

Kristallijn
Gaël Bourhis · 2020 · Experimental, Adventure, Exploration, Simulation, Walking Simulator
PC
Positive100% · 21
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Screenshots
About Kristallijn
ABOUT
Explore an abandoned club intermittently lit by strobe lights and try to follow in the footsteps of a strange dancer.
Kristallijn is a short first-person ambient game designed by Gaël Bourhis with music by Romain Enselme.
It plays on strobe effects, time dilation, subtle space modifications and a deep atmosphere to create anticipation and suspense in a ~fifteen minutes audio visual experience.
FEATURES
- A short but deep and detailed 15-20 minutes experience.
- Suspenseful atmosphere without jumpscares.
- Immersive polyrythmic light shows.
- Time dilation / Space warp / Out-of-body experience & uncanny valley.
MORE INFO
- The games features strobe lights, player discretion is advised.
- Sound is paramount to the experience and headphones are highly recommended.
- Best played in a dark and quiet environment.


What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
If you can stomach the flashing lights and harsh sounds, this may be one of the most memorable games you ever play. It is for me - I thought about it days after finishing it - and it lasts for only 20-30 minutes! It has a very unique atmosphere.3 found this helpful
this is what you get when you can do an art installation without following the laws of physics ! loved it , wish it was longer !1 found this helpful
Please sit comfortably in your seat because the next 20 minutes is gonna be devastatingly uncomfortable – your eyes gonna hurt, your heart gonna be racing, sick, dizzy, anxious – in a way that I like. Tips: Wear sunglasses. P.S. If you want to capture screenshots, GOOD LUCK with that ;)1 found this helpful
Man, we need more games like this. A world where you are free to walk around and in which you are going to find meaningful stuff for you to see, feel and understand without annoyances like time limits our monsters wanting to shoot or stomp on your head. And it still can be called a game (for anyone worried with something like this) since there are puzzle elements, and not just exploration If there were a way to release games like this with a larger scale and in a way that would reach a larger audience, video games would take that crucial step to finally become a serious art form1 found this helpful
Harsh yet artful audiovisual performance piece with heavy use of strobelights and bassy, crisp sounddesign. A 15 minutes club rave rush, butalist and kinda frightening, yet really cool. I was on the edge of my seat, didn't know what to expect, so used to strobelights from horrorgames, associated with sudden jumpscares. But in "Kristallijn", this style is instead used for impressive freeze-frames of elaborate movements. A concrete club in the middle of nowhere, all blinding lights or darkness, with some rare and poignant touches of colour along the grey way. Keep your eyes peeled for two slightly less obvious ways, because even if you really appreciate this you might not want to revisit it too soon. (7.5(+)/10) Also reminiscent of "Koma" in terms of length, style and concept, just without the performance issues.1 found this helpful
Great Experience
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