

Observe (Robin van der Horst)
Robin van der Horst · December 12, 2025 · Puzzle, Time Manipulation, Surreal, Philosophical, Stylized
Buy Observe from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Observe — official stores
Observe price by region
Observe costs £4.25 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), $6.29 in Georgia (USD), CA$6.49 in Canada, A$7.25 in Australia, NZ$7.37 in New Zealand, R$16.49 in Brazil and zł19.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.25 −50% | £4.25 | — | 1 | |
| $4.99 −50% | $4.99 | — | 1 | |
| €4.99 −50% | €4.99 | — | 1 | |
| $6.29 | $6.29 | — | 1 | |
| CA$6.49 −50% | CA$6.49 | — | 1 | |
| A$7.25 −50% | A$7.25 | — | 1 | |
| NZ$7.37 −50% | NZ$7.37 | — | 1 | |
| R$16.49 −50% | R$16.49 | — | 1 | |
| zł19.99 | zł19.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Observe
Observe is a first-person puzzle game where you manipulate time by coordinating actions with your past self to solve environmental challenges. Your unique perspective is the only thing that shapes reality, creating mind-bending moments where what you see becomes what exists.
Collaborate with your past self to change the present and influence the future. Only your vision affects the world.
Observe — game info
- Platforms
- Windows, macOS
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Observe is a unique puzzle game with clever mechanics centered around manipulating time and past actions to solve increasingly complex challenges, and players consistently praise the well-designed puzzles, artistic presentation, and satisfying difficulty curve. Common frustrations include occasional timing-based repetition and some confusing late-game wire layouts, though most players find these minor annoyances worth tolerating for the overall experience.
A very atypical game that despite good puzzle had me often frustrated or dissatisfied. Before I complain about some elements, I do want to underline that the puzzles themselves are good. Some simple some tricky, a good balance, quantity, and complexity overall. I've also enjoyed the artstyle, even if it's nothing extremely visually outstanding. Just a shame that in the last world the floor wires get a bit tangled if not flat out incorrect. Now, most puzzle games become easier if you start drawing a path to the goal from the goal itself, rather than the starting position. This game requires you to do that by default, figuring out where you need who and then solving things back to front. But because your inputs are still in normal time, I found myself often repeating segments of a puzzle to put the final piece in place, and then go back to the start of the timeline to set up the next furthest piece. And if I messed up the order or timing along the way? Gotta set it up all from scratch, or the furthest up point I can manage to shuffle the changes/forgotten bits. I heavily enjoy the fact that saving your replay is part of the puzzle, but it also creates very frustrating scenarios in …5 found this helpful
[b]8/10[/b] The illuminati is finally done with this life, but their 3rd eye keeps getting in the way. [b]What is it:[/b] You’ve figured it out! You’re finally able to see beyond the facade of this life. You’ve peeled back the curtains and what do you see? The people pulling the strings are just as confused as yourself - bumping into each other (or some version thereof) as they themselves try to leave the very stage they are manipulating. Observe was a weirdly good one. You play a hooded character that has the ability to manipulate into action whatever it is looking at. This boils down to moving lasers in a clockwise fashion until they trigger each level’s exit conditions - penetrating various crystal balls strategically laid throughout the level. Sounds simple? It's not. Keep reading. [b]How complicated can moving lasers around really be?[/b]Very. So much so that you actually have to work with past versions of yourself to illuminate all the crystal balls needed to exit the room. Add to this that the lasers can kill you and your “time-clones”. Some solutions require precise timing from one “you” so that you don’t accidentally kill (or as the game puts it “lose a memory”) any fu…4 found this helpful
Absolute banger of a game, wishing more people knew of it. Works perfectly on the Steam Deck (with the right key mapping preset), looking forward to proper controller support!2 found this helpful
It is an interesting and not very hard puzzle game, but difficulty spikes pretty high in bonus levels and towards the end of the game. Note, that if you play on a controller, you can press Y or △ to enter audio log on screens with the play button, the button is not otherwise selectable, and missing the audio log will both not let you get an achievement for those, and make you completely miss the storyline that is pretty good (even if a bit tangential to the game itself) I think, the game can be fully completed in about 5 to 6 hours1 found this helpful
Fantastic Puzzle Game. As a person who doesn't typically game at all, let alone play puzzle games, I have found it difficult to put this one down. The art, music, and storytelling contributes to a sense of immersion that reinforces the incredibly fun and unique gameplay. I've always been a fan of how simple rules and ideas lead to complex emergent behavior, and this game is a perfect example. The simple notion of being able to have your past actions affect yourself leads to detailed puzzles that require a lot of thought. The difficulty is just right for me and I thoroughly enjoy it. Props to the developers.1 found this helpful
My mental health is completely healthy and I AM LIGHTNING MCQUEEN VROOOM! VROOOM! VROOOM! VROOOM! VROOOM! VROOOM... VROOOM... vrooom... vrom.
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