Orbita

Orbita

ElJoka · 2026 · Incremental, Automation, Resource Management, Idler, Sandbox

PC
Positive98% · 43
Best price
$3.99
lowest tracked $0.49
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Standard Edition · Steam
$3.99
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About Orbita

Orbita is a physics-based sandbox game focused on experimentation, discovery, and automation.Orbs of different elements drift through space, influenced by gravity, momentum, and collisions. When orbs interact, they can merge, split, transform, or trigger chain reactions, creating entirely new materials with unique behaviors.Upgrade Tree • After unlocking a few elements, you will gain access to the Black Hole Upgrade Tree • Upgrades include automation improvements, delivery bonuses, tool enhancements, and unlockable technology • New upgrades will slowly reveal themselves as you discover elements, complete deliveries, and progress deeper. Delivery Missions • Once you made some progress in the game, every few minutes an interstellar visitor will arrive requesting resources • Deliver the requested element to earn race-specific tokens • Tokens can be used in each race’s shop to purchase unique and powerful tools • As you complete deliveries, new alien races will appear with their own rewards and technologies

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jun 30, 2026
This game is absolutely phenomenal. It starts out looking small but there is soo much more. I dont usually write reviews but when i found out how underrated this game was i had to. Really great if you just want a small game for relaxing evenings. Greatly recommend
3 found this helpful
Recommended Jul 2, 2026
Best element mixing and casual automation game I've played by far I recommend not relying on buying translation so you can keep more of a sense of discovery, and maybe even learn to read some of the text yourself for the fun of it Even mild experimentation and messing around is key!
2 found this helpful
Recommended Jul 10, 2026
If you like automation/factory games and want something a little different, this is a must-try and a steal even at full price. [b]Rating:[/b] 7/10 [b]Overall:[/b] A unique take on the automation genre, that gets major points for being different and challenging, but does suffer from some jank and could use some quality of life improvements. [b]What I liked:[/b] I don't think there's anything quite like it. The challenge is unlike other automation games, all resources spawn from one, you have to figure out how to create more complicated resources, how to automate the process, and then how to deliver it without messing the rest of your work up. [b]What I didn't like:[/b] The controls can be a bit obtuse leading to some frustrating moments. Precise placement is important, but with no snapping, it can be difficult to get right. Unlocks might come a little too slowly, after about 12 hours I got to a point where I felt like I could finally get on a roll, before that things progressed really slowly.
1 found this helpful
Recommended Jun 24, 2026
Great work-in-progress automation update. Dev is clearly good at listening to players, every time I say just to myself "Oh, this would be nice if we could do", the next update has it. It definitely needs tweaking (especially some parts of the grind) and work (which is normal, it is in early access), but it has great potential and with physics also pretty nice and interesting core idea.
1 found this helpful
Recommended Jun 17, 2026
This game needs much more love. Very good game and almost free. But while orbiting orbs making too much sound need to fix that
1 found this helpful
Recommended Jun 15, 2026
Just imagine shapez 2, but with these differences: [list] [*]Instead of a huge map you have a small area [*]Instead of conveyor belts you have "wind" that pushes stuff in a general direction [*]Instead of infinite resources you have a tedious grind to accumulate even the basic one [/list] In a vacuum this game would get an easy thumbs up, because automation and pushing around floaty orbs is indeed fun - but the game doesn't exist in a vacuum, so it has to compare to alternatives. But I haven't given up on it since it is Early Access, and cheating is comparatively easy, given the easy to read/edit json save file. A few suggestions to the dev: [list] [*]Make blue orbs scale faster, like, way faster. Even with the green ones it is a slog to get anything noteworthy going. [*]Add upgrades to increase level of manually spawned orbs. Having to click 64 times (+dragging for merging) to create a single water orb becomes old quickly. [*]Add upgrades to allow spawning different elements. (Although these can be expensive to maintain balance) [*]Don't only show the grid, but make stuff snap to it - what's the point of it otherwise? [*]Explain moving/copying/bl…

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