

Jack Move
So Romantic · 2022 · Turn-Based, JRPG, Cyberpunk, Pixel Graphics, Story Rich
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About Jack Move
Jack Move is a JRPG that features a unique blend of gritty cyberpunk story telling, turn based battles and beautiful modern pixel art. Take on the role of Noa, a vigilante hacker who is thrust into a world of murder, kidnapping and dark research after her father goes missing.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Jack Move is a traditional japanese role-playing game (JRPG) except it's not Japanese and you don't have a group. The pixel-art animations were very good, but I found the graphics of the decors a bit generic and boring. Too many software upgrades in the store offered from the getgo, and it was overwhelming. I did not like how limited in RAM slots you were throughout, limiting your battle choices severely. The "Install" feature to swap things was borderline useless because it took a turn better spent doing something else. The color-coded weaknesses in battle, with a distinct cyberpunk flavor instead of the usual fire-water-air-earth-etc. elements, were a nice touch. It was clever how the hacker terms were used in menus (ex: patch for items). The story was simple and I liked it. I also liked how after almost every story event, the NPCs had a different thing to say. Completely skippable but I appreciated the world building. Also skippable were the old-school random encounters, a feature I appreciated when trekking back for collectibles or getting lost. Weird that for secondary quests, I sometimes found the required item but didn't know I had. Jack Move was a good but not amazing JRP…13 found this helpful
Good and short RPG1 found this helpful
You can beat the game in about 7-9 hours. Story and combat was simple but fun. The pixel art is really where the game shines. Overall fun little bite-sized RPG.
Fun, small rpg game. Takes about 8 hours to beat if you don't do much of the side quest. If you play with the base amount of encounters you never have to grind in order to progress through the game. The combat isn't that amazing. Deep enough to entertain you through out its game length. Honestly if you can pick this game up on a sale this is a great way to spend a weekend.
An enjoyable short indie RPG. There is some great stuff here. I can definitely recommend, but I think I'd get it on sale. For what is here, $20 is probably too much. Here is the breakdown. GOOD: Great Music Beautiful Art Interesting Story Decent Rock Paper Scissors battle system All achievements obtained just buy beating the game BAD: Lots of Abilities but no reason for 90% of them. Minimal Ability Slots A little too Short Unsatisfying/Abrupt Ending The bones here are VERY good. Sadly, some of the shortcomings make it over priced. Definitely worth a playthrough if you can get it on sale.
It's a bit mid, but still fun. Aside from the graphics and music, nothing really stands out as extraordinary, but for the less than $5 I paid for the game, it was a good time. It's a decent game with the bones of a potentially great game, and I'd love to see more from the devs in this universe - Graphics are incredible. The hub world sprites have a lot of animation and the portraits when talking to NPC's have a lot of expressions. Battle sprites and animations are top notch pixel work - Music slaps, even though there's too many tracks - As much as love cyberpunk settings, the story is well written but also cliche. NPC dialogue changes frequently as you move through the narrative, which I will always appreciate - Gameplay is also a bit on the cliche side. Only one party member, and lots of spells but never much reason to use them. Being able to change your loadout mid battle is nice and I like how you can alter turn orders. It's not as deep as say, Grandia, but it is a nice novelty
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