

Nowhere Prophet
Sharkbomb Studios · July 19, 2019 · Roguelike, Deckbuilding, Card Game, Turn-Based, Post-apocalyptic
Buy the Nowhere Prophet key for Steam from Kinguin at $0.46 — the cheapest of 9 stores we compare.
Where to buy Nowhere Prophet — official stores
Cheapest Nowhere Prophet keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Nowhere Prophet price by region
Nowhere Prophet costs £0.25 in the United Kingdom, €0.29 in Europe (EUR), $0.46 in the United States, $0.46 in Georgia (USD), zł1.62 in Poland, R$3.74 in Brazil, CA$7.24 in Canada, NZ$7.74 in New Zealand and A$8.98 in Australia right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.25 −95% | £4.87 | £0.25 | 7 | |
| €0.29 −94% | €5.24 | €0.29 | 8 | |
| $0.46 −93% | $6.24 | $0.46 | 9 | |
| $0.46 −85% | $3.12 | $0.46 | 9 | |
| zł1.62 −93% | zł22.49 | zł1.62 | 5 | |
| R$3.74 −75% | R$11.87 | R$3.74 | 4 | |
| CA$7.24 −75% | CA$7.24 | — | 3 | |
| NZ$7.74 −75% | NZ$7.74 | — | 3 | |
| A$8.98 −75% | A$8.98 | — | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Nowhere Prophet
Lead a ragtag convoy of refugees across procedurally generated wastelands using card-based tactical combat and resource management in this roguelike where permadeath means every follower lost is gone forever. Harness your technopathic powers to build and upgrade your deck of followers and action cards while navigating a post-apocalyptic world inspired by Indian culture, with hundreds of cards to discover across multiple playthroughs.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect electrical currents.
You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. Can you survive long enough to reach the mysterious Crypt?
These features make Nowhere Prophet stand out
- Card-based tactical combat system
- New procedurally generated maps each game
- Find loot and recruit followers to build your deck
- Unlock new content across multiple playthroughs
- More than 300 cards for you to discover
- Indian infused electronica soundtrack
A roguelike deck-building game
Nowhere Prophet is a single player card game with procedurally generated maps, a high difficulty and permadeath. At it's heart are two distinct parts of gameplay: Travel and combat.TRAVEL
During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.
If you're lucky enough to gain some rewards, maybe for helping someone - or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.
COMBAT
You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.
Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you're wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.
A science-fiction post-apocalypse
Nowhere Prophet is set on a far off planet called Soma. Your story begins many years after the Crash, a complete technological collapse. Civilization has broken down and the lack of resources made everyone turn either bandit or madman.In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.
If you can survive long enough to find it.
Nowhere Prophet — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 0 of 1 DLC at today's best prices (some DLC unpriced).
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Nowhere Prophet is a roguelike deck-builder with an interesting damage-chip mechanic that creates engaging tactical gameplay when it functions well, but players widely report severe balancing issues in the final act that make boss fights feel unfair and dependent on RNG rather than skill. The game suffers from lengthy runs (4-5 hours) that feel tedious given the frustration at the end, and technical issues on Steam Deck, leading most reviewers to feel the experience is not worth the time investment despite appreciating the core concept.
I actually really like this game, but the developers released this game and threw sand to the wind. There are some major balancing issues in the final act of the game. Even when you have a deep understanding of the game's mechanics, the boss fights in this game are complete nonsense. When this game works, it is a very engaging immersive experience. The problem is that your frustrations come from ridiculous RNG rather than a gap in your form. It often feels like you are playing a game against a younger cousin, and you need to let them win, but they do it in such an over-the-top way that you feel disgusted for even stroking their ego. I feel like the devs must have only playtested the mid section of the game and just gave up on the final act. It really feels like the final act was a half baked gimmick with unfinished balancing. Even if they felt rushed to release the game, the developers have had all the time in the world to come back and fix the horribly unfinished final act. Please, come finish your game. Lots of us would like to play it more but are finding no reward in the endgame.
What a colossal waste of time! I made three runs and on the third run made it to the final boss fight, but what is the point when the AI can just throw in multiple units while you can only 1 or two that will be immeadiately be wiped out. And each run takes over 5 hours of pretty tedious gameplay and you get only marginal improvements on your next run. Overall a poor "roguelike" cardgame.
Not necessarily my type of game, but it isn't bad.
Why is this game Steam Deck verified? Not all options are mapped to buttons, the map can be controlled with the touchpad but Y axis is inverted and X axis is not inverted, which makes it extremely awkward to navigate. Tip: you can set the options to ‘cursor’, which turns the right stick into the mouse. Works better but is finicky. I think that the game itself might actually be okay but will need to try again sometime later on a pc.
It's good. It's a bit weird, but it's good. Functionally, this is a Banner Saga esque resource tracking game where your units die. But it's also a ccg roguelike. The spin it puts on this is interesting. Your summons take chips of damage, which lowers their cost, drops their starting health, and can eliminate them from your deck if they get damaged enough. So everything plays kind of expendably. Chump blockers don't stick around long unless you keep spending resources at campsites to renew them. Of course, a unit that KOs a player loses its damage chips, increases its cost, and gets an upgrade. So there's a lot of flex to your deck even over the course of a single area. Runs, for their part, are solidly long. About 4~ hours on normal, which I cleared on my first try. Unlocks are mostly different ways of playing. New classes and cards. This isn't a roguelike you grind to win. Which. Does mean it might not have huge staying power unless you really vibe with the mechanics. I thought they were cool, but didn't love them enough to do another run. I think on sale, this is a really safe pick. It's good, approachable, solidly written, the art is nice. It wasn't lifechan…
Extremely frustrating and not fun at all. Game has no customization and is extremely dull and annoying, feels more like a job than a game.
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