

Magdalena
MagdalenaTeam · 2016 · Indie, Adventure, Walking Simulator, Historical, Horror
PC
Mixed40% · 225 📉 Recent reviews down 26%
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Screenshots
About Magdalena
✦ AI summary
Play as George uncovering fragmented memories of a traumatic past by collecting notes scattered throughout a haunted house and piecing together the truth behind a locked door. This atmospheric, story-heavy exploration game channels Edgar Allan Poe's sense of dread and desperation, rewarding meticulous investigation with a complete narrative that you can uncover at your own pace.
The mind dissolves in the surrounding darkness like pain dissolves in wine. Remains of memories crumble and rapidly leak like sand through fingers. And only one name stuck in the throat filled with fear. Magdalena... Minutes feel like days while waiting for something to happen. So the shadows become longer when the day dies.
You play as George, who got through bloodcurdling events. The light will help you to find out these events.
In order to gather a complete picture, you need to find all the fragments of memories and piece them together. What’s hidden behind the room’s door you can’t open? Restore the chronology of events and find the last element of the picture — a key to the room that’s been locked for years.
You can move and view every object in the house and outside it. Search for the clues that will lead you to the truth.
We were inspired by the Edgar Allan Poe stories while developing this game. We tried our best to create the same oppressive atmosphere of desperation and horrifying plot.
When we were creating the game, we wanted to fill it not just with graphic, but the plot as well. That's why the game has that much of the text. In this case the game may be considered as visual novella, rather than adventure. But we have some gameplay here.
To make the player easier to understand how to play this game, we put that disclaimer here. At the end of every note there's a short hint of where you should go to find the next note. It might be any item in any place. Discriminating reader will be rewarded by complete and chronological story. But the game does not force you to play linear. You are free to explore the map and to find the notes circumstantially. Enjoy.
The light will direct your path
You play as George, who got through bloodcurdling events. The light will help you to find out these events.
Recall Everything
In order to gather a complete picture, you need to find all the fragments of memories and piece them together. What’s hidden behind the room’s door you can’t open? Restore the chronology of events and find the last element of the picture — a key to the room that’s been locked for years.
Explore the World Around
You can move and view every object in the house and outside it. Search for the clues that will lead you to the truth.
We were inspired by the Edgar Allan Poe stories while developing this game. We tried our best to create the same oppressive atmosphere of desperation and horrifying plot.
When we were creating the game, we wanted to fill it not just with graphic, but the plot as well. That's why the game has that much of the text. In this case the game may be considered as visual novella, rather than adventure. But we have some gameplay here.
To make the player easier to understand how to play this game, we put that disclaimer here. At the end of every note there's a short hint of where you should go to find the next note. It might be any item in any place. Discriminating reader will be rewarded by complete and chronological story. But the game does not force you to play linear. You are free to explore the map and to find the notes circumstantially. Enjoy.
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
$5.98
to own everything
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Game focused on exploring a dark house and the surrounding area, and uncovering the story through the notes you find ✅Great atmosphere, very dark ✅The game's sounds give rise to anxiety and suspense ❌Poor optimization, as if I were playing at less than 30 fps ❌I don't understand the game's concept. We have to find four notebooks in a really short area, read them, and that's it. I was expecting some scary stuff, but not in this game ❌Very poor outdoor lighting , lots of candles are outside, and visibility is so poor ❌Very limited interaction , you only pick up and put down the notebooks ❌Better buy a different game than this one, its not worth it ❌❌Verdict: [strike] Terrible [/strike] , [b] Bad [/b] , [strike] Mediocre [/strike] , [strike] Decent [/strike] , [strike] Good [/strike] , [strike] Very Good [/strike] (Rating scale for tested game) If you want to see more of my reviews, you can find me on my curator page: https://store.steampowered.com/curator/45994324/ and on my group: https://steamcommunity.com/groups/CuratorKingViking If you have any questions about my reviews, feel free to ask. I'm happy to answer them. All reviews are my own!! Best regards, King Viking Bezimienn…22 found this helpful
[h1] Probably one of the worst horrors. [/h1]5 found this helpful
“Wow, a first-person quest with such an intriguing description and glowing reviews, and the screenshots even look decent—and it has Russian localization too, gotta check it out!” I’m a bit ashamed to admit it, but those were my first thoughts when I saw this game’s page. I didn’t bother watching the trailer—what’s the point if I can just try it myself? The first doubts appeared right after launch, when I saw the logo of the ever-present Unity. Then I was greeted by a barebones menu with just three options—“New Game,” “Settings,” and “Exit.” No information about the developers either, which made it even more suspicious. Opening the settings and realizing you can’t even adjust gamma or, at the very least, change sound or music volume, I took a deep breath and hit “New Game.” Spawning in some dark field, all doubts were gone—I realized I had stepped into a Typical Unity Indie Horror. Even if the developers don’t label it as horror, all the usual clichés are there: aimless wandering in darkness from one lit spot to another, reading scattered notes with bits of story, searching for interactable points and items like keys. Technically, it’s exactly what you’d expect—clunky controls, obje…3 found this helpful
Have you ever watned to read exactly 3 notes and then touch a blue obelisk at the house from House Party? Exactly1 found this helpful
A name stuck in the throat
An early Slenderman game without Slenderman.
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