

Manafinder
Wolfsden LLC · 2022 · RPG, Exploration, JRPG, Story Rich, Female Protagonist
PC
Very Positive94% · 84
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About Manafinder
In a world vastly untapped by mankind, powerful beasts roam the land. A community of survivors, the exiles, depend on the power of manastones to keep their settlement safe. Manafinders like Lambda risk their lives seeking said stones in the wild. Against external threats and internal conflicts, the mission starts becoming increasingly complicated. Can Lambda achieve a miracle?
Manafinder is a console-style RPG with original pixel art and turn-based combat with an emphasis on weapon selection and elemental affinities. Immerse yourself in this tale of drama and intrigue, hope and suffering, fantasy and morality. Explore the beautiful and fantastical world of Aevi, and fight your way against ferocious beasts and other threats in the quest for manastones as you define the fate of the exiled!Key features
- 8~12 hours of playtime!
- Explore the fantastical environments of Aevi, with over 23 different biomes!
- Fight over 120 different beasts, each with a unique design and combat strategy!
- Use different weapons and elemental ores during combat to exploit enemy weaknesses!
- Collect items and weapons, find manastones, harvest healing plants, and mine elemental ores to aid you in your quest!
- Meet exiles, manafinders, nomads, the Gods, and other mysterious characters!
- Choices made throughout the game will not only define the fate of the exiled but also result in one of the two completely different final chapters!
- Take a break, and take on side quests with varied activities (including minigames!) that dive deeper into the lives of the exiled.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Story > Very Intresting, multiple endings Progression > Rewarding Combat > Turn based, but kidna unique (Reminds of Pokemon games) *not too difucuilt, but difficult enough* Visuals > Beautiful for a pixel game Music > Outstanding As The Legend of Zelda: The Minish Cap hardcore fan, I really like this game. Personal overall grade 9/10 *LITTLE SPOILER* Playing for second time and getting the different ending is not just playing another cinematic video, but playing the different version of Chapter 5 of the game, which is a big bonus.3 found this helpful
The pixel art is gorgeous and full of charm, and the whole world has this warm, wonderful fantasy vibe that’s hard not to fall into. The characters are memorable and heartfelt, and the story kept me genuinely invested the entire way through. Combat is classic turn-based goodness with enough strategy and flexibility to stay engaging from start to finish. And the music is beautiful, atmospheric, and perfectly matched to every area and battle. Everything just comes together so well — art, story, characters, battle system, soundtrack. If you love fantasy RPGs with heart, this is an easy recommendation.2 found this helpful
Charming game with visuals that are, for the most part, slightly better than my own art—though some of the environment sprites are honestly not that great. The story has some minor issues, and if we’re being honest, there are major UI/UX problems. As a developer myself, I’m not trying to be mean—many of these are obvious, glaring issues that could likely be solved in a few hours. Examples include poor communication around day changes when you save or wake up in the quarters, as well as major UI problems during combat. The cauldron area is bad, to say the least. There are tons of soft locks, and it doesn’t auto-save correctly. Because I lost my own personal time due to this bad design, I am genuinely angry at the developers here. This section is overall poorly thought out and aggressively, objectively bad. A lack of consumables can lock you into taking random damage even when you aren’t colliding with anything. The game saves when you enter the area, not when you finish it, which leads to a lot of issues. There are also multiple fights that you are supposed to lose, which is incredibly annoying—I have never met a player who enjoys this kind of design. I lost about an hour …1 found this helpful
Solid JRPG that doesn't overstay its welcome (about 15 hours for me to 100% my first playthrough with minimal grinding). A bit of customization in progression via gear and buying perks as you level, but nothing super in-depth. Solid story, kept me entertained throughout. Also allows for player choice with 3 different endings.
A very commendable effort from the small team of developers and artists. A throwback to the classics of the JRPG genre, which gets a lot of things right. [b]I'll start off with the positives.[/b] + Visually the game is very stark and diverse. + The music is pretty good and inspired. + The game structure is unusual for a JRPG, which is really refreshing: you don't go from point A to B to C, but rather, the main settlement is placed right in the middle of everything, kinda like Majula from Dark Souls 2. + The sidequests are fairly interesting and offer insight into the lives of others settlers, while also upgrading your playable characters. + The enemy design is great, with lots of unique models. + The game offers dialog choices that can alter how the game ends. There are 2 main endings, and one other early bad ending. + There's no weapon slot in your equipment menu, rather, every weapon you find can be used at any time. Each of the weapons has its own uses, some are strong against certain types of enemies, while others inflict status ailments. + The amount of side activities is decent. You can hunt rare monsters, find collectibles and weapons, etc. + This may not be a positive fo…
A cute game with more to recommend it than not, although it's not perfect. Setting: Interesting setting, with fun characters and side-stories. 10/10 Story: Pretty fun story overall, although I feel like the antagonists felt a little flat. I'll give is a 7/10. Combat mechanics: The main character has a very 'spellblade' combat style, with the ability to enchant your weapons with different elements, use varying weapons without needing to spend turns swapping, and occasionally throw in proper spells, although since mana is a very limited resource, every spell feels like it needs to be meaningful. Fun and unique, but not the best balanced; it's pretty easy to become overpowered, especially if you do enough of the sidequests and other side content. 8/10 Non-combat gameplay: The game has a pretty wide variety of minigames, and they're _mostly_ pretty fun, although sadly one of the more annoying minigames is mandatory towards the end of the game. 7/10. Exploration: Generally pretty fun overall, albeit simple. The environments are gorgeous and well-realized, but mostly pretty linear or at best having a lightly-branching layout. Music: Fairly fitting overall; not an instant classic so…
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