

Midnight Cruise
STuNT · 2024 · Adventure, Simulation, Action, Puzzle, Action-Adventure
PC
Mostly Positive70% · 20
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Screenshots
About Midnight Cruise
March 18, 1920.
I've finally checked into my cabin. It's cozy and nice enough. It's a little bumpy, but I think it's something I can get used to. Before boarding, I called my mom in Stowe to tell her that I'm out of touch for the next week - we're going out to sea. My mom wished me a good rest, although her voice gave away a slight anxiety. That's okay, I'm sure this trip will be good for me, and Mom will be patient. It is time to go to bed, I am tired.
March 19, 1920.
I slept just fine! I haven't had such a good night's sleep in ages! In the morning I went to Sherry's house to visit. She's in the room next door. Our cabins are exactly the same. Sherry made me happy. She gave me a lovely music box. Except I think I lost the key somewhere in her stateroom. We'll look for it after breakfast. Oh, I think it's time for breakfast in the banquet room. I'm starving, I must hurry!
As you progress, you'll need to find keys and open locked doors. Solve puzzles and find passages. A first-person game with elements of horror. Explore the ship and its cabins, collect batteries for your flashlight. Ability to use the camera Solve puzzles. The darkness can conceal various secrets.
Features:
- pleasant graphics;
- simple controls;
- interesting gameplay;
I've finally checked into my cabin. It's cozy and nice enough. It's a little bumpy, but I think it's something I can get used to. Before boarding, I called my mom in Stowe to tell her that I'm out of touch for the next week - we're going out to sea. My mom wished me a good rest, although her voice gave away a slight anxiety. That's okay, I'm sure this trip will be good for me, and Mom will be patient. It is time to go to bed, I am tired.
March 19, 1920.
I slept just fine! I haven't had such a good night's sleep in ages! In the morning I went to Sherry's house to visit. She's in the room next door. Our cabins are exactly the same. Sherry made me happy. She gave me a lovely music box. Except I think I lost the key somewhere in her stateroom. We'll look for it after breakfast. Oh, I think it's time for breakfast in the banquet room. I'm starving, I must hurry!
As you progress, you'll need to find keys and open locked doors. Solve puzzles and find passages. A first-person game with elements of horror. Explore the ship and its cabins, collect batteries for your flashlight. Ability to use the camera Solve puzzles. The darkness can conceal various secrets.
Features:
- pleasant graphics;
- simple controls;
- interesting gameplay;
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Game seems unfinished and un-playtested. Incredibly unoptimized and won’t run at a reasonable frame rate relative to graphics settings, literal vector handles are still visible on many assets—a strong suggestion that the game hasn’t been playtested—and after a certain point of progress, there’s literally no more game: the player just falls infinitely. [h3] Minor Issues: [/h3] [list] [*] No background music for virtually any part of the game and few sound effects for interactables, the environment, and enemies. [*] Hallways that need to be tediously searched aren’t wide enough for doors to remain open without blocking the player character. [*] The whole game is centered around arbitrarily pairing hidden keys to random doors or finding woefully unlit picture frames to take instant photos of. [*] It’s very easy to get softlocked by accidentally accessing areas you’re not supposed to see yet and not having a way back.10 found this helpful
This game did mot run properly I have window 10 64bit most games run ok. It was very slow to react to keyboard or mouse making it unplayable Bad idea to use a single white pixel as a cursor it changes to a small white ring when over objects that can be clicked but is not visible on white or light backgrounds . Can not comment on rest of game as I could not play it8 found this helpful
Yikes. Uhhh... shoot. Where to start? The TTS voice was pretty bad. I've played other indie horror games that used the TTS voice and was usually able to tolerate it. Unfortunately, for some reason the voice that was picked was probably the worst one. Also-- it is so loud, that one might use the antiquated term 'ear-r*pe'. :( Adjusting the sound settings does nothing. I had to dig into my volume mixer via the systray to correct it. You get a flashlight, but the batteries run out and I was unable to find more because: either they didn't exist at all or they were locked behind one of the many broken doors with keys that did not spawn. Movement was sluggish and jittery until I cranked the settings all the way down. Even then, they still felt a bit poorly optimized. I run a mid-tier rig. Sooooo... this feels a bit awkward because I was unable to even get out of the beginning hallway with a broken flashlight and no keys. Hopefully the next project is better. This game probably could have done well with a few more months in development to iron out all the bugs. One positive thing I can say is that I liked the music at the title screen! It made me feel 90's horror nostal…6 found this helpful
The game runs poorly even on lower settings.6 found this helpful
Another interesting puzzle game with a creepy theme. This time we will walk around the cruise, but not to relax, and to explore the cabins and decks to solve all the mystery. After opening a door, you can not be sure whether it is safe behind it, because on the ship you are not alone, but with a creepy monster. The graphics in the game are amazing, the soundtrack too, the atmosphere is scary and intense. If you like puzzles, and not simple ones, but with elements of horror, I advise you to play this game. [code]If you read the review and liked it, don't forget to give it a thumbsup;)[h3][i]The further - The better♥️[/i][/h3][/code]1 found this helpful
I want to start by saying this game is an improvement compared to the previous ones from this developer (I played Village and Nafanya the Poltergeist), so that's nice! The camera teleportation is pretty cool, the texts are a lot better, and it feels a lot clearer where to go to progress the story. Unfortunately, I still can't recommend this one because of some persisting problems. The voice-over still sounds funny/bad, the diary is still empty saying "no any note yet", while it could contain hints about where to go, and similarly, the key still has the definition of what a key is, but no indication of what it could be used for. I understand you don't want to spoil what the key is for, but it's better to note "a key to one of the huts" or "a small key", for example. Apart from that, I got to a point (in the engine room I think) where I tried to teleport, but I could only see a kind of blurry dust, and just grey, and I couldn't move or use my flashlight anymore, I couldn't even press escape to go to the menu. I don't know if this means the game is unfinished and just stopped there or if it was a glitch?1 found this helpful
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