NUNNA

NUNNA

SAME QUBE · 2024 · Card Battler, Strategy, Turn-Based Tactics, Roguelite, Card Game

PC
Mostly Positive70% · 10
Best price
$0.99
lowest tracked $0.49
Steam Buy at Steam

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Steam
Steam
Standard Edition · Steam
$0.99
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Screenshots

About NUNNA


Features


  • NUNNA is a deck-building, turn-based rogue-lite game.
  • Collect cards and upgrade them.
  • Anticipate and use your opponent's attacks.
  • Inspired by Shogun Showdown, Slay the Spire and InuYasha Demon Tournament.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended May 12, 2024
A fun enough little turn based strategy/card game, which desperately needs some sort of tutorial as to what is going on at first. Takes a few runs to kind of figure out the mechanics, even for someone very experienced with the genre, but after that, it mostly makes sense. Biggest issue I've found so far is that the game allows for battles to drag out infinitely, fights you aren't able to win because of regeneration, but unless you intentionally kill yourself, you wont lose either, and that feels unfun. Battle graphics are basic, but functional, there are some nice little graphics in events and shops. All in all, rather unpolished, but definitely has something to it.
3 found this helpful
Recommended Mar 22, 2026
Very fun game!! Played the demo a couple years back and was excited for the full release. Achievements didn't seem to work for me, but I was able to complete the sixth chapter. A couple people in the reviews were saying the enemies are a bit unbalanced - I agree, but that's just a challenge to overcome! You have to become unbalanced yourself in order to win. I love the final boss, it takes the game we know and turns it completely on its head. Excellent work! 9/10
Not recommended Feb 20, 2026
All in all i think the game is conditionally fun, and definitely worth its low price, but it has many issues. It's theoretically fun and challenging, but the combats are not designed with the player in mind, often being literally luck based or long and tedious without any good rewards or feelings. The way you randomize into more powerful moves is fun, the only problem being that you usually get screwed since its pure gambling and lose a run to an enemy that either randomly attack, or endlessly replicates before the 2'cnd boss, and even if you do survive, the later combats are completely reliant on the seed / run, and the early battles are boring and tedious when you know exactly how to defeat them with the starting weapons.
Recommended Dec 2, 2024
A fun and unique take on roguelike deckbuilders. It was a little tricky to pick up at first but once I understood the mechanics I enjoyed my time with it. The idea of moving around on a grid and only getting to play one card a turn is an interesting one, and it makes it so battles feel more like puzzles to be solved than fights to win. I also like that you can trick enemies into attacking each other which adds another layer of strategy to moving around the grid. It was a little difficult at first but once you begin to learn enemy patterns and how to manipulate them into doing what you want enemies that used to seem tough become a lot more manageable. There are a lot of different cards to get, and figuring out how best to use them and when can be a fun challenge. Some cards can feel a little weak but some other stronger ones will carry you a long way in the game so it balances out a bit. My only real complaint is that you can sometimes get stuck in fights that are both impossible to win but also that you can keep yourself alive forever in too, usually the fights where enemies can either regenerate health or create new enemies. While these can sometimes be fun puzzles to solve …
Not recommended Jun 18, 2024
Was fun to play till you hit the regenerating worm. Its impossible to beat unless you have cards that do lots of dmg. I waited till the last shop to go shopping. I was still 200 gold short of having enough to buy good cards? You have to remove the worm or make it only regenerate a few time every 20 turns. Every 2-3 turns it heals 5 is impossible to beat. Regen on such an early miniboss is terrible and just ends in a stale mate. If you gave out more money for the fights it'd be fine. If you made the cards around 2500 max it'd be fine. The balance is just way too far off on this.

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