Labyrinth of anxiety

Labyrinth of anxiety

JordiAStudios · March 13, 2026 · Simulation, Life Sim, 3D, Emotional, Singleplayer

Buy Labyrinth of anxiety from Steam at $0.69 — the cheapest of 1 store we compare.

PC
5 user reviews60% · 5
Best price 68 Lowest tracked
$0.69-65%
$1.99⭐ lowest tracked
Steam Buy at Steam

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Where to buy Labyrinth of anxiety — official stores

Steam
Steam
Standard Edition · Steam
-65%
$0.69
$1.99
Buy

Labyrinth of anxiety price by region

Labyrinth of anxiety costs $0.48 in Georgia (USD), £0.62 in the United Kingdom, $0.69 in the United States, €0.73 in Europe (EUR), CA$0.83 in Canada, A$0.98 in Australia, NZ$1.11 in New Zealand, R$2.78 in Brazil and zł2.92 in Poland right now.

Cheapest Labyrinth of anxiety offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $0.48 −65% $0.48 — 1
United Kingdom £0.62 −65% £0.62 — 1
United Statesyour region $0.69 −65% $0.69 — 1
Europe (EUR) €0.73 −65% €0.73 — 1
Canada CA$0.83 −65% CA$0.83 — 1
Australia A$0.98 −65% A$0.98 — 1
New Zealand NZ$1.11 −65% NZ$1.11 — 1
Brazil R$2.78 −65% R$2.78 — 1
Poland zł2.92 zł2.92 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Labyrinth of anxiety

You are trapped in a labyrinth of identical rooms that repeat endlessly. The goal is to find the right door and move forward before anxiety consumes you. Every decision matters... the labyrinth doesn't forgive mistakes.

Labyrinth of anxiety — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jun 1, 2026
Labyrinth of anxiety is a fairly basic Unity asset flipped first person horror adventure, one of many hundreds, if not thousands of these glutting Steam. The "developer" paid for/pirated a few Unity asset store assets, arranged them haphazardly in a first person adventure game template, and submitted it to Valve as if they're real game developers. Most of the assets here were ripped off from various asset packs from [url=https://assetstore.unity.com/publishers/32000]Brick Project Studio[/url] who do basic domestic/apartment themed game assets. This is a particularly lazy and repetitive first person adventure where you suffer extreme anxiety and have to keep walking into a room, finding a key, then choosing the right exit door. I can tell you what the right exit door is, it's alt+f4. So, the game might look better than you'd expect from an amateur project, but this is because it's partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Very little in this game is truly the creation of the "developer", it's just a bunch of rearranged assets. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't…
4 found this helpful
Recommended May 8, 2026
Labyrinth of anxiety is a psychological exploration game that transforms simple navigation and repetition into a surprisingly tense and emotionally draining experience. Developed and published by JordiAStudios, the game traps players inside an endless maze of nearly identical rooms where every decision carries pressure because of a constantly rising anxiety meter. Instead of relying on traditional horror elements like monsters, combat, or jump scares, the game focuses entirely on confusion, isolation, and the fear of losing progress. The result is a minimalist but effective indie project that feels more like a simulation of mental exhaustion than a conventional puzzle or horror game. The gameplay structure is deceptively simple. Players move through a labyrinth made up of repetitive rooms connected by multiple doors, searching for hidden keys that allow progression deeper into the maze. Choosing the wrong door can waste valuable time or send players into loops that increase disorientation and frustration. Since key placement changes dynamically every time a room is entered, exploration remains unpredictable even when the environments begin looking familiar. The game constantly cre…
1 found this helpful

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