Lost Flame

Lost Flame

Bartosz Bojarowski · 2026 · Roguelike, Indie, RPG, Traditional Roguelike, Turn-Based

PC
Very Positive96% · 161
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$13.99
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Standard Edition · Steam
$13.99
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Screenshots

About Lost Flame

Lost Flame is a modern roguelike game featuring unique and challenging turn-based combat. Explore the ruined kingdom of Hiraeth, fight against legendary warriors of the past and discover the reasons of the cataclysm.

The game takes lots of inspiration from classical roguelikes and includes stuff such as turn-based, permadeath, lots of procedural content.

There is a number of features which are something new in the genre, the most important one being a unique take on the turn based combat.
Melee combat focuses a lot on positioning and movement, it's not the typical bump into enemy until it dies.

Dodging attacks
Most of the enemy attacks are slow and you can usually dodge them by simply walking away:
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/856570/extras/ivar.gif https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/856570/extras/archer.gif
It's simple at first area or two, but gets more difficult very quickly!

Big and unique enemies
Lost Flame features lots of multitile enemies
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/856570/extras/giants.png
Most of the enemies have some unique traits or abilities and you cannot just apply the same approach to everything you meet.

Different weapons
Depending on which weapon you carry, you have access to, usually, 3 or 4 different special attacks.
For example

with long sword you can slash 3 grid tiles in one turn:
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/856570/extras/longsword_slash.gif

with short sword you can lunge - jump one grid and attack in one turn
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/856570/extras/lunge.gif

with halberd you can slash around everything in a huge semi-circle
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/856570/extras/halberd.gif

There are also other weapon types, such as spears, greatswords, all kind of axes and maces and a few more. Each with their own set of attacks.
Some unique weapons have completely new, unique attack types.

Each type of weapon requires a different strategy in combat, for example with short swords you are extremely mobile and can land quick hits on single targets, while dodging enemy strikes, with big weapons such as great axes or halberds, you usually want to position well and attack multiple enemies at once, because your attacks, while powerful, are slow.

Customization of character builds
Your character is completely defined by the items he carries.

You can empower your weapons by selecting which rings you want to wear, their effects are unique and usually it's not obvious which ring will suit best for your current build, below are a few ring types you can find:
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/856570/extras/rings.gif

Right now there are over 120 ring and amulet types possible to be found. Your character has 4 ring fingers and 2 amulet slots.

There are multiple magical item enchants (prefixes and suffixes), for example:
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/856570/extras/magic_spear.png

Another layer of customization are scrolls of enchant items. They are quite plentiful and you can use them almost on any non-consumable item - you can enchant weapons, armor, but also rings, wands and other usable magical items. What you will want to enchant depends on you and there are no clear-cut correct answers here.

SFX
Lost Flame features cinematic music, rich sound effects and recorded voice overs for NPCs.

Gameplay features
  • Over 100 hours of content
  • While the game gets more difficult in the later areas, the earliest areas also require some thinking, you cannot just autopilot through them.
  • Mistakes are costly - when in combat usually single move, or attack can determine the outcome
  • Power curve is quite flat - while with proper equipment your character can dish out significant damage, he still remains quite fragile and getting too cocky results in a quick death
  • There is a small id game - there are unidentified potions and scrolls you can find, however they get identified every time you gain a level.
  • All attacks consume stamina and if you run out of it, you can no longer use weapon special attacks (you can still use the basic "bump into enemy" attack) and you receive more damage
  • There is rich lore behind the game world, however it's not "in your face" - if you are interested you can connect the dots about game world from the flavor texts of items and monsters (this one is work in progress, I have the lore and the story all laid out, however there are still lots of flavor texts to be written)

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jul 5, 2026
Good classical roguelike. The varied weapons having different hit boxes is a great idea. I've barely scratched the surface love it so far. It appears much more approachable and simplified compared to TOME, but scratches a similar same itch. UI is not the best, but workable.
1 found this helpful
Recommended Jun 29, 2026
Fun combat with a twist on the traditional roguelike turn base
1 found this helpful
Recommended Jun 27, 2026
dark souls as a traditional roguelike
1 found this helpful
Recommended Jul 2, 2026
big ahui for visibility
Recommended Jun 27, 2026
This is a pretty solid 'traditional' roguelike. The combat mechanics are a big step up from bump attacks, tons of interesting enemies to use them on, and pretty diverse builds to change up each run. It also I think manages something that many roguelikes struggle with: balancing randomization with planning. What I mean here is most of your build and choices are going to be determined by what you find and when, but you can exert some level of control over this with two things: essences and witchglass. The former is like the boss souls that you can exchange for set items/spells in Souls games, while the latter can be invested into a unique to upgrade that specific unique with new abilities. Each unique can have three applied and has its own progression, so you can specialize around certain drops to direct your own build. Having done a number of runs but not beaten it yet, I would say there are a few minor design decisions I think detract rather than add to the game, but the only major sticking point I have is the decision to have unblocked damage drain your stamina. I get what they are going for; positioning and avoiding damage is key, but there is so much damage flying around,…
Recommended Jun 26, 2026
Great stuff, some real old school mechanics with a user-friendly UI.

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