

Magnia
NoDeadLineGames · 2020 · Casual, Action, Puzzle, 3D, Colorful
PC
Positive83% · 18
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About Magnia
This game is about the manipulation of gravity and magnetism. Players must learn to control objects without gravity, with gravity and a combination of the two. Objects can be glued together without gravity. Build complex structures from improvised object combinations. Solve puzzles related to gravity and agility. The game features five unique physical game mechanics and six unique environmental themes. Each level in the game is different and presents a physical puzzle to be solved.
There are common tasks, hidden secrets and also bonus levels at different stages throughout the game.
Age is not important in this game. The level of difficulty is based on physical interaction with objects. The game may assist weak players but there is still a high level of challenge for higher difficulty levels. World records are stored and players have the ability to watch replays of the best 100 players in the world for each of the levels.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
For an asked price, Magnia is much more than just a decent puzzle game, based on some peculiar physical model and interesting combination of static 2d and operable 3d objects on the screen. It's beautiful, mild and relaxing, and puts you in childhood for some time. The backgrounds for each puzzle level are lovely pieces of art. It's also an instant recommended game for the youngest players, like 3-5 years old. That alone is enough to give this game a positive mark. However, there are way too many weak and questionable things, to actually recommend it for the broad audience. Some of those weak things are more or less easy to fix, like numerous typos in the English version. But there are also some other things about this game, which actually puts me in that gray in-between limbo. I really like this game for how it looks, how it sounds, and the gameplay itself. For an hour or two, it's a nice distraction. But, as you move to the more complex puzzles, the two itches are actually starting to burden you more and more. The first one is about controls in the game, and the items positioning process. The author of the game used perspective when creating his levels so that you should no…16 found this helpful
It's an awesome toybox, there are many levels and toys to play7 found this helpful
I finished the game, I liked it at the very beginning but hated it towards the end. It's has an unreasonable amount of game-breaking bugs that would have been apparent with just a little bit of testing. Here's a list of bugs I found while playing for quite a short time: - The pieces randomly lose their hitboxes, making the level unplayable. For some reason I have noticed that just restarting the level doesn't work most of the time and to fix this bug the only way to do it is going back to the level selection screen. - The optional stars you can find on each level sometimes have no hitbox as well, so clicking them is useless and restarting is the only way to try to get them all. - Sometimes, not every star shows up, in one particular space level I restarted over a dozen times and only two stars would appear. - The level select screen can wrongfully show that all stars have been found even when that's not true (going back to the main menu and back to level select fixes it). - Each set changes the background of the level selection screen, that's really nice BUT the previous to last set of levels has a rather funny problem it adds a giant rectangular element to the foreground that cov…4 found this helpful
You live an unfortunate, accident-prone life, and thus, everything you ever possess ends up broken. What is a symphoric simpleton to do but hire someone to repair their belongings full-time? In [b]Magnia[/b], you'll play the role of said repairman and fix robots, bottles, masks, dragons, demons, and hopefully the game itself when the physics break. [b][u]The Good[/u][/b]: [list] [*]Glue objects together in different settings: Science Lab, alchemy lab, older science lab, kid's room, museum, study, workshop, steampunk submarine, and a reflecting pool. [*]The game has a variety of puzzle types. [*]Repair a variety of broken objects. [*]OST is slower, atmospheric dub techno and Trine-sounding, fairytale-ish music. [/list] [b][u]The Neutral[/u][/b]: [list] [*]Sometimes the goals weren't 100% clear. [*]48 levels. [*]Personally, I wish the game were more challenging. It didn't really get challenging until an object had a more complex appearance. [/list] [b][u]The Bad[/u][/b]: [list] [*]Pieces can be somewhat stubborn. [*]I experienced a glitch where pieces would become unmovable, preventing me from completing the level. Restarting the level fixed it. [/list] [b][u]Pro Tips[/u][/b]: [l…2 found this helpful
[h2][url=store.steampowered.com/app/1151430/Magnia/]Magnia[/url] breaks items apart and tasks the player to put them back together, without pressure or challenge.[/h2] Other levels need you to assemble towers to reach heights, throw certain objects to make others fall, balance weights, and more. Secondary objectives on very occasional levels and the ever-present optional star collectibles round up the range of simple activities offered. The game can be enjoyably relaxing if willing to put up with a fair amount of jank, especially when collecting stars, or when dealing with more complex shapes or actions. Nothing too fancy on display here. [h3]Positive[/h3] [list] [*] Controls become relatively intuitive once you get used [*] Light magnetism brings split parts together to ease precision [*] Enjoyable main 3D puzzles, while alternate activities vary [*] No time or performance pressure for a relaxing moment [*] Good diversity of themes (environments and objects) [*] Adjustable difficulty level [*] Fair value at unchanging low price [*] All ages / kid friendly [/list] [h3]Negative[/h3] [list] [*] Controls remain finicky with more complex shapes [*] Very approximate physics sometime…
Boring as sНit and controls are a drag (pun intended) Just like in Jurassic Park Trespasser, the game is tailor-made for VR wand controllers and you're stuck with dragging and rotating every object with a mouse. Honestly it's not even worth the lowest price it's being sold at, 'cus it's boring for everyone but childs (sic - that's an actual in-game difficulty)
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