

Labyrinth of anxiety
JordiAStudios · 2026 · Simulation, Life Sim, 3D, Emotional, Singleplayer
PC
2 user reviews100% · 2
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Screenshots
About Labyrinth of anxiety
You are trapped in a labyrinth made of identical rooms that repeat endlessly. There are no maps. No references. Only decisions.Your objective is clear: advance floor after floor until you find the exit before anxiety completely consumes you.
It is a game about moving forward… even when everything looks the same.
How the Game Works
Each floor consists of a central room with 4 doors. When you cross a door:- You may advance to the next floor.
- You may remain on the same level.
- You may enter a safe room.
Anxiety System
Anxiety is a core gameplay mechanic.- It increases progressively over time.
- It temporarily decreases when you find certain objects.
- It is reduced inside safe rooms.
Progression and Structure
The game consists of progressing through multiple floors of the labyrinth.- There is only one ending.
- There are no branching narrative paths.
- There is no manual or automatic save system.
- Each run must be completed in a single session.
Key Features
- First-person exploration.
- Progression system based on strategic door selection.
- Anxiety management mechanic as a fail condition.
- Dynamic key placement with variable positions.
- Safe rooms that reduce anxiety levels.
- Minimalist and oppressive atmosphere.
- Atmospheric soundtrack designed to intensify tension.
- Short but intense psychological experience.
What Kind of Experience It Is
Labyrinth of Anxiety is a psychological experience focused on tension, repetition, and decision-making under pressure.It is designed for players who enjoy introspective, minimalist, and emotionally intense experiences.It is not an action or combat game.It is a game about moving forward… even when everything looks the same.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Labyrinth of anxiety is a psychological exploration game that transforms simple navigation and repetition into a surprisingly tense and emotionally draining experience. Developed and published by JordiAStudios, the game traps players inside an endless maze of nearly identical rooms where every decision carries pressure because of a constantly rising anxiety meter. Instead of relying on traditional horror elements like monsters, combat, or jump scares, the game focuses entirely on confusion, isolation, and the fear of losing progress. The result is a minimalist but effective indie project that feels more like a simulation of mental exhaustion than a conventional puzzle or horror game. The gameplay structure is deceptively simple. Players move through a labyrinth made up of repetitive rooms connected by multiple doors, searching for hidden keys that allow progression deeper into the maze. Choosing the wrong door can waste valuable time or send players into loops that increase disorientation and frustration. Since key placement changes dynamically every time a room is entered, exploration remains unpredictable even when the environments begin looking familiar. The game constantly cre…1 found this helpful
Labyrinth of anxiety is a fairly basic Unity asset flipped first person horror adventure, one of many hundreds, if not thousands of these glutting Steam. The "developer" paid for/pirated a few Unity asset store assets, arranged them haphazardly in a first person adventure game template, and submitted it to Valve as if they're real game developers. Most of the assets here were ripped off from various asset packs from [url=https://assetstore.unity.com/publishers/32000]Brick Project Studio[/url] who do basic domestic/apartment themed game assets. This is a particularly lazy and repetitive first person adventure where you suffer extreme anxiety and have to keep walking into a room, finding a key, then choosing the right exit door. I can tell you what the right exit door is, it's alt+f4. So, the game might look better than you'd expect from an amateur project, but this is because it's partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Very little in this game is truly the creation of the "developer", it's just a bunch of rearranged assets. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't…
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