

Path of the Abyss
Suzuki Suzuzou · 2025 · Dungeon Crawler, RPG, Hack and Slash, Grid-Based Movement, JRPG
PC
Very Positive93% · 652
Compare prices in Official Stores
Screenshots
About Path of the Abyss
✦ AI summary
Explore a mysterious dungeon in first-person, using a unique formation panel system to arrange party skills strategically while pausing real-time combat to react to enemy attacks. Customize your character's abilities and stats across multiple dungeon levels, uncovering secrets and powerful loot in hand-drawn, atmospheric black-and-white environments.
Path of the Abyss is a single-player, grid-based dungeon exploration RPG.You explore dungeons expressed in black-and-white pen drawings with your freely customized character and aim for the deepest level.
*Unique Features*
・First person RPG・Real-time Combat that can be paused at any moment・Diverse Character Builds・Many mysteries and loot to be uncovered in dungeons*Combat*
Combat operates in real time.You can pause at any time so analyze your enemy’s attacks, buff your allies, intercept enemy attacks and deploy a wide range of tactics to gain an advantage.You will be able to see what the enemy intends on doing. It is important to react with the appropriate skills.Basically, you want to…1. Pause and see how the enemy intends to attack.2. Choose the appropriate skills. 3. Unpause.Combat will be done by repeating these steps.Skills you want to use in combat will be set into the “Formation Panel” formed by 9 panels, prior to combat.The outcome of combat will be affected greatly by the skills and the position of the skills you place on the Formation Panel.The Formation Panel will be shared by the party, a unique feature of this game is to come up with ways to use the limited number panels you have.*Character Builds*
You can build a character by customizing 8 abilities, 5 basic stats, skills and gear.*Party Build*
You build the party by setting up skills of the characters into the Formation Panel.Some skills have synergistic effects, and the Formation Panel should be set up so that the skills complement each other.*Exploration*
In Path of the Abyss, you explore a world comprised by one giant dungeon and several minor dungeons.Uncover the mysteries of the dungeons, strengthen your characters and make it to the the deepest depths of the dungeon.*Story*
A small ruin in East Weltden.In a forgotten ruin that has been robbed countless times, sightings of terrifying monsters became frequent.Some scoffed at the sightings as mere rumors, and ventured into the ruins to boast of their intrepidity, only to never return.The Lord of East Weltden dispatched an investigation team but it only resulted in a bloodbath.Rumors of this ruin traveled far and wide, luring skilled adventurers to the land.You are such an adventurer yourself.*Video uploads/Streaming*
Please post the URL of the Steam page for Path of the Abyss in the description.Feel free to monetize.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is very close to 50/50. Going with "Yes" because the unique mechanics (the skill grid, skill synergies, targeting via the grid, the class/stat approach) are quite cool, and the early game rewards experimentation and using them in varied ways. As you approach endgame/postgame, however, it turns into the sort of grindfest where you have nested tiny chances with tiny grades of outcomes, which are compounded by a UI that just can't keep up with the volume of stuff. Racial choice is basically 1 Dwarf for a tank and 3 Karin for everything else. Humans truly have nothing to recommend them. Elves are an OK alternative to Karin, but faster cooldown is almost always preferable to an additive bonus and a little HP. At very early levels, poison, burn, and sleep (MT from Medicine 1 and Witch 1 respectively) are extremely strong. Those skills also have great synergy effects and can apply other synergy effects well due to being MT. However, direct damage quickly outpaces them, and DoT statuses don't become relevant again for quite some time. There are different strategies you can use for dealing damage. Dealing damage more effectively is nice, because battles go faster. But it isn…3 found this helpful
Just beat the main game. I really enjoyed it. The combat is a main draw for this, as it really incentives understanding the systems. Admittedly it took about 10 hours to realise some basic things like I need to actually pick the passives off the stat screen, but that was a skill issue on my half. What really made this game click for me was having my physical DPS jump into a strange puddle, and suddenly develop laser eyes which meant she couldn't function as my sword anymore. It took me an hour to realise this after struggling wondering why I wasn't killing anything anymore. I realised laser eyes were actually really rad and I respecced her just becoming Cyclops. This entire event really just made the game for me. Also the soundtrack is amazing and gives me the same feeling as the DS Etrian Odyssey games. Definitely going to support hasu and buy the soundtrack and the arranged soundtrack on their bandcamp. There is a post game, and I enjoyed my time enough with this to see how much further Laser Eyes and team will go.3 found this helpful
7.25/10 A Strong Unique System Trapped in a Familiar Crawl I grew up loving first person dungeon crawlers like Lands of Lore, Eye of the Beholder, and Menzoberranzan. That said, I’ve struggled to enjoy the genre for a long time. It feels like it hasn’t evolved much in 25 years. Too often it’s repetitive corridors, minimal storytelling, and a heavy reliance on grinding the same environments for hours. So take my criticisms with that bias in mind. Path of the Abyss actually does a lot right mechanically. The core systems feel closer to a PenNPaper D6 game than most blobbers. Staying in the dungeon too long builds up mana corruption, fatigue, and sickness, but also improves loot. Campfire skills add meaningful passive choices, and dungeon modifiers like fog or darkness affect accuracy in ways you can counter with torches or camp skills. The standout system is the combat skill grid. Your party shares nine total skill slots, and those slots double as positioning for melee and ranged targeting. It creates constant tradeoffs. Do you stack your frontline to soak damage, or give up space for support skills like blessings and healing? I found myself adjusting my setup multiple times per…1 found this helpful
Needs controller support1 found this helpful
Great game. Devs clearly loved Wizardry.
good
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











