

Interregnum Chronicles: Signal
Spacewalkers · 2021 · Walking Simulator, Idler, Story Rich, Sci-fi, Artificial Intelligence
PC
Mixed62% · 34
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About Interregnum Chronicles: Signal
Mysterious signal with an unknown purpose reaches Earth. Inside a space station, a lone Operator and the onboard AI are tasked with analyzing the signal, but the process itself seems to have an unexpected effect on them. This is an INCREMENTAL game with a heavy emphasis on story.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
So, my un-recommendation is based on basically one thing: its price. If you can get it on sale, go ahead, have fun. The game is short, not very fleshed out, and there's signs that it was supposed to be more involved but the devs ran out of time, patience, or money. For instance, there are notes scattered around that give hints to a 4 digit code. However, you can also just find the 4 digit code in its entirety in a much more prominent and easily accessed location. The idea is really cool: you oversee an AI that's continually upgrading itself as it deciphers a mysterious signal. This is done by having 3 interconnected idle/incremental style games. However, you navigate the space station in first person, and it's zero gravity. That's neat. You also put together a little story and learn about the setting by poking the space station, and you can find "collectible" books for an achievement. They're not really collectible; you touch them then you have to throw them somewhere. There's no inventory. They will float around the space station until the heat death of the universe. A few things that would've made the game cooler: collecting some sort of resources in the space station (there's…
This game is surprisingly great! I like the plot and the entire story. Found 2 different endings, wondering if there is a 3rd one. I wish there would be more content about this game, or more words from the devs...
A very compelling take on the nature of 'being' and 'consciousness', and very well written A.I dialogues to explore those themes. Visually looks great and the zero-gravity mechanics worked really well. 7 hours flew by.
I tried to steal the space suite in the blackout and not was possible, I tried to focus on cams in the blackout cuz were turned off almost in the final and nothing was possible, I just find 2 horrible finals, common, all is designed for a greater final than these, I can´t understand, is like game unfinished with a lot of inside android games. But, I think is fine in the cost.
First of all, it was my first space fantastic game, where I played more than 10 min. To begin with, I want to note the well-designed details in the graphics, I really encountered this for the first time, where the little things are worked out so well. As for the plot - very interesting, not boring, and of course intriguing and addictive. Many thanks to the developers and all the people involved in the creation of this game for creating such a game! Now I'm looking forward to part 2, but for now I'll go get all the achievements in this game
My friend wrote this game! I think they did a very good job! As for the actual game itself, I actually do like it. I can appreciate any incremental game designed to be finished in a reasonable amount of time instead of deciding it needs to take dozens of hundreds of hours because the biggest examples of the genre go on indefinitely. I also do like how it's an actual incremental game instead of an idler, as it does develop its mechanics in interesting ways and did add to the sense of mystery the game had to offer. However by far the biggest problem with the game is how many things feel like they should amount to something and then don't. I assumed the game was going to be longer or deeper than it was, there's emails and notes in the environment that imply there's more to do and then you just... don't. There's multiple notes about fixing the wiring in Technical, and as far as I can tell that's just a red herring for the sake of immersion. Which... yeah, I get it, but it was still dissatisfying when I realized there was nothing there. Same with overloading the batteries, there's several hints implying that would lead to an ending and then they just... don't? It's weird, I don't get …
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