

Inferno (2022)
Blue Vertex · April 29, 2022 · Puzzle, Sokoban, Puzzle Platformer, 3D Platformer, Voxel
Buy Inferno from Steam at $6.99 — the cheapest of 1 store we compare.
Where to buy Inferno — official stores
Inferno price by region
Inferno costs $4.69 in Georgia (USD), £4.99 in the United Kingdom, €5.99 in Europe (EUR), $6.99 in the United States, CA$7.99 in Canada, NZ$8.89 in New Zealand, A$9.95 in Australia, R$14.49 in Brazil and zł25.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.69 | $4.69 | — | 1 | |
| £4.99 | £4.99 | — | 1 | |
| €5.99 | €5.99 | — | 1 | |
| $6.99 | $6.99 | — | 1 | |
| CA$7.99 | CA$7.99 | — | 1 | |
| NZ$8.89 | NZ$8.89 | — | 1 | |
| A$9.95 | A$9.95 | — | 1 | |
| R$14.49 | R$14.49 | — | 1 | |
| zł25.49 | zł25.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Inferno
Inferno is a simple but atmospheric puzzle game where you follow the journey of Dante Alighieri through the Nine Circles of Hell. The game is an adaptation of his epic poem Inferno written over 700 years ago, and between levels it includes many memorable quotes from the poem together with colorized artwork.Features
- Over 100 unique puzzles
- Nine levels of hell, each with its own athmosphere, lighting, music, and puzzle themes
- Follow Dante's original poem between levels and use the built in dictionary to look up
words and the characters Dante meets. If you've never read Inferno, this game gives you an introduction - Fifty classical paintings and engravings by Gustave Doré and others, colorized for this game
- Achievements on steam
Midway upon the journey of our lifeI found myself within a forest dark,
For the straightforward pathway had been lost
Can You Make It Through All Nine Circles?
Circles of Hell
The forest
Just like the poem, the game starts with Dante being lost in a dark forest. In this tutorial section you learn the controls and the physics of the game world. Gameplay here is centered around Sokoban-style box-pushing mechanics and ladders. The forest is brighter than most of the game, and the music is relaxing but somber. Dante meets Virgil who promises to guide him, and together they pass through the gates of Hell.
Vestibule of Hell
Before Dante and Virgil can enter Hell proper they pass through the Vestibule. Here you learn more about how gravity works, and how you can carry boxes on top of your head. The vestibule lies underground, but there are still trees, dirt, and some light from outside. Dante and Virgil meet Charon who takes them across the first river of Hell and to the first circle.

The first Circle - Limbo
According to Dante, Limbo is inhabited by the souls who in life picked neither the side of good nor evil, as well as the unbaptized and people who lived before christianity. This first circle of hell also has trees and fresh green meadows - here Dante and Virgil talks to old Greek and Roman philosophers. The music is mysterious and slow, and the lights area greenish. Gameplay is about manipulating blocks that have ladders attached.
The Circle of Lust
This circle contains the souls of the lustful who "reason subjugated to appetite". Here Dante and Virgil meet Cleopatra, Tristan, Helen of Troy, and they listen to Francescas tragic love story. These souls of this circle are forever thrown around in an infernal hurricane. The circle has a blueish purple theme, with rainstorms and violent winds. The gameplay in the circle of lust is about locks and keys.

The Circle of Gluttony
The circle of Gluttony goes in brown and yellow, it is full of dirt, mud, rain and hail, with the music having a medieval vibe. The gluttons lie in the mud turning themselves around, their punishment for a life of excess. In this section Dante can first interact with the inhabitants of hell - pushing a glutton makes him continue moving in the same direction until he hits a wall.

The Circle of Greed
Here lives the avaricious and the spendthrifts - like Sisyphous they push huge bags of money around. This circle introduces "walkers" - souls that move in according to a simple patrolling movement pattern that the player can manipulate. The Circle goes in colors of green and gold and the music is relaxing but eerie.
The Circle of Wrath
In this section Dante and Virgil have to cross the swampy river Styx. Below the surface lies the wrathful, forever gurgling their throats. This section is very dark, and the music is creepy and oppressive. The gameplay is centered around manipulating lightsources - Dante has to carry them around, and combine lights of different colorsto break light-sensitive blocks.

