

Order of Battle: World War II
The Artistocrats · April 30, 2015 · Strategy, Free to Play, World War II, Simulation, Wargame
Order of Battle: World War II is free to play — no purchase needed. We track it so you know if that ever changes.
Trailers & screenshots
Order of Battle: World War II price
Order of Battle: World War II is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Order of Battle: World War II
Command over 700 unique units across multiple WW2 theatres in this turn-based tactical wargame where supply lines, commander positioning, and faction specializations determine victory. Featuring stunning 3D graphics, dynamic campaigns with unit carryover, multiplayer support, and a robust scenario editor, Order of Battle modernizes the classic hex-based strategy formula for a new generation.
Order of Battle: World War II is a breath of fresh air for all strategy fans. It is a game that takes wargaming to a new level by upgrading every single game element and rebooting the genre for a new generation of players. Detailed terrain, rich animations and a slick interface, all within a traditional setting and with the elements that are familiar to experienced players - Order of Battle: World War II follows in the footsteps of all time classics, such as Panzer General.
With a selection of over 700 unique looking and behaving units, players can build and manage their army, fleet and air force throughout the campaigns set in the various theatres of operations during WW2. A unique system of specializations allows players to customize their forces with special units, bonuses and abilities that reflect the difference in strategies and mentality of the various factions.
A set of unique Commanders – split between Generals, Pilots and Captains – is gradually unlocked in the campaigns. These can be attached to specific units to provide unique bonuses to anything in their command range. While good use of unit types and tactics remains the player's priority, clever use of Commanders can tip the balance in an offensive operation or buy just enough time in defense to turn the tide to your favor.
In Order of Battle: World War II, a unique supply system also plays a key factor that directly affects the combat efficiency of the units. Landing on an enemy island without any support ships will prevent the invasion forces from building a solid beachhead, and breaking the supply lines of your opponent, isolating his units and making encirclement maneuvers are the strategies required to achieve an ultimate victory.
Add an intuitive in-game scenario editor, up to 4 player multiplayer support through Hotseat or Slitherine's PBEM++ server system and you have a game with endless re-playability.
- Classic turn based, hex based gameplay with an intuitive UI and great depth.
- Play in dynamic campaigns with unit carryover and multiple "what-if" scenarios.
- A rich 3D world with detailed animations and effects. Turn-based wargaming has never looked this good!
- 20 different Specializations give a unique feel to each faction including Banzai Charge, Bushido Code and even the Manhattan Project.
- Over 700 different unit types, including infantry, tanks, ships and aircraft, each with unique visuals and animations
- Attach unique commanders to your units to give them additional offensive and defensive bonuses
- A deep but intuitive supply system allowing breakthroughs & encirclements.
- 4 player multiplayer over PBEM++ and hotseat, supporting last-man-standing, teamplay and cooperative against AI scenarios.
- An extensive, user-friendly in-game scenario editor with a what-you-see-is-what-you-get design.
Order of Battle: World War II — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player, Multiplayer
- PC Game Pass
- Not included
DLC & expansions
-50%Order of Battle: Kriegsmarine
-50%Order of Battle: U.S. Marines
-50%Order of Battle: Allies Resurgent
-50%Order of Battle: Allies Victorious
-50%Order of Battle: Allies Defiant
-50%Order of Battle: Blitzkrieg
-50%Order of Battle: Burma Road
-50%Order of Battle: Endsieg
-50%Order of Battle: Morning Sun
-50%Order of Battle: Panzerkrieg
-50%Order of Battle: Red Star
-50%Order of Battle: Red Steel
-50%Order of Battle: Red Storm
-50%Order of Battle: Sandstorm
-50%Order of Battle: Winter War
-50%Order of Battle: Rising Sun

Order of Battle: U.S. Pacific
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Save-Load-Save-Load-Save-Load-Save-Load-Save-Load-Save-Load-Save-Load-Save-Load-Save-Load-Save-Load-Save-Load-Save-Load-Save-Load-Save-Load-Save-Load-Save-Load-(...)-Simulator. Very interesting gameplay, but terrible implementation. Due to the acute lack of resources, the sky-high number of enemies and the limited number of turns, the player has no freedom. Each turn must be replayed several times to avoid the slightest mistakes, otherwise there will be not enough resources. And after each move you must save the game, because the next move may turn out to be wrong and you will have to reload. The gameplay is very interesting, but the level of difficulty ruined everything. Every mission wears you down like you've been working a day in the mine instead of playing a game after work. It shouldn't be like that!1 found this helpful
Lot of good fun - teaches you a fair amount of Strategy and Tactics1 found this helpful
Being a war history fan, I eagerly await playing this game ASAP.
SUPERLATIVE
Order of Battle: World War II is a turn based strategy game that I can easily lose a lot of time in without even noticing. I am moving units across hex based maps, taking objectives and trying to work out the best way to use infantry, tanks, aircraft and ships. It looks fairly simple when I first start playing, but there is a lot more underneath it once I start paying attention to things like supply, terrain, unit strength and positioning. It has that old school wargame feeling without making the controls unnecessarily difficult to understand. The campaign system is one of my favourite parts because my decisions can matter beyond the current battle. In campaigns where unit carryover is available, I can keep experienced units and upgrades from one scenario into another, which makes me much more careful about throwing valuable units into bad situations. There are also commanders that I can attach to units for extra bonuses, along with specialisations that let me shape my force in different ways. With more than 1000 unit types across the wider game, there is a lot of variety in how I can build and manage an army. I really enjoy that feeling of slowly developing a force instead of sta…
Good fun game with some realistic stuff . and some unrealistic stuff - like a Tiger in next hex can be killed by a Sherman . I feel that a Tiger should have blasted its enemies from couple of hexes away. The Kiriegsmarine DLC is pure fun as you can go on to more and more incredibly silly campaigns - that is if you get past the Narvik landings. The Allies Victrious and Resurgent are the standard stuff - North Africa, Sicily, Normandy, North West Europe and so on. The Pacific campaigns are good and challenging and here the AI was a bit nasty and the enemy would show up where least expected. All in all some good some not so good for both the casual and serious wargamers.
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