

Pixel Shopkeeper
Pixel Prototype · July 21, 2017 · Management, Simulation, Pixel Graphics, Resource Management, Casual
Buy Pixel Shopkeeper from Steam at $6.99 — the cheapest of 1 store we compare.
Where to buy Pixel Shopkeeper — official stores
Pixel Shopkeeper price by region
Pixel Shopkeeper costs £5.89 in the United Kingdom, €6.89 in Europe (EUR), $6.99 in the United States, $6.99 in Georgia (USD), CA$8.99 in Canada, A$10.25 in Australia, NZ$10.49 in New Zealand, R$23.50 in Brazil and zł31.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £5.89 | £5.89 | — | 1 | |
| €6.89 | €6.89 | — | 1 | |
| $6.99 | $6.99 | — | 1 | |
| $6.99 | $6.99 | — | 1 | |
| CA$8.99 | CA$8.99 | — | 1 | |
| A$10.25 | A$10.25 | — | 1 | |
| NZ$10.49 | NZ$10.49 | — | 1 | |
| R$23.50 | R$23.50 | — | 1 | |
| zł31.99 | zł31.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Pixel Shopkeeper
Manage your pixel shop's inventory, craft products, and battle in grid-based puzzles to pay off your loan and expand your retail empire. Decorate your store strategically, unlock new classes and items, and eventually hire managers to run multiple shops while chasing the perfect aesthetic and profit margins.

Be a Pixel Shopkeeper! Collect items using inventory management puzzle mechanics. Sell your wares, decorate your shop, craft new products, and expand! Train to beat tougher dungeons, unlock new classes and decor, and furnish your shop smartly to maximize profits! Choose from two levels of difficulty to pay off your loan, or play in Sandbox mode with no obligations.
- Different dungeons, enemies, and unlockable worlds: puzzle style is not always the same- Variety of bags you can obtain that give special effects such as delivering directly to inventory and multiplying an item you collect!
- Purchase different kinds of tables, shelves, and decorations that affect different stats such as gold bonuses and customer choices
- Unlockable character classes that have different preferences and gifts that you can receive
- Crafting! Make your own items that customers will pay a premium for, or use them yourself to boost your stats
- Expand your shop to house more wares and remodel it with decorations to go for a certain look and add boosts
- Plant your own herbs (among other things) to use in battle or to sell, with chance of getting rarer seeds
- Get far enough to buy a second shop and hire managers to work for you
(Please Read ^^)- Battle gameplay is puzzle-style, fitting items into grids with different effects - check out videos to learn more and see it in action!
- In this game you will be clicking quite a bit. There are in-game items that alleviate that, but fair warning in the beginning!
- As a simulation game you might start out small as you build yourself up. Save manually often - this might be important!
- The default Challenge mode could be frustrating if you are not into the min-maxing of the genre. I recommend "Chill Mode" to start
- If you want an in-depth and real-time look at gameplay, check out Let's Play videos to see if it's your kind of game
Thanks so much for the interest and I hope you enjoy the game!
Pixel Shopkeeper — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The game has been completely abandoned by the dev, I played the entire game in 12 hours, took a few years off, came back and saw there were no updates on the game for 5 years other than adding 1 achievement...... thanks bud.1 found this helpful
It was fun at first, but the gameplay in the late game was not fun. It tries to mix things up by making items become invisible and artificially making enemies strong with no real way for you to fight back. It doesn't even offer powerful late-game weapons or armor. It's just mediocre.
Unique concept and well executed. I like it. 7/10
At the surface it seems like a pretty chill and casual shopkeeping simulator. However, there are a handful of elements that will test your reaction speed and/or tactical and strategic planning to make things more challenging: [list] [*]Microing the looting aspect of dungeon crawling is key to maximizing the items you get as it goes quite fast. [*]Trying to keep up with attracting customers while grabbing the free items from other NPCs can get hectic. [*]Takes a bit of thought to plan out when to spend money on recipes, player stats, shop items, or shop upgrades. [*]Deciding on when sell loot vs. farm more loot such that you can make the payment each week. [*]Knowing when to sacrifice loot for a stat boost vs. keep it for money. [/list] Overall still a pretty good shop management game.
I want to like it but it's a QOL nightmare. Navigation is tedious and it feels like a game that makes you do everything "the hard way." Menus get painful the larger they are as you unlock or acquire more things. There's no sort features outside of items as weapons, armor, or other. Dungeons make items disappear quickly which feels hectic and unfun when you're trying to puzzle out how to fit all of the loot. It's ideal to click on each passing customer, every tumbleweed, every bird, and polish items before they're sold but none of that is fun. If you want to be a shopkeeper, you want to haggle instead of have NPCs pass through like a conveyor belt with minimal interaction and either purchase or walk off. If you want to see numbers go up, there are many clicker/idle games that do that, or automation games like Factorio. It's not a bad idea but I can't give this a thumbs-up when the execution is this painful.
The music in this game is good and I really like the puzzle-style inventory. However, the gameplay loop is just boring. I note that the store page for this game does specify "As a simulation game it might start out slow as you build yourself up, so if you are bored easily, this might be important"... this rubs me the wrong way tbh. I shouldn't have to suffer through a boring start of the game to get to the fun part, make the start of your game fun.
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