

Instruction
Juxtapose · 2024 · Casual, Incremental, Idler, 2D, Funny
PC
This game is free to play. Get it on Steam →
Screenshots
About Instruction

Instruction is a story based clicker game where you, an employee of a power plant, are tasked with generating power for your city. The powerplant's built in intelligence mentor program, or I.M.P. for short, will help you generate the necessary amount of voltage to fulfill your quota. I.M.P may have developed a little too much of a personality for the powerplant's liking, but don't worry! It's still more than capable of keeping you on track.
In this game you'll be tasked with using different systems to generate power. Each system works differently and can be upgraded to increase your efficiency. Discover each of the power plant's mechanisms, and uncover the story behind your less than friendly companion.

- Over 300 unique lines of dialogue
- 5 different systems to generate power
- Secrets and hidden interactions

This game was developed as a student project at DigiPen Institute of Technology and was created for educational purposes only. Please check out our publisher page for more information.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Pretty good game. No comments. Ending was kina abrupt.
It's crazy to think that games used to be this simple, yet have way more depth than meets the eye. I loved the narrative and its alternate ending. Great game for such a common concept.
Its a pretty nice clicker with a good small story, if you got an hour to spare try out this game
noice w lore too
[h1]It's a small little clicker game with personality.[/h1] Short, fun if you like clickers, music is great, the companion is delightfully snarky, and the story is very linear with an okay 4/10. The overall story doesn't really stick with you, but the dialogue and companion's reactions to your shenanigans are the main entertainment, which is where the "personality" part comes in. It's free and can be finished within 30 mins, so I don't see why not try it out. Also autoclicker friendly, as in you can't accidentally skip the dialogue while clicking, which is nice.
extremely short, and very linear. there's two endings which are basically the same when it comes to the outcome. no achievements, not even an end screen. it's not like it was awful but it's not something I would actively recommend.
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