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About Mega Mash Mons
Mega Mash Mons is a third person giant monster brawler featuring ground, air, and water battles oriented on quick giant monstrosity vs giant monstrosity matches. By the official release Players will be able to fight through campaigns and different game modes with a large roster of playable characters to choose from, battling other player and ai controlled avatars as well as military units and building sized boss monsters, in an effort to grow your character stronger than any other while unlocking a vast and immersive scientifically accurate fiction story. This title has been in independent production for only 2 years with analytics being started immediately after the founder of Dotosy® earned his Bachelors of Science degree in Game Design from Full Sail University. Everything from initial popularity statistics, through all programming to Beta art and polish, has been created solely by the companies founder. No outside assets have been used in the production of this game.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I guess this review needs to start by pointing out that Mega Mash Mons is not any kind of asset flip, it's a sincere and genuine attempt to make a game. It doesn't come across as a cash grab. Given how many shady developers abuse Steam Direct, it does need to be acknowledged when a developer is sincere about their effort. Unfortunately, as this review will show, genuine intentions and basic ethics alone aren't enough to produce a successful game or a compelling, state of the art PC gaming experience. Indeed, I think the general failure of Mega Mash Mons demonstrates that game development is a difficult, collaborative effort that requires talented, experienced teams of developers working consistently on a clear design and architecture for years. It's not like writing a novel. It's more like trying to build an airplane. Passengers aren't going to be lining up to board the airplane that was built by a hobbyist in his backyard on the weekend. They get on the plane that was designed by aeronautics engineers and built by hundreds of people working in factories. The concept here is fine, the quality of implementation isn't, and that's the key point of failure, why this game didn…1 found this helpful
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