

Inn: the Countryside
Fury Games Production · 2018 · Indie, Simulation, Casual, Sports
PC
8 user reviews88% · 8
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Screenshots
About Inn: the Countryside
The amazing world of cooking is waiting for you with our new Inn: the Countryside! Become an owner of a modest (but real perspective) tavern made especially for tourists who want to feel the real province food’s taste. Learn the recipes of fragrant village potatoes; stew some fresh meat in a real oven; fill the mugs with tasty beer… Mmm, so yummy! The main thing is to do everything fast and follow the cooking instructions; otherwise, your food can burn out or spoil – the clients won’t be happy. Don’t let your inn’s rating fall – make a quality work! Remember: here you are the cooking chef and the waiter at the same time, so your speed is your success. Memorize various difficult recipes, serve your customers in time and become a real legend of homemade food!
Features:
The cooking simulator in a colorful village tavern
Lots of amazing recipes
Various clients waiting for their orders
Bright 3D graphics in a special style
A chance to feel like a real cooking chef
Inn: the Countryside – enjoy the cooking process!
Features:
The cooking simulator in a colorful village tavern
Lots of amazing recipes
Various clients waiting for their orders
Bright 3D graphics in a special style
A chance to feel like a real cooking chef
Inn: the Countryside – enjoy the cooking process!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
What an annoying little game. There's no goal, no point, no end. Just a perpetual, unchanging repetition of going in circles. Even on the easy setting, you're sent a slew of customers that leave abruptly after you've prepared their meal. And the ones who do finish their food, walk out the door without paying for it. Which leads me to my biggest grip: The game locks your character from moving for a long period of time until each action is complete, like the glass being filled, which should not require you to stand there. This prevents you from performing other actions in the mean time like you would in a typical simulation. If this game is directed at a younger audience, then it's pure child abuse.8 found this helpful
If you're looking for a game that's cheap, mildly relaxing, and can be played while high (on life?) then go for it. Otherwise this product feels a bit.... HALF BAKED! Holy ****, dude. LOL! Inn: The Countryside feels a lot like a budget VR game without the VR. It's the definition of bare-bones. Patrons order from one of three categories; drinks, stews, or pies, for a total of 8 recipes. The recipes in each category are basically identical outside of the key ingredient (fish or meat? Water or simple syrup?). You have next to zero involvement in the cooking process beyond gathering ingredients and then moving them between stations. There are no animations for cooking or cutting. Game play is war of attrition. Customers enter and you take their order before a patience meter runs dry. Once taken the meter renews and you, ideally, deliver before they stomp off and give you a bad rating. That's it. You just keep going until you quit. There are three difficulty settings each affecting how quickly the patience meter dwindles. The problem is that the game is totally unmanageable on anything except the lowest difficulty. If you have three customers at the same time who want pies you're l…7 found this helpful
Really fun and short! Take the orders directly from the customers, rush into the kitchen and prepare the food, and serve the food to them as quick as you can! Note: The levels don't seem to end themselves, I reached 26 customers on Beginner and it still hadn't ended so you have to manually leave the level yourself.3 found this helpful
Outside of Roblox, this is the first FP Time Management game I've played. I would like it much more if I could change the sensitivity of movement and mouse speeds. I'm trying to enjoy it, but it's difficult to enjoy game play when I have to swipe the mouse over so many times to make a 180 turn. I enjoy the rest of it, though. I will still continue playing, but I would play much more if sensitivity was implemented.2 found this helpful
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