

Lost Flame
Bartosz Bojarowski · March 28, 2026 · Roguelike, Indie, RPG, Traditional Roguelike, Turn-Based
Buy Lost Flame from Steam at $13.99 — the cheapest of 1 store we compare.
Where to buy Lost Flame — official stores
Lost Flame price by region
Lost Flame costs £11.79 in the United Kingdom, €13.79 in Europe (EUR), $13.99 in the United States, $13.99 in Georgia (USD), CA$17.99 in Canada, NZ$20.49 in New Zealand, A$20.50 in Australia, R$44.49 in Brazil and zł63.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £11.79 | £11.79 | — | 1 | |
| €13.79 | €13.79 | — | 1 | |
| $13.99 | $13.99 | — | 1 | |
| $13.99 | $13.99 | — | 1 | |
| CA$17.99 | CA$17.99 | — | 1 | |
| NZ$20.49 | NZ$20.49 | — | 1 | |
| A$20.50 | A$20.50 | — | 1 | |
| R$44.49 | R$44.49 | — | 1 | |
| zł63.99 | zł63.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Lost Flame
The game takes lots of inspiration from classical roguelikes and includes stuff such as turn-based, permadeath, lots of procedural content.
There is a number of features which are something new in the genre, the most important one being a unique take on the turn based combat.
Melee combat focuses a lot on positioning and movement, it's not the typical bump into enemy until it dies.
Dodging attacks
Most of the enemy attacks are slow and you can usually dodge them by simply walking away:
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/856570/extras/ivar.gif https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/856570/extras/archer.gif
It's simple at first area or two, but gets more difficult very quickly!
Big and unique enemies
Lost Flame features lots of multitile enemies
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/856570/extras/giants.png
Most of the enemies have some unique traits or abilities and you cannot just apply the same approach to everything you meet.
Different weapons
Depending on which weapon you carry, you have access to, usually, 3 or 4 different special attacks.
For example
with long sword you can slash 3 grid tiles in one turn:
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/856570/extras/longsword_slash.gif
with short sword you can lunge - jump one grid and attack in one turn
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/856570/extras/lunge.gif
with halberd you can slash around everything in a huge semi-circle
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/856570/extras/halberd.gif
There are also other weapon types, such as spears, greatswords, all kind of axes and maces and a few more. Each with their own set of attacks.
Some unique weapons have completely new, unique attack types.
Each type of weapon requires a different strategy in combat, for example with short swords you are extremely mobile and can land quick hits on single targets, while dodging enemy strikes, with big weapons such as great axes or halberds, you usually want to position well and attack multiple enemies at once, because your attacks, while powerful, are slow.
Customization of character builds
Your character is completely defined by the items he carries.
You can empower your weapons by selecting which rings you want to wear, their effects are unique and usually it's not obvious which ring will suit best for your current build, below are a few ring types you can find:
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/856570/extras/rings.gif
Right now there are over 120 ring and amulet types possible to be found. Your character has 4 ring fingers and 2 amulet slots.
There are multiple magical item enchants (prefixes and suffixes), for example:
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/856570/extras/magic_spear.png
Another layer of customization are scrolls of enchant items. They are quite plentiful and you can use them almost on any non-consumable item - you can enchant weapons, armor, but also rings, wands and other usable magical items. What you will want to enchant depends on you and there are no clear-cut correct answers here.
SFX
Lost Flame features cinematic music, rich sound effects and recorded voice overs for NPCs.
Gameplay features
- Over 100 hours of content
- While the game gets more difficult in the later areas, the earliest areas also require some thinking, you cannot just autopilot through them.
- Mistakes are costly - when in combat usually single move, or attack can determine the outcome
- Power curve is quite flat - while with proper equipment your character can dish out significant damage, he still remains quite fragile and getting too cocky results in a quick death
- There is a small id game - there are unidentified potions and scrolls you can find, however they get identified every time you gain a level.
- All attacks consume stamina and if you run out of it, you can no longer use weapon special attacks (you can still use the basic "bump into enemy" attack) and you receive more damage
- There is rich lore behind the game world, however it's not "in your face" - if you are interested you can connect the dots about game world from the flavor texts of items and monsters (this one is work in progress, I have the lore and the story all laid out, however there are still lots of flavor texts to be written)
Lost Flame — game info
- Platforms
- Windows, Linux / SteamOS
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Lost Flame is a game that understands something very important about darkness. Darkness is not simply the absence of light. Sometimes darkness is a place where you can barely see what is waiting for you. Sometimes it is the feeling that you have already used everything you had, that there is no healing left, no protection left, no convenient answer left to the problem standing in front of you. And sometimes you walk forward anyway. This is what makes Lost Flame such a memorable experience. It creates a world where every step feels like a decision and every decision feels like something you may eventually have to pay for. There is a wonderful cruelty to the game. The world does not hate you. It simply does not care whether you are prepared. Enemies are dangerous, but what makes them interesting is that danger never feels completely meaningless. They feel like obstacles that demand understanding rather than obstacles that simply demand more numbers. You learn their patterns, their possibilities, their personalities, and slowly you begin to understand that survival is not about becoming invincible. It is about becoming less foolish. And then there are the momen…2 found this helpful
I like a whole bunch about this game and its take on a rogue like with more strategic positioning and larger enemies but fighting all the tentacle monsters and their constantly regenerating tentacles is distinctly un-fun and leads to lots and lots of cheap deaths. The shade monsters and all their variants that curse your equipment from afar really stink too especially when I'm not seeing ways to replenish uncurse scrolls late game. Being petrified by basilisks is a real bugger too. You need to burn through healing potions just to survive. Some of the game boss fights are very strategic and clever but some of the hallway fights with common enemies is just a brute force slog.
Simple and solid. Great mechanics and great replayability. If you like rogue likes and dungeon crawlers you will not be disappointed. 10/10.
Really addicting. Tough but can't speak highly enough about it. So many little tricks to learn.
Fantastic!
>be me >helpless adventurer >eaten alive by cats in a lighthouse moments ago >find a ring that lets me summon a zombie >what do you mean I can use this as many times as I want? >what do you mean I can use this from across the map >upgrade intelligence >what do you mean it summons 2 zombies now? >upgrade intelligence >what do you mean it summons 6 zombies now? >find mace that gives me +5 to zombie summoning >what do you mean it summons "marching mountain of flesh now"
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