charm you.2 found this helpful
Ehhhhh There isn't much to do in here. I mean the glass-breaking sound effects are reeeeally satisfying but not much else is. the upgrades aren't interesting, music isn't great, there's only three enemy types, one character, and one mode. it's a good time waster sorta but I still really wouldn't recommend it.2 found this helpful
(To preface this, I did receive this game for free after having been one of the top testers for this game a couple years ago.) Infernal Racket (formerly known as "Glass Breaker") is a simple, lil' roguelike where you bomb about many different levels, vandalising much glassware and other such decor to find your way to the Legendary Diamond, all the while collecting admittedly basic but (usually) effective upgrades through levelling up and weaving between the platforms and bullet hell this game provides. Overall, a great price for what it offers - a few quid for something you can just mess about in for 20 minutes or blaze through over the course of an evening, if you so wish.1 found this helpful
This game is a charming little smash-em-up wherein you play a demon obsessed with smashing glassware and statuary, to the consternation of security guards, automated drones, and the vengeful spirit of glass. It's a fun play as is -- smashing stuff is very satisfying -- but personally, I think the game could use a lot more balance changes before I'd be willing to commit to it again. For one, health is a very limited resource in the game. You start with three hearts, and your only method of refilling them is either taking a one-time Full Health upgrade when leveling up (potentially skipping a more useful upgrade for your long-term survivability), taking the Cannibalize upgrade when leveling up (which lets you kill enemies for health, though this is balanced to take many enemies' lives before you regain a single heart, and the amount of enemies you need to kill only increases per heart regained), taking a new heart container upgrade (which doesn't actually refill any missing hearts, just gives you 1-2 new full ones), and a one-time upgrade which resurrects you upon death. Frankly, there needs to be more methods to refill health, or the game will only appeal in the long run to the …1 found this helpful
Eh, I wreck things and doesn't afraid of anything. I give it five hackys out of sack
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