

Making History II: The War of the World
Muzzy Lane Software · 2010 · Strategy, Simulation, Grand Strategy, World War II, Indie
PC
Very Positive82% · 33238Metacritic
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About Making History II: The War of the World
MAKING HISTORY II: The War of the World gives players the power to take full control of your nation, their colonies, regions, cities, and military units during the time leading up to and during the Second World War. Transform your cities into centers of industry and technology by developing production and research facilities. At the region level, build large-scale defensive structures such as radar facilities and fortifications, develop transportation networks, and expand the resource production needed to fuel your economy. Supplying your industries with these vital resources is necessary to run the economy and maintain domestic stability. No two games of MHII will be the same. There are an unlimited number of ways to achieve your goals and alter the course of history.
Features:
- Play any nation in the era of World War II on a map with over 1000 land & sea regions.
- Hundreds of unique land, sea, & air units representing both major & minor powers of the era .
- Intelligent AI instigates, reacts and adapts to the changing game dynamics generating action on the homefront and abroad.
- Research an array of weapon systems & tactical improvements; repair, reinforce and upgrade your military forces.
- Fly air missions against industrial & military targets.
- Extensive economic system covering production, resources, consumption, trade & wealth
- Construct weapons factories, shipyards, research labs & a variety of other buildings that add specific abilities to your cities & regions.
- Initiate infrastructure projects that modernize your nation & expand your economic potential.
- Manage your colonies, liberate new nations, establish puppet states or annex their territory.
- Region populations are represented by culture, ethnicity, religion & ideology; divisions that destabilize nations, provoke revolts, encourage reactionary coups and civil war.
- Engage in espionage, fund counter government groups and interfere in the internal affairs of your neighbors.
- Realistic economic system covering production, resources, consumption, trade, debt & inflation.
- A blend of strategic & tactical military game play that includes logistics, reinforcements, supply and unit specific properties.
- Streamlined UI interface to simplify the details of a deep game.
- Continuously improved and refined since its initial release.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1] Actual fart and should be avoided. [/h1]5 found this helpful
Making History II: The War of the World, developed by Muzzy Lane Software and published by Factus Games, is a grand strategy game that sets out to capture the sweeping complexity of the world between the early 1930s and the end of World War II. It is a game that invites players to assume control of any nation on the planet and guide it through an era defined by industrial growth, ideological conflict, and global warfare. At its heart lies an ambitious vision—to simulate the intricate political, economic, and military networks that shaped the modern world. Where many strategy games focus narrowly on military conquest, Making History II attempts something broader: to weave together the threads of production, diplomacy, trade, and culture into a single, living global system where every decision ripples outward. The experience begins with the freedom to choose your starting point and nation. Whether you wish to guide Germany in 1936 toward domination, rebuild a fractured China, or transform a small neutral state into a regional power, the game lets you rewrite history from any perspective. Each country operates with unique resources, industries, and diplomatic constraints, and these d…4 found this helpful
Easy to learn. Fast and fun.
Making History II scratches that grand strategy itch in a way that feels approachable without being shallow — I can jump in without drowning in menus like I do with Hearts of Iron, yet there's still enough depth in the economy, research, and diplomacy to keep me genuinely engaged for hours. The sheer freedom to rewrite history however you please is the real hook: I've had Germany ally with the UK, watched the USSR randomly invade Norway, and somehow ended up with Sweden in an alliance with Liberia and Argentina. That said, the AI is the game's biggest wart — it spams infantry death stacks, makes baffling diplomatic decisions, and tends to hemorrhage money into the negatives while ignoring its own economy. The interface also has one click too many for almost everything, which gets exhausting when managing a larger nation. Still, for the price — especially on sale — it's a rewarding sandbox for anyone who's ever wanted to ask 'what if?' about WWII.
good
Crashes so much it's UNPLAYABLE.
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