

Kwaidan ~Azuma manor story~
求道庵(gudouan) · January 31, 2020 · Exploration, Survival Horror, Horror, 3D, Female Protagonist
Buy Kwaidan ~Azuma manor story~ from Steam at $12.99 — the cheapest of 1 store we compare.
Where to buy Kwaidan ~Azuma manor story~ — official stores
Kwaidan ~Azuma manor story~ price by region
Kwaidan ~Azuma manor story~ costs $7.49 in Georgia (USD), £10.99 in the United Kingdom, €12.79 in Europe (EUR), $12.99 in the United States, CA$16.99 in Canada, A$18.95 in Australia, NZ$18.99 in New Zealand, R$41.99 in Brazil and zł59.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $7.49 | $7.49 | — | 1 | |
| £10.99 | £10.99 | — | 1 | |
| €12.79 | €12.79 | — | 1 | |
| $12.99 | $12.99 | — | 1 | |
| CA$16.99 | CA$16.99 | — | 1 | |
| A$18.95 | A$18.95 | — | 1 | |
| NZ$18.99 | NZ$18.99 | — | 1 | |
| R$41.99 | R$41.99 | — | 1 | |
| zł59.99 | zł59.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Kwaidan ~Azuma manor story~
Kwaidan ~Azuma manor story~ blends 3D action combat with point-and-click exploration as you navigate a haunted 1930s Japanese manor, solving intricate mechanical puzzles while battling supernatural Yoki. This retro-styled adventure stands out for its deliberate focus on sustained tension and atmospheric dread rather than constant player satisfaction, delivering catharsis through mastering its demanding combat and clever environmental challenges.
Seamlessly combining 3D action and point-click adventure, "Kwaidan" provides a nostalgic-yet-new experience. Explore old Japanese manor and solve the clever puzzles set there, and fight against monsters called Yoki.
Kwaidan ~Azuma manor story~ — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
short and sweet, the only thing i can complain its finding the numbers for the safe and the move/turn speed its a bit too slow3 found this helpful
(TLDR: Weird interface, but a very good fixed camera adventure) Mostly created by a single developer (Gudou Taguchi), Kwaidan: Azuma Manor Story is impressive for a number of reasons. The retro look is impressive - recalling PS1, or pre-PS1 Japanese games (think the YS series). The professionally designed cutscenes are impressive, and the efforts towards a complex combat system are impressive (though the outcome is not exactly fluid). The bestiary is impressive, and the game narrative is well developed, full of character and detail about the setting, with a nice twist at the end - very impressive! But most impressive of all is- -the utterly insane player interface and hud choices. Reader, this sh♥t is bananas, b-a-n-a-n-a-s. The hud covers the screen with two pillars (okay, fine if you're doing 4:3) and then covers MORE with a permanently displayed inventory and health bar. Why? WHY? And then, in order to interact with the world (look, use, etc), one has to use the right stick or mouse to move a cursor around the screen and literally click on the objects. And the player character won't oblige you in the slightest - if you happen to click on something that's just outside of t…3 found this helpful
what if you found someone irl who knew what this game was that'd scare the ♥♥♥♥ out of me2 found this helpful
Terrible, especially for the asking price. This game is a whole bunch of Jank, which you can forgive to some extend because of it's old school getup, obviously. While most of it is "manageable" and I basically tolerated it because of the unique concept, the final boss is such a damn jankfest, combined with every bad design choice ever made in gaming history, that it finally put that last nail in the coffin for this game. It's not charming jank, it's just horrible design nonsense with the same three enemies spammed everywhere, mixing it up only rarely with two, iirc, other ones. (One of them being the big stone tablet you see in the store page. The control scheme is terrible enough, but some attacks you take hits from even if you block which is like "why"? It feels terrible, do not be fooled by the supposed old school charm of this game.2 found this helpful
I'll start off with the things I do not like about this game, so you'll know what to look out for if you're interested in trying it. First of all, enemies respawn way too frequently, and their animation for doing so is so quick that they can spawn on top of you and hit you immediately. Second thing is that some areas, especially the last area of the game, has way too many enemies at once, making you need to counteract each one almost perfectly within the span of seconds. Last thing is the rarity of health items toward the end, I was left limping around being able to survive only one hit, which meant I had to restart multiple times and avoid enemies perfectly to even get any progress. It really made me not want to play that end section at all, it wasn't fun to die so often and have to time everything perfectly. Also what's up with the two proficiency achievements? From what I've heard you have to finish the entire game without saving once and never getting hit. Yeah it sure lives up to the name of full proficiency, but what was the thought process behind making it that difficult? Now that those things are out of the way I'll actually talk about what I do like. Kwaidan obviously tak…1 found this helpful
It's a shame this game hasn't gotten more attention. A solid take on survival horror that has a unique retro presentation. I originally played it when it came out and still remember it till today.
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