The Circle of Heresy
Dante and Virgil pass through the City walls of Dis - the city of Hell - and enter the circle of Heresy. Heretics are those that rejected Christianity, here reside Greeks like Epicurus, and Anastasius II the heretical Pope. The heretics are standing in flaming tombs, forever being burned for their sin. The circle of Heresy has black walls, ramparts, and towers. The music is dark and mysterious, but gentle compared to the last circle. The circle of heresy has many classical puzzles implemented in the game engine - a sliding square puzzle, the towers of Hanoi, a tetris-puzzle and much more.

The Circle of Violence
According to Dante there are three types of violence: against your neighbour, agains yourself, and against God. This circle is divided accordingly. The first round contains Pflegethon, the river of boiling blood. Beyond lies a dark forest where people are turned into trees, and the last round is a desert with raining fire. The mechanic in this Circle is cooperative play - Virgil will help Dante and you can switch between the characters to solve puzzles together.
The Circle of Fraud
Dante and Virgil enter "Malebolge", the evil ditches of the Circle of Fraud. Here different types of fraudsters are punished in creative ways, each according to his crime. This circle is fiery red with a very intense soundtrack. The mechanic is based around a type of sand-block that breaks on touch.

The Well of Giants
Between the circles of fraud and treachery lies the Well of Giants. Here three Giants are forever chained for their rebellion against God. In this short section Dante and Virgil has to climb and manipulate the Giants to solve puzzles. The well is stone-colored with turquoise lighting and water running down the walls.
The Circle of Treachery
This deepest circle of hell is covered in ice, with cold winds blowing from inside. Here traitors are frozen solid inside the ice, their tears forever freezing on their faces. The music has a slower and mysterious vibe. This circle combines all the mechanics from the previous circles - many puzzles are based on breakable ice-blocks together with walkers, allowing you to carve out paths for the walkers and construct a type of mechanical circuits. The circle of treachery ends with a showdown in the centre of Hell and an epilogue.


Inferno — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[b]inferno[/b] is an isometric sokoban inspired by dante's epic poem. [b]134 levels[/b] take signor alighieri and virgil through the 9 circles of heck and other locations (plus some of the poem itself), all detailed on the store page, so I won't bang on too much about that. they're [b]varied both audiovisually and mechanically[/b], lots of things besides pushing boxes, tree trunks, tetris pieces and whatnot, often multiple or stacked on top of each other or your head. pretty cool stuff mostly. there are ladders (can be hard to see and finicky to navigate), keys, boats, mazes, giants, and poor souls either to toss around (sliding element) or take advantage of while [b]they move around in real-time[/b]. not a fan of this, even less so of one level where a light-sensitive block has to be protected from moving lights. I managed, so not too bad and other light-based mechanics were fine, but [b]keep arcade ♥♥♥♥ out of turn-based puzzlers[/b]. the menu doesn't pause the game, would be a dealbreaker normally. no problem on most levels here, nothing happens, and real-time ones only have stuff moving back and forth. there are always 3 levels available to play, so you can get hopelessly stu…17 found this helpful
The only game in Steam that is based about Dante Alighieri's Divina Commedia popularly known as the Divine Comedy. It is a puzzle game with sokoban elements perfect for puzzle lovers and casual gamers. Where better else to spend your time and money but in this heavenly hell.4 found this helpful
Overall, I really enjoyed this game. There's lots of variety, and some very good puzzle designs. The poetry and art between levels sets an interesting tone (slightly undermined by the amusingly blocky Lucifer) It's an unusual choice to have real-time elements, but the undo system makes them quite forgiving. The difficulty of levels is highly variable, with the hardest ones being pretty challenging. But a few of the late game levels are strangely easy (the final Lucifer level felt a bit anti-climactic as a result)4 found this helpful
Sokoban interspersed with medieval literature? I'm in.2 found this helpful
I liked this-but I think I got stuck on a few levels and there is no hint system. I'd like to try to go back and finish it.
Apart from the beyond fantastic puzzles that captivated me instantly but the story telling is just top-tier. Easily has become one of my favorites.
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