

Knights of Grumthorr 2
Matt Lloyd · March 29, 2021 · Strategy, RTS, Real Time Tactics, 2D, Fantasy
Knights of Grumthorr 2 is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Knights of Grumthorr 2 price
Knights of Grumthorr 2 is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Knights of Grumthorr 2
Knights of Grumthorr 2 is a real-time tactical battle game where you command hand-drawn medieval forces against monstrous hordes across an expansive campaign. It stands out with deep moddability that lets you create custom units, graphics, sounds, and even UI elements, plus full C# source code access for serious tinkerers.
A real time and fast paced tactical battle game in a world of medieval elves, diabolical warriors and the undead. Hand drawn creatures and soldiers fight it out over the campaign.Wage warfare against monstrous hordes. Defeat your enemies!
Features Include
Single Player Campaign
A series of missions as you battle across the land of Grumthorr.
Moddable
Users can create their own units, graphics, sounds, triggers and even gui elements with easy access to the game's textual data files and .png graphics and .wav audio.

Full Source Included - C# source included if you wish to play around with making even more modifications
Fun!
Of course - what game would be complete without being fun to play!
My hope is that you enjoy playing the game as much as I have enjoyed creating and playing it myself.

Knights of Grumthorr 2 — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Knights of Grumthorr 2 shows genuine passion and charm with its old-school RTS aesthetic, no microtransactions, and ability to run on modest hardware, but players consistently criticize its poor technical execution and clunky gameplay mechanics that make it difficult to engage with beyond the early game. While the developer's intentions appear sincere and the game has nostalgic appeal, the weak implementation undermines what could otherwise be an enjoyable experience.
⠀10 found this helpful
"Knights of Grumthorr 2" looks like it's a genuinely developed, not asset flipped game, but genuine intentions alone aren't enough to guarantee a great gaming experience. Mostly this one is a flop more for the weak technical implementation and poor graphics than anything else. This features really godawful, lazy pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applaud…2 found this helpful
Knights of Grumthorr 2 is a modest fantasy real-time strategy game that puts immediate combat ahead of complicated empire management. Developed and published by Matt Lloyd, it presents a traditional fantasy conflict filled with warriors, elves, magic users, monsters, and hostile armies. Rather than attempting to reproduce the enormous scale of mainstream strategy games, it keeps its ambitions focused on accessible battles, a structured single-player campaign, and a surprisingly flexible foundation for players who enjoy modifying games. Combat is the central attraction, with players commanding groups of units against enemy forces in real time. The mechanics are relatively easy to understand, making the game approachable even for someone who does not regularly play demanding RTS titles. Heroes, soldiers, and magical units provide different battlefield possibilities, while increasingly dangerous enemies create the pressure needed to keep encounters moving. The smaller scale means there is less emphasis on complicated economic management or enormous technology trees and more attention placed on positioning forces and surviving the immediate confrontation. The single-player campaign g…1 found this helpful
[h1]Before I played Knights of Grumthorr 2, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]1 found this helpful
In good faith I can't recommend this game. I can clearly see how much passion and love went into this project and I appreciate the effort, but I can't bring myself to go much beyond the first level. Let's start with the good things, Style, and no micro-tranactions. This game captures the charm of old school RTS games to a tee, I remember play Command and Conquer with my dad when I was younger on his crappy little laptop and having tons of fun. Part of the reason this game caught my eye was due to it's style. It felt so similar to all those years ago, even having the cheesy voicelines to boot. Also it can run on anything, seriously, My laptop is terrible However, makeup can't cover stab wounds. This games mechanics handle worse than trying to stick of hot butter up your ass. It's very clunky and, unlike all those years ago, doesn't have that sense of polish that and RTS should have. There are no movement hotkeys so you have to manually drag your view on the map or stick you cursor to the edge of your screen. Plus, controlling your units feels absolutely abysmal. I tried to select a group that was attacking some skeletons and make them push toward a different group, so I right clic…
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