

Mines of Moria (An Adventurer's Touch)
Rufe.org LLC · 2024 · Traditional Roguelike, Dungeon Crawler, PvE, Roguelike, 2D
PC
8 user reviews50% · 8
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About Mines of Moria (An Adventurer's Touch)
You are tasked with slaying the Balrog deep within the Mines of Moria. A translation of Robert Alan Koeneke's (1957-2022) Moria into a modern experience.
Six D&D style classes and up to eight races create a unique play experience in your battle with randomized dungeon depths. Start your game in town with rags or riches based on a custom character backstory. Warrior class is recommended for players who are new to the game.
Progress you character with experience and attribute gains (strength, intelligence, wisdom, constitution, and charisma). Acquire spells, armors, weapons, wands, staves, potions, scrolls, legendary artifacts, and mining tools that shape your journey.
A character checkpoint is saved on each level transition. Checkpoints are persistent saves valid across all versions of the game. You may exit at any time, creating a midpoint save which provides the capability to quickly resume play. CTRL-z may be used to rewind previous actions up to the last checkpoint. Game patches ensure bugs are fixed by loading the last checkpoint, and invaliding the midpoint save.
Each town is generated during character creation. Shopkeepers feature unique personalities, item value preferences, and racial bias. You may visit town to renew your character and barter for goods using scrolls of Word-Of-Recall. The same scroll Word-of-Recall, when used in town, can return you to the deepest depths that you have visited in the Dwarvish mines below.
Koeneke paints a world of entropy where even artifacts of incredible power may fall apart. Learn the conditions of survival and die at the hands of merciless foes. This game wasn't made to be won, for the Balrog is a foe beyond any of you.
# Features of awesomeness
* Accessible gameplay: intuitive interactions with five essential commands.
* Preserves the roguelike variety that keeps you playing again and again.
* Pixel Artwork for 279 monsters plus dungeon tiles.
* Rewindable game simulation; learn quickly from your mistakes and play on!
Six D&D style classes and up to eight races create a unique play experience in your battle with randomized dungeon depths. Start your game in town with rags or riches based on a custom character backstory. Warrior class is recommended for players who are new to the game.
Progress you character with experience and attribute gains (strength, intelligence, wisdom, constitution, and charisma). Acquire spells, armors, weapons, wands, staves, potions, scrolls, legendary artifacts, and mining tools that shape your journey.
A character checkpoint is saved on each level transition. Checkpoints are persistent saves valid across all versions of the game. You may exit at any time, creating a midpoint save which provides the capability to quickly resume play. CTRL-z may be used to rewind previous actions up to the last checkpoint. Game patches ensure bugs are fixed by loading the last checkpoint, and invaliding the midpoint save.
Each town is generated during character creation. Shopkeepers feature unique personalities, item value preferences, and racial bias. You may visit town to renew your character and barter for goods using scrolls of Word-Of-Recall. The same scroll Word-of-Recall, when used in town, can return you to the deepest depths that you have visited in the Dwarvish mines below.
Koeneke paints a world of entropy where even artifacts of incredible power may fall apart. Learn the conditions of survival and die at the hands of merciless foes. This game wasn't made to be won, for the Balrog is a foe beyond any of you.
# Features of awesomeness
* Accessible gameplay: intuitive interactions with five essential commands.
* Preserves the roguelike variety that keeps you playing again and again.
* Pixel Artwork for 279 monsters plus dungeon tiles.
* Rewindable game simulation; learn quickly from your mistakes and play on!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Not personally pleased by the GPL compliance. The free UMoria online is, IMO, better.27 found this helpful
Mines of Moira: a striped down re-make with monster spawn cranked to 11, because why interact with stuff when you can kill waves of monsters! Let me begin by saying this is Moira is one of my favorite games., I started playing as a kid on floppy disks, and I still play once in a while today. This is a re-make of that game and unfortunately is extremely broken. Many features are removed from this game and that's sad considering the game had all the innovations of 1985 floppy disk. However the games real problem is the monster spawn. I'm not sure why the game design became lets spawn a monster every few rooms. The game was not designed to work this way, and it makes doing things other then fighting or playing classes that need to rest often like mages, nearly impossible to play. The removal of a lot of actions and game play just turns the game into constant grind of monster spawn and fight. You no longer have time to search for secret doors, or tunnel for treasure, and haggling for lower prices at stores, closing a door to keep from getting overrun by monsters, bashing/pushing monsters, throwing things, and a lot of other things are just removed. Some parts of the game are just diff…10 found this helpful
Wow, this brings back memories :-)2 found this helpful
Reliving one of the earliest games of my youth, this re-make is lovingly crafter to bring back the years and years of gaming on an old Digital PC, And yes, back then I managed to defeat the Balrog!! Today, I still remember 'some' of the controls... looking forward to pouring many houes back into this one.1 found this helpful
Mothers will shush their children and tell them not to look as they pass by, the occasional kindly priest or do gooder will sometimes throw a few coins my way and mutter prayers to themselves wondering how one could have fallen so far, while groups of teenagers and young men will jeer and mock, throwing old tin cans and bits of rock at my head. But I shall sit serenely in my state of old school RPG nirvana, my body covered in muck and spit, but my mind drifting outside of the cares of this world, pondering the time that my party was nearly wiped and I fought off a group of enemies with just my priest, or the time when I spent minutes killing a wolf with lots of hit points, or the time when I repeatedly contemplated a giant battle to save all the Serviles because I couldn't bear to see a single of the cute little buggers get caught in the crossfire, or that bloody boss fight. In short, while physically present, I shall have passed on from this world, lost in a realm a bit higher than the real, forever and wholly beyond the fray.....or at least until the developer releases another game, anyway. Developer is very helpful and replied to my questions promptly with some informatve ans…1 found this helpful
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