Into the Slimy Mines

Into the Slimy Mines

Ant Workshop Ltd · 2026 · Action, Tower Defense, Action Roguelike, Card Game, 2D

PC
Positive100% · 26
Best price 45 All-time low
$10.39-20%
$12.99⭐ lowest tracked
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Standard Edition · Steam
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About Into the Slimy Mines

Into the Slimy Mines is a roguelike tower defense. Working for Ironkilt Intergalactic Industries is not easy, especially when you crash your mining vessel and lose all of your crew on a slime infested moon!Rescue your crew and return your ore filled cargo before the Boss hands over the Stout Hammer to a more competent dwarf. Buy cards and booster packs, find crazy combos and dig the path to squish those frackin’ slimes. Dig, build defend – and get off this B&*@!n Moon!
  • DIG TO VICTORY: Rescue your crew from 30 dig sites - 6 unique biomes, each with 5 increasingly difficult depths. Drag Dig cards to excavate new tunnels toward your missing crewmates. But be warned, these paths are also your enemy's path! Eek!
  • GROUNDBREAKING PLAYSTYLES: There are 3 unique guilds to choose from: ANVIL, WARHAMMER & PICKAXE. Pick from 6 upgradable Drill Rigs and customise with up to 30 different add-ons to match your play style and the location's hazards.
  • LORE DIVE: Dig deep into the story of Captain Firebeard and his intergalactic Dwarven crew by rescuing them from the pesky slimes and collecting up to 20 datapads. Say hi to the ship's AI, F.O.R.G.E for us.  
  • WEAPONS OF MASS CONSTRUCTION: Why not collect more than just your crew along the way? Drills can unearth ore for bursts of money, lures distract your slimy foes and generators keep your whole rig running the deeper you delve.
  • BUILD TO LAST: Upgrade your kit by placing another of the same card on top of them. Level 1 Cannon + Level 1 Cannon = Level 2 Cannon, the maths checks out! With 10 Buildings & 26 turrets, there's a whole arsenal to upgrade.
  • THE META YOU KNOW: Meta progression? You've got it. Stomping slimes will become more of a breeze with every descent into the mine, with the option of 17 Meta upgrades to use and improve. 
  • SLIME AFTER SLIME: Defend your rig from the incoming waves of slimes. Blast them away with 26 different turrets each with 3 upgrade levels, or slow them down with displacers and blockades.
  • DWARF IN DISTRESS: Need a little extra help? There are 15 Gadget cards that can slow or blast groups of slimes and repair your buildings, mid-wave.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jun 3, 2026
The demo hooked me (which doesent happen too often to any great degree) and the main game has let me continue on my merry way. As TD titles go, this is very interesting and different - you will have to think a lot as the game gradually educates you in its nuances. Not easy and I have lost a few games - interesting upgrades. Can't wait to give it another go!! (without getting divorced).
1 found this helpful
Recommended Jun 1, 2026
This is a Tower Defense Game. All of the craftdwarfship is of the highest quality. It is made from rocks, stone, slime, and sheer brilliance. Putting that bit aside seriously, this game gets what it is to be a Dwarf, leaving no one behind, mining for ore, technology, and the humor. The humor is just. So good. Card based tower defensing has never been my favorite but it truly works well here, having to not have the perfect defensive setup, hacking together energy costs with mining, defense, and utilities. Some brilliant mechanics at work here. The fact that removing already placed towers being a separate card that only has a chance to show up is a bit frustrating, but legitimately that aside? Its brilliantly put together. The meta progression is a simple as just playing the game more. No need to do some goofy insane stunts, just play the game and play it well and you unlock things. I genuinely hope more people find this game. Its a lovely little thing that is an absolute joy to play.
1 found this helpful
Recommended Jul 9, 2026
there are some indie games that have a low amount but high percentage of positive reviews. with only an hour or two playtime for most reviewers. this game here is different. it is a real game. it is not only for 30 minutes where you say "yeah, i'd like to support this indie game with a good review. might be good but not yet or not for me. so i will stop playing. no, this here is a real game with real content. and it is good. read the other reviews if you wanna know more :P
Recommended Jun 4, 2026
The mining adds an excellent twist on the standard tower defence mechanics, and there's a great amount of content packed in there for the price point. Now I gotta go, I have a crew to save!
Recommended Jun 4, 2026
Perfect little game for killing half an hour
Recommended Jun 1, 2026
Greatly enjoying the game so far and it feels like there's a decent balance of difficulty. At a certain point you do tend to have your defences 'run away' from the ability of the slimeoids to be a threat, but at the same time you start having to deal with the pain of power restrictions and frankly: you've basically won the map at that point and are only chasing an objective, whether set by yourself or the game. Not something strictly speaking 'needed' to complete the level. Sure, there's times when you can rapidly end up trapping yourself in the early game of a level but frankly that's just one of the risks of both maze builders and deckbuilder roguelikes so it's not a point against the game. It's merely the standard warning of 'Some Level of Thought Required To Play'. Just like I'm certain that the higher levels will have more challenge to deal with as shown by the way the different zones have different map elements you need to take into account (the acidic hot springs can certainly be a hassle for example). I've also enjoyed the small bits of humour scattered throughout the game. Yes FORGE, I do think we should follow Senior Management's demands exactly as stated, have…

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